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Recent reviews by Bot (Error 404)

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No one has rated this review as helpful yet
21.4 hrs on record (21.2 hrs at review time)
Early Access Review
They updated the EULA, It's still awful.

I actually really like this EA version of the game though. Decent playthrough time with another player. Shame that the performance was dog on a 5080 and 9800X3D. Oh and not being able to kill the quite amazingly annoying enemies was a big point of frustration for basically the whole 20 hour playthrough we did.
Reviewer's PC Specs:
Windows 11
AMD Ryzen 7 9800X3D 8-Core Processor - RAM: 62 GB
NVIDIA GeForce RTX 5080 - VRAM: 16 GB
Posted 22 May. Last edited 22 May.
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3 people found this review helpful
491.9 hrs on record (383.4 hrs at review time)
A heartbreakingly good game with developers that seem frankly uninterested in what happens in their community and have a startling lack of workflow with a complete disinterest in balancing their own game, fixing bugs or even playtesting the game instead opting in for a vibe balancing where they just decide what they think would be good with no further acknowledgement of the content. As by reddit rules they can't actually moderate their own subreddit but that doesn't seem to be the case with their discord... Which suffers the exact same ♥♥♥♥♥♥♥ problem of people complaining about the game only to be shut down. It does have a bug report section though so you can pretend the devs look at the problems the game has.
Posted 10 March.
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3 people found this review helpful
1 person found this review funny
0.8 hrs on record
The game's charming enough but for a platformer the character controls far too loose to be engaging in any other way than annoyance which ends up bleeding into the quite amazingly lacking and repetitive combat and the "puzzle" levels that end up suffering from how loose jack's controls are and end up being annoying. And that's not good for a game where it's core gameplay loop is meant to be based around precise movement where the challenge comes not from lack of skill but just how poorly the character controls.

In the end I just played the game until it crashed and was so not bothered with it I couldn't even muster the small will needed to hit the play button again.
Posted 1 January. Last edited 1 January.
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No one has rated this review as helpful yet
1 person found this review funny
0.0 hrs on record
Has this one really fun bug or easter egg where when you walk through one of the outpost houses a gunshot goes off scaring the absolute ♥♥♥♥♥ out of you
Posted 13 December, 2025.
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13 people found this review helpful
0.0 hrs on record
(Spoilers.. Obviously)

Was really enjoying the DLC despite it's problem with the authority system I was really enjoying curing the various different plagues on mega brutal until I got to the bio weapon. The bio weapon on any difficulty that isn't casual is single-handedly responsible for ruining this DLC and any fun I was having with it. This is meant to be a strategy game and the fact the bio weapon requires so much lucky completely erases that from this. It didn't start in one of the like 3 or 4 ideal starting countries? Run lost restart. It showed up in that country but you were just under half a second late (not joking) too bad it's now instantly spread to a country with a sea and air port and cost you the run. Restart.

judging by the tools that are given to mange the bio weapon it seems clear that the intended solutions to this are to either survive with a handful of people left and let the bio weapon infect and then kill all it's hosts or lock a country down, kill any host that tries to break quarantine and let the bio weapon kill the rest of it's hosts. But that more interesting darker way of handling the virus is nearly impossible with how fast the authority decay is. Which is why all of the mega brutal strategies I've seen for the bio weapon include restarting until it lands in one of the 3% of countries where it can be managed
Posted 22 November, 2025.
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No one has rated this review as helpful yet
165.9 hrs on record (148.3 hrs at review time)
Great idea especially for an experimental asset flip but the game has it's issues.
(rated positive but I would still like a mixed option)

Spoilers... Obviously...

Update for post 1.01.1 patch.


Everyone's gone on about it endlessly now but the lack of coms is genuinely a terrible idea in a team based game.

No text chat, no voice, you get a ping marker. The game is a rogue-like team game where good communication will be key with the way you will have to share items and plan a path ahead of time to make the most of a run and give the best chances of winning and with certain character abilities needing to be stacked to get the most out of them with short windows for getting them perfect. The lack of coms for random play will kill so many good teams and runs when you have no idea what everyone is thinking, needing and has.


This might be due to the previous complaint but the bosses take ♥♥♥♥♥♥♥ ages to kill.

We are talking a 3 v 1 boss fight lasting up to 10 minutes at times depending on how the boss feels about constantly spamming attacks that make it impossible to ♥♥♥♥♥♥♥ get near and then ♥♥♥♥♥♥♥ off to the other side of the arena in true elden ring fission so they can start the whole projectile and AOE spam to run away cycle all over again. Mix this with the massive health pools that are very clearly designed for optimised teams and you take the final fights of all the areas from possibly tense fun final bosses into multi-minute long projectile and AOE spamming snore fests.

update for 1.01.1
It seems I was right about the bosses becoming a lot more engaging once you get a decent team if you're playing with randoms. Since I got past the 3rd boss most of the teams I've been getting have been on have been pretty on the ball which is a shame but there's not a lot that can actually be done about this other than going into single player. Leaving the last complaint up though since it will more than likely still be a problem for new players and people who don't have friends that want to play the game.


♥♥♥♥ Gnoster wisdom of the night.

All of the frustration of the twin gargoyles fight from ER with the boss spamming clouds of poison mist that deal damage as they apply poison with a thrashing around scorpion looking thing mixed with the second phase of the fight where the boss has this really annoying tenancy to start continually charging across the arena WHILE it spams clusters of homing projectiles up to 4 or 5 times during the charge WHILE the lower half of the boss becomes fully active with damage for the duration of the charge. ♥♥♥♥ this boss.

Post 1.01.1 patch
Happy to report that with the exception of boss 2 and boss 3 all the other bosses (even including Libra surprisingly) have not been too spammy and have been rather fun to fight.


I Kinda wish the camera was a little further out.

with all the things going on all the time and the fact a majority of the time you're fighting bosses or multiple bosses that barely fit on screen it gets a little suffocating and honestly kind of mentally fatiguing to try and keep track of everything going on all time.

The attacking to revive down teammates is actually a really fun concept that's bastardised by the fact not a single person I've played with or myself can get their character to consistently aim at the floor to hit their players that are on the ground.

I believe this is partially due to the fact it takes multiple attacks to revive a downed friend in a battle and because characters using melee will take steps forward. This causes the revive-er to be shunted around the hitbox of the revive-ee
also the demon-souls-borne-ring series has never really been the best when it comes to aiming at things that are a lot shorter than the player. This is a minor thing though.


I do understand that this game is a rogue-like but.

I do really really wish the boss drops and chest drops had a higher chance of dropping weapons more appropriate to your character than they currently are because when you get a boss drop with 3 options and 2 of them don't apply to your character be them weapons or buffs. It then is not a choice you're making you're just going with the only ♥♥♥♥♥♥♥ option.


HDR is still broken. This goes for ER and ER:NR


The ray tracing setting was removed... I'm not mad or critiquing it I just find it odd.


The matchmaking system seems to break sometimes.
If you enable character remembrance quests and when I say break I mean it can take what is normally a 10 - 20 second match queue and make it 15 minutes to over 1 hour long.
Posted 31 May, 2025. Last edited 9 July, 2025.
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1 person found this review helpful
95.2 hrs on record (37.9 hrs at review time)
Game desperately needs a bug fix update.

between the enemies wall banging me so much with in the first 40 minutes of me playing the campaign I genuinely considered uninstalling,

Shots not seeming to register around 50% of the time causing me to die while the suspects mag dump me.

and one extremely annoying problem that seems to cause suspects and civvies to get frozen being unable to surrender until their offed making an S rank impossible if you can't get the AI to refresh by melee or beanbags.

I think skipping the game and just watching other people play it is your best option if you're interested.
Posted 19 March, 2025.
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No one has rated this review as helpful yet
71.0 hrs on record (64.4 hrs at review time)
Balatro is not only the reason I know how to create every single poker hand and what their values are even the ones that don't appear in game. It's the soul reason I lost 3 days this month when I'm sure I only played the game for an hour.
Posted 28 November, 2024. Last edited 6 June, 2025.
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5 people found this review helpful
0.9 hrs on record (0.2 hrs at review time)
I really like this software. Just wish it had a "Universal" option so I didn't have to open the software and change the settings for every single thing on my desktop. Also become extremely laggy and slows down my whole system after a few minutes of being open even although it's consuming basically no resources.
Posted 11 October, 2024.
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A developer has responded on 11 Oct, 2024 @ 12:32pm (view response)
No one has rated this review as helpful yet
0.2 hrs on record
Not my cup of tea but I certainly see why people like it. It's very solid.
Posted 5 July, 2024.
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Showing 1-10 of 19 entries
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