Comments
76561199595306820 21 Jul, 2025 @ 2:39pm 
added for trade ^^
Linger 17 Jul, 2025 @ 12:15pm 
sharp reflexes, can you add me?
𝕱𝖆𝖚𝖐𝖙𝖎𝖑𝖆 13 Jul, 2025 @ 11:28am 
+rep super fun round, always on point, let’s run it back! 😃
MetalPotato 12 Jul, 2025 @ 8:29pm 
hello could i take your work shop map thats V2 from mohaa and port it to cs2?
76561199129307673 25 Jul, 2024 @ 10:31am 
+rep Lovely guy!
guaca. 30 Jun, 2024 @ 6:30am 
hey, add me please!:)
76561199407318424 10 Jun, 2024 @ 4:53am 
Fancy a quick match?
76561199488913466 10 Apr, 2024 @ 3:18am 
added
♛Queen♛ 9 Apr, 2024 @ 9:12am 
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♥𝙖𝙙𝙙 𝙢𝙚 𝙥𝙡𝙚𝙖𝙨𝙚♥
hardy. 25 Feb, 2024 @ 12:06pm 
accept me please :)
Avot 30 Dec, 2023 @ 7:12pm 
give a reason first, I won't accept a friend request if I don't know you already and you don't give a reason. :steamhappy:
76561199417003343 26 Dec, 2023 @ 1:19pm 
accept me please <3
Avot 29 Nov, 2023 @ 1:10pm 
For some reason the .bsp to .fbx converter isn't available from the original website anymore?
Luckily I still had it so I uploaded it here: https://github.com/Avotien/omohconverter_backup
Avot 29 Nov, 2023 @ 12:42pm 
- For the models (trees, cars, etc.) I used LightRay3D to export the MOHAA models from the original .skd format to .obj and exported them as useable models with Blender and SourceOps.
- I imported a reference for where all the models should be placed, but they were all manually placed by hands. Lighting also had to be done by hand.
- I also had to scale down the original map by 0.78 since the player scales between games are different.
Avot 29 Nov, 2023 @ 12:42pm 
Here's a mostly simple explanation of what I did.
- For porting the simple world geometry, I used QuArk to open the .map file and then made it useable in hammer. I also manually ported the textures used in the map to a format useable by the source engine. Textures had to be replaced manually.
- For the more complex geometry (pipes, ladders, barrels, terrain) I used a tool found here: https://www.x-null.net/forums/threads/3542-3d-model-of-Stalingrad-map/page2 to extract it as fbx from the original bsp map file, I then imported it into Blender and I used the SourceOps plugin to export all complex geometry as models to be useable by the source engine, except the terrain, for that I used the displacement exporter included with SourceOps.
jubabuba 12 Nov, 2023 @ 10:48am 
Avot, hello, can you add me in friends
Smashy 27 Oct, 2023 @ 7:45am 
Hey, would really like to know your workflow process of porting medal of honor maps to source. Willing to pay for your time!
76561199499155279 23 Oct, 2023 @ 9:26am 
+rep pretty good player
76561199262074140 8 Mar, 2023 @ 4:43pm 
Signed by me, lets play csgo :)
MoeDe (。・ᴗ・。)っ 2 Dec, 2022 @ 6:33pm 
Thank you so mush for maps MOHAA :csd2smile: :Speech_Love:
76561199170251759 9 Sep, 2022 @ 5:14am 
+rep nice person 😉
kaos 7 Jul, 2022 @ 7:40pm 
can you create stalingrad?
Dozer 1 Jan, 2022 @ 4:39pm 
Thanks :D
Avot 31 Dec, 2021 @ 7:02pm 
Dozer 31 Dec, 2021 @ 5:31pm 
Hey bro, Can you make some ww2 german and british/American soldiers for D-day mod you made?
scholars 23 May, 2021 @ 8:40am 
sup bro, lets play together, send me a friend request pls
Drama 15 Apr, 2021 @ 3:36am 
Thank you for porting the MoHAA maps! I can finally relive my childhood
Avot 15 Feb, 2021 @ 9:24am 
Yes I have plans to make that map
Juwel 15 Feb, 2021 @ 7:07am 
Mate is there any way u make the bridge obj_team4 of mohaa on csgo ? we have been testing ur map here
172.255.12.12:27015,
really cool
Patate 18 Aug, 2015 @ 11:03pm 
2gud4yu
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Le Vieux 7 Jun, 2015 @ 10:36am 
K
Une Grenouille 7 May, 2015 @ 7:01pm 
slt c koi ta config??????????6?6?6??666???66? mici 2 me repond
Patate 30 Mar, 2015 @ 4:30pm 
TOVA!
Hibachi 17 Mar, 2015 @ 2:21pm 
Nice nam
Hibachi 17 Mar, 2015 @ 2:14pm 
Nice meme