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Recommending NMS is a really difficult call.
If compared to Starfield: No
NMS and Starfield are completely different games. People tend to come in thinking NMS is like Elite: Dangerous or Starfield, but it's not. If you're looking for an Action game or Open World RPG, you will be extremely disappointed.
If you like aimless sandbox games: Yes
NMS is, at its heart, a walking simulator. It's closer to Minecraft than anything else. There is no real end goal to NMS aside from the short, open progression main quests. You make your own enjoyment in NMS.
I was wondering if you're still interested in patching Supper's CO? More specifically the treasure pools, I was wondering if there was a way you could still get his permission and release a patch?
The easiest way to work with it is to resize the glyphs to the same sizes as the existing ones - 54x51 for regular, 54x52 for ol_b, and 42x38 for ol_s - then align them to the same image position to preserve whitespace and then overwrite.
The hard way would be to save them as the above resolutions, overwrite, then rewrite the image coordinates in the individual JSONs for each file to compensate for the differing asset sizes.
Also, a note: Even with -no-rename, is still saves them as .psb.m.psb. You still need to trim off the superfluous .psb to make sure they end as .psb.m.
they are literally in i think almost every language tagged psb in this folder, identical copies for some reason.