BioWoLFex
Wesley Graeve
Waukesha, Wisconsin, United States
Don't be a salad :sans: You have to spell sad to make a salad.
Don't be a salad :sans: You have to spell sad to make a salad.
Achievement Showcase
Favorite Game
39
Hours played
18
Achievements
Screenshot Showcase
A Hat in Time
1
Recent Activity
60 hrs on record
last played on 13 Apr
10.6 hrs on record
last played on 12 Apr
2.3 hrs on record
last played on 10 Apr
Comments
SixGuns 13 Feb, 2025 @ 8:21pm 
Could be better
Sable 13 Feb, 2025 @ 7:57pm 
:steamthumbsdown:
Dibsyfy 18 Nov, 2024 @ 5:36pm 
Yes, development began 6 years ago. But Yandere Simulator is much more ambitious and complex than an average indie game. The premise itself may seem straightforward, but the number of features and depth of mechanics is comparable to that of AAA open-world sandbox titles. It's unrealistic to expect a game like this to reach the optimization stage in less than 6 years, simply due to the unusually large scope and deep complexity of the game, coupled with the fact that it's mostly being developed by a single person. Nobody can accurately estimate how long it should take to teach the optimization stage, because there isn't a pre-existing project that Yandere Sim can be compared to.
SixGuns 7 Jul, 2024 @ 6:00pm 
-rep, -reped me for no reason :((((((((((, also Called me autistic (He's not wrong)
SixGuns 1 Feb, 2021 @ 7:28pm 
Yes, development began 6 years ago. But Yandere Simulator is much more ambitious and complex than an average indie game. The premise itself may seem straightforward, but the number of features and depth of mechanics is comparable to that of AAA open-world sandbox titles. It's unrealistic to expect a game like this to reach the optimization stage in less than 6 years, simply due to the unusually large scope and deep complexity of the game, coupled with the fact that it's mostly being developed by a single person. Nobody can accurately estimate how long it should take to teach the optimization stage, because there isn't a pre-existing project that Yandere Sim can be compared to.
Sable 13 Jul, 2020 @ 10:49pm 
Yes, development began 6 years ago. But Yandere Simulator is much more ambitious and complex than an average indie game. The premise itself may seem straightforward, but the number of features and depth of mechanics is comparable to that of AAA open-world sandbox titles. It's unrealistic to expect a game like this to reach the optimization stage in less than 6 years, simply due to the unusually large scope and deep complexity of the game, coupled with the fact that it's mostly being developed by a single person. Nobody can accurately estimate how long it should take to teach the optimization stage, because there isn't a pre-existing project that Yandere Sim can be compared to.