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Recent reviews by Atrops

Showing 1-5 of 5 entries
1 person found this review helpful
5.6 hrs on record
For being a game that was built on top of the pathfinder system, this game does a terrible job of imitating the game. Just watched my characters been shot by a bow character through a solid wall. The game only cares if your "in-range" and takes nothing else into account. There are a lot of other issues, don't enjoy the real-time combat, and the turn-based combat is janky. Abilities light up like you can use them but just don't go off sometimes. Also sometimes you tell your character to do something, they'll decide they need to move to do it, then either don't do the action (then the game won't even let you do the action again, for no aparent reason), or use both "actions" moving (yes, this still happens after you turn the game setting on to prevent that from happening), and more.
Posted 18 May, 2025.
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No one has rated this review as helpful yet
67.8 hrs on record (23.6 hrs at review time)
Early Access Review
First of all, this is a great game. It has it's pros and cons, but the devs appear to be listening to player feedback and have already made many adjustments, which is encouraging. Even in it's limited content early access state, this game has 20+ hrs of content, and even more so if you want to replay different character builds. I'll talk about some of the pros and cons below:

Pros:
- Game runs very smooth, while my PC isn't a slouch, I only had FPS drops a few times and it cleared up almost immediately.
- Actions feel very smooth and responsive
- Unique souls-like top-top RPG experience was fun and enjoyable.
- Money never felt like a problem, but I was never swimming in it either.

Cons:
- Some heavy enemy attacks don't feel like they have any weight behind them. What I mean is, they shouldn't be able to start swinging a heavy attack, then instantly pivot 90 degrees because I rolled. If you start to swing something heavy, you aren't going to be able to pivot that much, maybe 5-10 degrees, but definitely not 90.
- Enemy throwables are unrealistic and very hard to dodge. They perfectly track your character even after they have left the hands of the person that threw them for some time. This means you have to dodge at the last second, and the window to do so is very unforgiving.
- Enemys waiting at the edge of a platform that you have to either climb or jump onto are very annoying. The amount of times I was knocked off a platform that I just reached because they enemy was camping the edge is way to high. Also, having enemies on smaller platforms whose attacks take up the entire platform are more doesn't feel good either.
- Money never felt like a problem, but I was never swimming in it either.
- Limited weapon variability. It seems that one you got a good weapon early, that would be your weapon the rest of the game. I got a legendary weapon before I reached the main town, and was able to just keep upgrading that weapon until I reached the end game of the early access. I didn't see a reason to replace it with anything else, as most of the weapons I found were simply worse and I couldn't upgrade them to legendary myself. Armor was somewhat similar, but I found the armor of the next tier was a significant enough upgrade to make it worth trying to find/craft better armor.

Note that I put the money both as a pro and a con, as I think it's balancing right on the edge of both. Money not being a problem allowed me to feel like I could just spend my money on whatever without worry, and try to bulk buy/enchant items from the blacksmith to get better items. While I could only do that for some much before I would run out of money, but then could spend 30m-1hr to get another 30+ silver to try again.

As long as the dev's keep working and listening to player feedback, I look forward to seeing what this game becomes.
Posted 21 April, 2024.
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2 people found this review helpful
89.7 hrs on record (42.4 hrs at review time)
I've had this game for several days now. During that time I've spent more time trying to play the game, than actually playing the game. The servers are down 50% of the time when I try to play, or they cut in and out constantly. Fun fact: If you loose connection for 1 second, you get kicked from your match and get NOTHING from it. No credits, no experience, no samples, just get ♥♥♥♥♥♥. For a game that requires you to be online, it has remarkably short timeout times. During any of these short connection losses I didn't miss a single word a friend was saying in our voice app.

If you only have a limited amount of time to play games, don't buy this game. Nothing is more frustrating than not being able to play when you do have time, or getting to play but getting kicked 30 minutes into a 40 minute round because their servers are ass and their timeout time is far too unforgiving.
Posted 12 March, 2024.
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4 people found this review helpful
220.3 hrs on record (47.1 hrs at review time)
Great game. I've played other Larian top-down RPG games (Divinity series) and loved them. I also have a bit of experience playing D&D on an actual table top. I can gladly say that they did a fantastic job representing the D&D Rules and lore into this series.

Outside of a few bugs (expected) and a massive gamebreaking bug I encountered (to be fixed in next patch), the game has been very smooth and enjoyable.
Posted 5 August, 2023.
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1 person found this review helpful
0.4 hrs on record
DO NOT BUY THIS GAME!!!

To start, I've expected far worse and consistently receive FAR better from solo-developer games in EARLY ALPHA accesses. If they spent more than 1/100th of the effort on the actual game as they did the E3 trailer, this game might be playable.

To start, my gaming monitor is a ultra-wide monitor. I am fully aware that most games don't support Ultra-wide monitors and I expect and understand that. However, a game of this stature should have some support for Ultra-wide gaming, even if that only includes some decorations on the extra space from a regular 16:9 ratio. No, this game simply leaves you with the black bars. Whats even worse though, is that it detects that I'm on Ultra-wide and many of the UI components bleed into the black space and look awful. It does so by simple scaling the UI up, so many other components get clipped by the top and bottom of the screen.

Moving on the graphics... Well they are subpar at best, something I would expect a decade or more ago, even on the highest settings. The animals are even worse, the way the archer fires her arrows looks painful as her arm abruptly snaps back beyond any natural limit, and the animals are jenky.

The controls are very un-intuitive, or at least that's how they felt to me. I felt very uncomfortable trying to play this game. Beyond that, and probably the most critical I component of this game is the AI, which barely works at best. Ranged characters can simply out-range the monster's response radius to the point that they don't even respond to you shooting them in the head. If you though Skyrim's AI was bad with the "must of been the wind" with an arrow sticking out of their head was bad, these guys don't react at ALL to the arrows constantly flying into them if you are far enough away. If you do get within their response radius, they are clunky at best, and easily out-maneuvered, think "drift slowly to the left" memes from halo a decade ago, and often completely break if you do something that requires complex pathfinding to fix, like going up a ramp or jumping on a rock.

I could go on, but I think you get the point. This game is early early beta at best, and by far not a fully complete game. You may think that, how could he get all this from only 20 minutes of play? Well, it's just that bad... Honestly the worst "released" game I have probably ever played.

If you are reading this years from now, look carefully into the game and it's updates before proceeding to buy because it would probably take years of follow up updates to fix this monstrostity.
Posted 22 June, 2021.
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Showing 1-5 of 5 entries