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Recent reviews by Armored Chocobo

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Showing 1-10 of 16 entries
No one has rated this review as helpful yet
88.9 hrs on record (51.7 hrs at review time)
They improved Solo, but Solo play kinda feels like a far cry from even a Rando group because of the ability to clear things 3 times as fast.

But, I've had very few rando groups that were absolutely terrible.

It's like I have 2 Mimic Tears with me, but with different loadouts and they know how to dodge!
Posted 29 May, 2025. Last edited 22 June, 2025.
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3 people found this review helpful
56.7 hrs on record (1.9 hrs at review time)
Gameplay is more than fine, but the graphical performance suffers tremendously. Did more than a fair share of work on the benchmark, got "Excellent"...then the release state was far from that. What was the point, then?

Capcom wants to blame player's rigs, but it's clear they want upscaling and Frame Generation to do all the optimizing for them. Add onto that the live-servicey microtransactions, the hoops you gotta jump through to play co-op, and crashes and this is simply just a bad launch.

Do better.
Posted 1 March, 2025.
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31 people found this review helpful
2 people found this review funny
2
1.3 hrs on record
AI content warning:

The Pool Level contains several AI-Generated posters full of nonsense words. Very confusing since all the levels seem to have had legit posters that you could actually read if you wanted to, but then they decide to just up and slap these up.

Time constraints? I dunno. I just don't approve of it. Ruined an otherwise good experience.
Posted 11 October, 2024.
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2 people found this review helpful
0.0 hrs on record
For now, Negative review. The DLC is great, even most of the bosses are great. Love the weapon variety.

I refuse to reward FromSoft for the Boss mechanics, especially the habit of having them charge the entrance within a second. Elden Ring pretty much any build you can dream of will work cuz you can craft a plan and execute that plan. Good luck having a plan when you're not even done WALKING INTO THE ROOM and the boss is on top of you. DS1's Capra Demon was never supposed to be a role model for boss design.
Posted 3 July, 2024.
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1 person found this review helpful
1 person found this review funny
4.6 hrs on record
I have no words for what I witnessed, so I had Chat write some instead:

"0/10 not skibidi toilet" - Squared-R

"I'd say it could have been be worse, but then I feel like I just had my brain pulled out of my nostrils, shoved into a woodchipper, then stuffed back in. 5/7" - SirusDiarota

"This game is a fever dream I never woke from, It's so ****ing weird and when I saw a man make out with an Alpaca I almost destroyed my laptop... 9/10 only bad when the Alpaca is not on the screen" - LordofKirby64

"My mind, my soul, the very fabric of my existence has been violated by this THING masquarading as a harmless visual novel. 7/10, too many alpacas" - RainNero

Overall Rating: Alpacas/10
Posted 3 April, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
7.8 hrs on record (4.6 hrs at review time)
I'm giving it 3% on the rating cuz it deserves 100%
Posted 21 February, 2024.
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4 people found this review helpful
99.0 hrs on record (58.5 hrs at review time)
There's bugs, but it's also a small dev and a recent release.

Like, there's a puzzle near the end of the game where you gotta push statues onto a conveyor belt, but also the conveyor belts move faster to thwart their fix to running speed being too slow. I managed to solve that one through clever use of the reset button, though.

There's also lots of backtracking mid-game that I feel shouldn't happen, especially if you gotta walk through an area full of enemies each time. Once in a video I made I had a mission critical item just...not work until I loaded the save.

But it made me laugh in several parts. The Hype bar and conditional boss battles is a nice change to the RPG formula. Factual information about many big wrestlers, and not just the WWF ones we all heard about. They really showed they know and love what they're talking about.

Really most of the flubs are just game maker things, and I kinda wish the game got more attention after it's rocky start in August. It's improved vastly and hopefully the dev keeps improving it.
Posted 10 December, 2023.
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A developer has responded on 12 Dec, 2023 @ 3:40pm (view response)
1 person found this review helpful
375.1 hrs on record (144.6 hrs at review time)
Early Access Review
Still early access and it's so good.

What it needs now is a way you can get to all the different areas you can explore without dying to attrition or having to use mods.
Posted 1 January, 2020.
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1 person found this review helpful
23.4 hrs on record (17.4 hrs at review time)
It's British Humor meets Cosmic Horror.

I expect nothing less from the same narrator that worked in Stanley Parable.
Posted 30 June, 2019.
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2 people found this review helpful
56.9 hrs on record (24.4 hrs at review time)
Rated positive because I almost got gamed by reading just negative reviews: The game isn't that bad! It's not a 9, but it's a solid 8.

I picked up the game despite the comments because Devolver is still updating Gungeon despite it being a year old now, surely if there's functional problems Devolver can and will fix them soon. They tend to be on the ball with that.

Here's some of the negatives I read and think that aren't true:

- "The game has lots of bugs in dungeons"

I've been in a handful of dungeons already, and the only time I almost got trapped was me trying to sequence break a puzzle using bombs and switch pylons, that's my own dumb fault.

If there are bugs, they seem pretty uncommon.

- "The intro is boring and ruins the pace"/"You have to hear Puku's annoying dialogue"

The text scrolls super-fast if you Mash A. The only pacing problem I feel is the slow walk to the gravestone to acquire your next sword once a hero dies. They should streamline that a bit. BUT that intro is like 1% of your total run and doesn't count toward your 7/5/3 days or whatever. Forgiveable.

As far as roguelite's go, death isn't much of a punishment. You lose your "toys" and stickers, but you keep your level, gold, and tokens for Serendipity.

BTW you should totally invest time in getting Serendipity as soon as possible. It definitely helps.

- "Combat is slow"

Hard disagree here. I think it's fast enough during the early-game. I think people with this complaint are expecting to enter areas they've been in before and just kill in 1-2 shots.

But if you use toys wisely you can pull off some cool combos. I used the Golf Club to ricochet enemies off walls to stun them, and they slide right into my sword, only to get re-launched if that doesn't kill them. It didn't need to be fast to look cool.

- "Grinding is a pain"

I didn't have to grind for my gold. I had 1000's of it just from finding where to go next. Not to mention you can just enter a dungeon (which freezes time) and farm in there if you're worried about the time limit so much.

- "Need to wait for coins to stop bouncing"/"You can't pick them up after beating tons of enemies"

There's plenty of time to pick up coins, and most of them are blue coins that are hardly worth the effort. Think Green Rupees: You don't need em THAT bad.

And the bounce animation is fairly short.

- "Gotta level up for a dungeon, and it wastes time"

See farming. You can level up in a dungeon, too.
Also serendipity. I'm sure you have plenty of crystals for her if you're level farming.




If anyone's a fan of Zelda and are okay with a more humorous experience, you'll like this. If you're interested and have the money, go for it. Don't listen to all the negatives.

Posted 21 May, 2018.
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Showing 1-10 of 16 entries