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Recent reviews by Az3NoT

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1 person found this review helpful
717.1 hrs on record (461.0 hrs at review time)
Okay, let’s grab this straight by the bones.

Rust claims to be a survival game, but in reality, it’s a trauma-processing simulator that rewards sadism and punishes trust. It’s basically a social experiment about what happens when you throw humanity into a lawless world with guns and tin shacks. Spoiler: exactly what you’d expect — people turn into animals, and the animals are the sane ones.

Technically, Rust is impressive, but the optimization is about as solid as the players’ morality. It’s 2025, and the game still runs at 160 FPS on a 9800X3D — thank you, Facepunch. Great to see that the rendering engine is still being “optimized” with the same hammer players use to bash naked people on the beach.

And that beach spawn... Rust is the only game where the first thing you do is hit a tree, and the second thing that happens is someone hits you with a tree. There’s more symbolism in that than in all of Shakespeare’s plays combined.

Socially, Rust is the perfect snapshot of the wild west of the internet: if someone offers you shelter and food, they’re probably about to exploit you, steal everything you own, and burn your base while you’re offline. The game has taught millions one valuable life lesson: never trust anyone — not even yourself.

And yet — or because of that — Rust is brilliant. It’s the raw mirror of humanity: ruthless, chaotic, and full of idiots building flamethrowers out of copper pipes simply because they can. It makes you a better strategist, but a worse human being.

Rust isn’t a game. It’s a lifestyle. And just like in real life, you never truly win — you just survive until the next respawn.
Posted 8 October.
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