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Recent reviews by RobCab

Showing 1-5 of 5 entries
13 people found this review helpful
1 person found this review funny
0.0 hrs on record
I've played a good few 100s of hours of MtG, and I find the updated naval systems very enjoyable.

Big +s are
the level of customisation for ship designs
admiral traits
new naval mission types
convoy route controls etc.

The focus tree reworks for the UK and US are diverse, well thought out and very powerful through to late game.

Main -ve is:
I would have liked a little more historical accuracy in the ship and fleet designs.
I think the compromise went too far towards gameplay balance and simplicity, eg. simplistic armour options for cruisers, Naval treaties sometimes seeming overly restrictive (especially escalator clauses, which feel much too small).

I do think that people calling this DLC out as overpriced are potentially missing some of the features it adds.

When you consider, added to the features mentioned above, the Governments in Exile, Amphibious Landing Vehicles, new Music and Models, and the fact that with the update came many free updates to the base game (Fuel!) personally I think it is reasonably priced.

I do play a lot of UK though, which definitely gets the most from this DLC.
Posted 8 May, 2020.
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No one has rated this review as helpful yet
477.0 hrs on record (31.7 hrs at review time)
I've seen a lot of negative reviews of this game focused on janky physics, community issues and instability and I wanted to offer a bit of a counter-point because I've had a huge amount of fun with this game and I think it's unique, challenging and awesome fun.

Eevery kill in Post Scriptum feels earned. Every game win is an epic victory. Every risky dash accross an open field is a legitimate squeaky bum moment.

It is a hugely ambitious task for an indie dev to make a fully-fledge large-scale combat sim focused on realism but Post Scriptum lives up to this.

Find a decent server with a friendly community (they really are there, I promise) and put the time into learning how to interact with and support your squad. In no time you'll find you can slot into a unit and fight with the best of them. Yes, people can sometimes be sh*tty but what do you expect? This isn't an Ubisoft release, there won't be complex automated community management tools.

The jank? It's an indie sim with massive ambitions; if you want a smooth ride buy a AAA. It really is nothing game-breaking for the most part and each battle is huge - a bug in one weapon system really isn't going to ruin your fun when there's so many ways to be involved.

Can't lie it crashes repeatedly on my older i5 4460 / RX290 system, but then it's an older / obscure set-up and PS runs like a dream on my newer 7600 / gtx 1060 laptop, so yeah it's not the most stable but again, ambitious indie title. It's an insane amount of work for a dev to account for every esoteric software / hardware combination and fix every possible stability issue. If you really, really can't get it to work, get a refund and move on. It's a shame but these things happen.

This isn't Battlefield V hardcore mode; it's much, much more, so ignore the nit-picking, grab an Enfield and get involved.
Posted 20 December, 2018.
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3 people found this review helpful
1,433.0 hrs on record (97.2 hrs at review time)
Hearts of Iron IV is the first Paradox game I've really played through so if you're on the fence about trying something new, this might be interesting for you.

First up - it's a complex game. I mean really complex. I watched a lot of let's plays before I started and there was still a long bafflement phase before the systems really started making sense.

But, if you can get through the learning phase, this game is phenomenal. The period feel, division icons, and night/day graphics are perfect. The 'historical focus' setting feels fantastically real, and the depth and breadth of simulation is another level beyond any other game I've played. I love the slow tension of peace-time build-up where you're pumping out fighters and destroyers and praying you've anticipated your future needs, the chaos of a new front opening up when you're throwing together newly designed armored divisions hoping they'll match up, the glee of finally getting rocket artillery into the field and watching your mechanised infantry roll over an enemy strong point.

The AI isn't exactly impressive and the battles could offer a little more information about what's actually happening, but otherwise, it's pretty much my perfect game.

If you're a strategy head and/or a WWII buff, this is for you. Fantastic.
Posted 21 June, 2016.
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No one has rated this review as helpful yet
70.2 hrs on record (19.6 hrs at review time)
Crushing Defeat Simulator 2035.

10/10 Would cry again.
Posted 7 February, 2016.
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1 person found this review helpful
31.8 hrs on record (38.3 hrs at review time)
Good story set in a beautifully realised world let down by some uninspired combat.
Posted 13 February, 2014.
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Showing 1-5 of 5 entries