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Recent reviews by Skippy

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1 person found this review helpful
9.4 hrs on record
Played because it was cheap. Regretted it because I played it.

Got this in a bundle after watching YouTubers play it years ago and finally decided to try it myself. Turns out, this game has not aged well. The controls are awful—borderline unusable on an Xbox controller, especially the absurd rotate mechanics. The coffee-pouring scene at the start is a perfect example of how frustrating this gets.

The voice acting is atrocious and occasionally so bad it becomes unintentionally funny. The story barely makes sense, and by the time you reach the end, you’re hoping for some kind of payoff—but instead you get a rushed, generic “yippee, hooray” ending that feels completely unearned.

I usually like to go into more detail with my reviews, but this game simply isn’t worth it. Don’t waste your time like I did. If you’re curious at all, just watch the story on YouTube—assuming you can even sit through that.

2/10
Posted 18 January.
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1 person found this review helpful
147.3 hrs on record
Rise, Tarnished… and prepare to die. A lot.

Elden Ring is epic on a grand scale. Ridiculous in the best way possible.

This game feels like David vs. Goliath on drugs — and somehow that makes perfect sense once you’re playing it. Every fight feels stacked against you, every victory feels earned, and every boss defeat is satisfying. Period.

This game is so good.
This game is so beautiful.
This is one of the best open-world games ever made. Period.

Elden Ring is the kind of game where I can finish a playthrough, put it down for months — even a year — and come back like no time has passed. It always pulls you back in because the world, the combat, and the freedom are just that good.

There’s more than one way to play, and none of them feel wrong. Strength builds, magic builds, faith, dex, weird hybrid nonsense — it all works if you commit. The game respects your choices and then immediately tests them.

You will die. A lot.
Sometimes to a boss.
Sometimes to a random enemy you underestimated.
Sometimes because gravity remembered you exist.
And yet, every time you see YOU DIED, you just think, “Alright… one more try.”

Every time you beat a boss, it feels earned. Not handed to you. Not cheap. Earned. Period.

If I had to give a complaint, it’s honestly this:
I wish there were more bosses to fight.

That’s it.

Honestly, I could say so much about this game — the lore, the story, what’s really going on beneath the surface, the characters, the world, all of it. But no matter what I say, it wouldn’t truly do this game justice.

This game is simply that good.
Just play it.

Personal Score: 10/10
Posted 19 December, 2025.
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3 people found this review helpful
2
107.9 hrs on record (91.5 hrs at review time)
War… war never changes. But Fallout: New Vegas still hits every time.

Fallout: New Vegas is easily one of my top 5 games of all time, honestly flirting with the number one spot. The game still holds up today. Period.

I’ve played this game for years. Originally on the Xbox 360, where I absolutely played the crap out of it. Being able to return to it on PC — and even mod it on top of that — is incredible. That said, this is one of those rare games that doesn’t even need mods to be amazing. Period.

I can put this game down for years, come back to it, and immediately have a great time. Modded or unmodded. The companions are fantastic. The weapons are memorable. The armor is stylish. Period.

No matter which direction you choose, it’s always interesting, and everyone definitely has their preferred path. My personal favorite route is the Yes Man ending, but the game never pushes you toward a single choice.

I would add a pros and cons section to this review, but there’s just so much I love about this game that it’s hard to find real complaints. The only single con I can think of is that the graphics are slightly dated on newer monitors and there’s no native ultrawide support. That said, it’s a very minor issue, and there are mods that easily fix it. Period.

This is a game that anyone can pick up and enjoy — whether you’re new to RPGs or a longtime Fallout fan.

Personal Score: 10/10

“Truth is… the game was rigged from the start.”
Posted 19 December, 2025.
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9 people found this review helpful
1
79.0 hrs on record
Amazing gameplay wrapped in a world that forgot a bit of its soul.

The Phantom Pain is a really fun and technically impressive game. The controls, mechanics, and overall gameplay are some of the best in the series — everything just feels smooth and satisfying. From a technical side, it’s near perfect. They clearly put a ton of work into how this game plays, and it shows.

That said, it’s missing the soul of a Metal Gear game. It doesn’t have those funny voice acting moments, the weird humor, or the wild personality that made the older games stand out. It feels a bit too modern, sometimes even kind of dull.

Another thing that really disappointed me was the change in voice actor for Big Boss. Instead of bringing back the legendary David Hayter, they went with Kiefer Sutherland. It was an odd choice that never quite felt right, and honestly, they could have easily had David back. His absence takes away a bit of that familiar Metal Gear charm and emotion that defined the older titles.

If it didn’t tie into Peace Walker or the larger Metal Gear timeline as well as it does, I’d probably find this game frustratingly hollow. The story connection is what gives it meaning — without that link, it would feel like a beautiful but empty shell.

There are a few goofy voice acting moments sprinkled throughout — little callbacks to the older games — but they’re rare and usually show up in unexpected spots.

One of the game’s biggest flaws is how repetitive the missions can get. It’s cool that the world is semi–open world and lets you approach objectives however you like, but after a while, it starts to feel like you’re doing the same things over and over — extracting people, killing targets, sneaking into bases, or stealing supplies. It’s fun for a time, but it can wear thin when missions lack deeper variety or stakes.

Spoilers ahead:
I really liked the twist that the “Big Boss” you play as isn’t actually him, but a doppelganger — and that he’s the one who ends up being killed in the very first Metal Gear game. It’s a clever retcon, and I think that’s very smart on their end… or, well, Kojima’s end.

Overall, The Phantom Pain is a fantastic game that nails the gameplay but misses some of that classic charm and weirdness. Still, it’s absolutely worth playing if you’re a fan of stealth games or the Metal Gear series in general.

My personal score 8/10
Posted 6 October, 2025. Last edited 13 December, 2025.
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69 people found this review helpful
6 people found this review funny
3
3
2
11
54.6 hrs on record
Played ~25 hours at time of writing

As a fan of the first Spider-Man game and Spider-Man as a character, I have to say—this sequel was a major disappointment. I really wanted to enjoy it, but there were too many issues that held it back. While there are a few positives, they’re buried under weak storytelling, frustrating design choices, and an overbearing sense of corporate messaging.

The Bad (aka why I regret buying it)

Weak, Short Story:
The main story was both underwhelming and short. I beat it in about 25 hours while taking my time. The writing felt shallow, with characters behaving in ways that felt out of touch. Spider-Man’s constant attempts at humor fell flat, coming off more like forced MCU-style quips than anything genuinely funny or charming.

Major Character Decisions (Spoilers):
The game kills off some major villains, removing any potential for interesting returns in future entries. It felt like wasted potential and poor planning for long-term storytelling.

Boss Fights:
Many bosses had overly long, multi-phase fights that felt more tedious than exciting. They dragged on and didn’t evolve in a meaningful way, making them a chore rather than a challenge.

MJ Missions Are Somehow Worse:
Fans asked for fewer MJ missions after the first game—and instead, the devs doubled down. She now has a taser that one-shots enemies, making the missions laughably easy and completely tensionless.

Miles Felt Underused:
Outside of a short-lived revenge arc with Martin Li, Miles didn’t feel like he had a significant role in the story. His development felt shallow and tacked on.

Overbearing Political Messaging:
A lot of side missions felt like corporate attempts at shallow positivity and inclusivity, rather than meaningful storytelling. Examples:

Help someone find their lost grandfather

Collect instruments to "save" a cultural museum

Use city tech to make eco-friendly improvements

Help a student ask his boyfriend to prom (felt more like a checkbox than a heartfelt mission)

Spray paint walls as a deaf girl (that’s the whole mission)

I have nothing against inclusive content when it’s done well, but these moments felt like empty gestures rather than genuine character moments. Spider-Man doesn’t need political pandering—he just needs to be a hero.

Corporate Tie-Ins & Product Placement:
Miles gets a new suit near the end the story that was apparently just an Adidas ad. It’s ugly and takes you out of the experience. I’m tired of blatant product placements being shoehorned into the story.

Combat Changes Were a Downgrade:
The symbiote powers were fun, but overall, combat felt simplified. The removal of the gadget wheel in favor of four basic gadgets and a few abilities made it feel more repetitive and less strategic than before.

Set-Piece Fatigue:
Many story segments felt like amusement park rides—heavily scripted, visually flashy, but lacking real engagement. Sliding on trucks and dodging explosions might look cool once, but it quickly becomes repetitive.

The Good (credit where it's due)

Web-Swinging Still Feels Great:
Traversal is still one of the best things about the game. Swinging through the city is fluid and fun, and the added glider has its moments—though it’s not always enjoyable.

Symbiote Powers:
These were the highlight for me. Playing with the symbiote powers was genuinely fun, even if the surrounding game didn’t live up to the hype.

Final Thoughts

This game feels like a massive step back. It tried to do too much—appeal to everyone, tick every box—and in the process, it lost sight of what made Spider-Man great in the first place. I don’t mind diversity or real-world themes in games, but they need to be earned, not forced in to check marketing boxes.

If I could refund this game, I would. I can’t support studios that lazily use representation and shallow storytelling to cover up weak design and poor writing. If you’re thinking of trying this game, I’d suggest buying the first one or playing a ROM of the OG Spider-man 2 or even Ultimate Spider-man instead. This just isn’t it.

My personal score 4/10
Posted 6 October, 2025. Last edited 13 December, 2025.
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1 person found this review helpful
2
454.5 hrs on record (417.5 hrs at review time)
As a long-time D&D fan, BG3 instantly became one of my top 10 games ever. Even though it leaves out a lot from the 5E rulebook, it captures the feeling of a tabletop campaign better than any game I’ve played. After finishing a vanilla run, I highly recommend adding mods—not because BG3 needs fixing, but because extra content makes an already incredible game even better.

The story is fantastic, the characters are memorable, and the gameplay systems feel like real D&D decisions with actual consequences. I think the “true” experience is playing The Dark Urge, which adds tension, mystery, and a deeper emotional punch to the narrative. My favourite is Dark Urge trying to be good. To me it is very satisfying and fun!

Combat is great, the world is fun to explore, and the replayability is insane—exactly what you want when you’re putting time and money into a story-driven RPG. I’ve had a few rendering/performance issues on my setup, but nothing game-breaking.

My biggest complaints are more about visuals and customization. Some NPCs look shockingly ugly (including a major villain who is described as “handsome” but… absolutely is not), and character creation needs more variety—especially faces.

Overall, BG3 is easily a 10/10 or very close to it. Whether you're new to D&D or just want a high-quality single-player or 4 player multiplayer RPG, I can’t recommend it enough.

PROS

Captures the D&D experience extremely well

Amazing story with meaningful choices

The Dark Urge path adds huge depth

Excellent combat

Tons of replayability

Great characters and companion arcs

Mods can expand the experience even more

Strong single-player and multiplayer

CONS

Occasional performance/rendering issues

Some NPCs look very ugly

Limited facial options in character creation

My personal Score 10/10
Posted 1 November, 2023. Last edited 13 December, 2025.
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No one has rated this review as helpful yet
1
248.4 hrs on record
I’ve been a sole defender of Cyberpunk 2077 since launch — and yeah, very stupidly so. I defended this game when it was a broken piece of garbage because I wanted it to be good. Badly. I stuck with it all the way to the end.

And after all the work CDPR has put into it?

Dang — this is almost a 10/10 game now. But for me? It is a 10/10 game.

Pros

Lifepaths & Player Choice
The three paths you choose at the start of the game are interesting. It’s a nice change of pace seeing what Nomad or Corpo does for your experience. Personally, I lean toward Street Kid. At the end of the day, it doesn’t truly matter — everyone’s got a preference, and however you play, it becomes your version of Cyberpunk. There’s no wrong answer. Period.

Story & Characters
The narrative is excellent, and the characters are memorable and well-written. This is where the game truly shines.

Johnny Silverhand (Keanu Reeves)
I love Keanu Reeves, so having him as Johnny is always a massive plus. He absolutely owns the role.

Combat & Weapons
Every weapon in the game feels great to use. Shotguns, pistols, swords — everything you can find feels impactful, especially the unique weapons. Finding a new iconic weapon always feels rewarding. Personally, you can’t go wrong with Johnny Silverhand’s pistol, or Rebecca’s shotgun from the Edgerunners content. There are so many great weapons I didn’t even mention — those are just the first two that pop into my head.

Shooting feels great, weapons are satisfying, and combat is genuinely fun across the board. Pistols and throwing knives are my favorite, along with swords, but I tend to switch my playstyle quite a bit when I play the game. A stealth netrunner build is incredibly satisfying — just walking in, looking at an enemy, and knocking them out feels like a straight-up baller move. Even a straight-up gun-focused build feels powerful and rewarding. Or you can run a Sandevistan build and feel like our boy David — that’s a lot of fun as well. There’s no wrong choice when it comes to what build you choose.

Phantom Liberty DLC
Fantastic addition. It elevates the entire experience and improves the story significantly — it might actually be the most well-written part of the game. That’s fair, given it’s the newer content, but honestly? It’s so good that it lives up to being one of the best DLCs ever made.

Endings
No matter which ending you choose, I don’t believe there’s a wrong one.

My favorite is storming Arasaka Tower with Johnny.

That said, I’m a sucker for the Panam ending and usually go that route.

Customization & Style
Customization is solid, outfits are some of the best I’ve seen in a game — even though once I unlock the Samurai Jacket, I tend to never take it off.

Cons

Bugs Still Exist
There are still some bugs here and there.

NPC Behavior Can Be Buggy
NPCs can be a little buggy at times, occasionally breaking immersion.

Rendering Issues (PC)
On my system, I still get some rendering issues while driving — minor, but noticeable.

Driving
Driving could use some improvement, but for what we have now, it’s perfectly serviceable.

Final Thoughts

I wish we didn’t have to wait so many years for Cyberpunk 2077 to be almost perfect — but what we have now is awesome.

I do wish there was more DLC. With the game being wrapped up now, it’s a shame — but honestly, that just goes to show how great this game is. It makes me want more.

If you bounced off this game at launch, now is the time to come back.

Highly recommended.

My personal score 10/10
Posted 18 December, 2020. Last edited 16 December, 2025.
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Showing 1-7 of 7 entries