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i have intense nostalgia over tranzit and shi no numa but you cant pay me to play those maps.
maps that value tight quarters with love for killing the player or aid player growth
1. moon (bo1)
2. mob of the dead (bo2)
3. shangri-la (bo1)
4. der riese (waw)
5. verrukt (waw)
6. nacht der untoten (waw)
7. gorod krovi (bo3)
8. ascension (bo1)
9. call of the dead (bo1)
10. die rise (bo2)
---passable---
maps that have solid design but are too flawed/forgiving/repetitive to aid player growth
11. buried (bo2)
12. der eisendrache (bo3)
13. shadows of evil (bo3)
14. kino der toten (bo1)
15. five (bo1)
16. origins (bo2)
17. nuketown (bo2)
---why have you forsaken us---
maps that are overly complicated, time-wasting, or lame.
18. zetsubo no shima (bo3)
19. tranzit (bo2)
20. shi no numa (waw)
21. revelations (bo3)
like wtf was even going on. i like shadows now, but because i can play like 40 other maps to not play shadows.
i remember buried was the last one i really played then origins was just like a fever dream.
i honestly do not get the origins hype besides the scenery. i remember getting invited because they needed a fourth who wasnt gonna die on round 3 and the whole time im just like "wtf is going on."
moon was the type of outrageousness that i could get behind. zombies on the moon, ok? juggernaut not in the base map? OK!? excavators forcing map traversal and hacker management, ok? an entire easter egg based around the idea that the scientist is INTENTIONALLY misleading the entire crew to switch places with some little girl who was in the wrong place at the wrong time who you then play as for the rest of the match while watching nukes be launched towards earth. OKAY!? ♥♥♥♥ your staffs.
"well origins explains"
♥♥♥♥♥ shut up. time travel be like "we last forever brand boys"