27
Products
reviewed
262
Products
in account

Recent reviews by Antacity

< 1  2  3 >
Showing 1-10 of 27 entries
1 person found this review helpful
135.6 hrs on record (120.5 hrs at review time)
Early Access Review
It's a more refined, nicer looking, smoother playing Slay the Spire. A lot of what I'd call unfun from the first game is changed, mainly the Neow bonus's are actually interesting, events are way better, and ancients instead of the boss chest are so much more enjoyable.
Reviewer's PC Specs:
Windows 11
AMD Ryzen 7 3700X 8-Core Processor - RAM: 64 GB
NVIDIA GeForce RTX 2080 Ti - VRAM: 11 GB
Posted 19 April.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
417.3 hrs on record
One of the best RPGS I've ever played. a blast both alone and with friends.
Posted 9 February.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
75.4 hrs on record (52.1 hrs at review time)
Silksong has more fluid movement, more build diversity, even better boss fights, and an even larger map, all for the same price as the original Hollow Knight. Only paying $20 for this game felt like stealing from Team Cherry.
Posted 9 November, 2025.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
6,111.7 hrs on record (635.2 hrs at review time)
This game sucks
Posted 31 August, 2022.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
398.6 hrs on record (206.7 hrs at review time)
Buy this game if you're looking for an addiction.
Posted 1 January, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
219.7 hrs on record (194.5 hrs at review time)
A classic JRPG with a good story, enjoyable combat, and banging music, all for $20 dollars. The only part that's aged poorly with this game are the graphics. If you're looking for a lighthearted, singleplayer game to sink close to a hundred hours in for a single playthrough, look no further.
Posted 9 December, 2021. Last edited 10 December, 2021.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
70.6 hrs on record (27.3 hrs at review time)
Great combat, story, visual style, and ost all for an indie game price. Reminds me of Hollow Knight for the amount of content you get for what you pay
Posted 10 January, 2021.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
413.1 hrs on record (41.0 hrs at review time)
Rock and stone!
Posted 6 December, 2020.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
7.9 hrs on record (6.3 hrs at review time)
Until You Fall is a VR roguelike with some of the best melee combat I've seen in VR, with a focus on blocking enemy attacks and punishing them after they run out of stamina. It also has an excellent soundtrack. If you use Index controllers you might need to install a community controller bind if you're prone to resting your thumb on the trackpad like I am, as it's actually default bound to something..
Posted 4 November, 2020.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
80.6 hrs on record (16.6 hrs at review time)
So I've played through the game twice now, once on normal mode, and the second time on hard mode carrying some dumb ass gnome. I'll never have that experience to play through the game again for the first time, and going through it the second time I started to notice some problems.
Let me preface the gripes I have with a solid recommendation: it's really really good.

The main gripe I have with the game is after you've mastered the gameplay, the game becomes easy. Really really easy. Let me give a breakdown of each main enemy and I'll explain.

Barnacles: You just shoot them. If they are ever in a spot you can't shoot them there's usually an item nearby to force grab. Most of the time you aren't just teleporting/moving around willy nilly so you'll basically never accidentally run into them.

Headcrabs: They take a bit of time to jump on you, and once they do you can simply move out of the way or block them with a grabbed object.

Poison Headcrabs: While they are more tanky than their plain brethren, they still have the main issue where they take too long to attack and can be dodged. The poison effect they give goes away very quickly as well and from what I can tell don't drop your HP to 1 like in Half-Life 2.

Armored Headcrabs: These guys are more interesting to deal with when they are on a zombie, as they will need more shots to take down, but once they are on the ground and you have either a. good aim b. a laser sight upgrade or c. decent reflexes, they die in one shot from the pistol, even on hard.

Zombies: They move slowly enough that in most cases you can simply walk away.

Reviver: This enemies mechanics are awesome, but once it's in a zombie the projectile the zombie creates is so slow it's almost pitiful, and the entire encounter boils down to "don't go near it, wait for the electric pulses."

Antlions: Super intimidating but will rarely ever hit you since they move slowly, won't jump at you like in Half-Life 2, and attack really slowly.

Projectile Antlion: This is a cool enemy, but every time you fight them there's a convenient place to hide from their attack.

Manhack: Due to the excellent sound design and the fact that shotguns exist, these guys will probably never sneak up on you and die even on hard with one shotgun blast.

Combine: These guys aren't pushovers, which in my opinion makes them the best enemy types in the game. The heavies with their giant footsteps, shield, and overall tankiness are a blast to deal with. The minigun combine are a bit bland, as once you hear them rev (thanks sound design, we don't deserve you), it's simply a matter of waiting for them to stop, then peeking out and shooting them. The AI overall for the combine is excellent, with their flanking, going for cover when shot, and overall intelligence when spotting you.

With that said, this game is amazing, and going through the first time not completely familiar with the mechanics these gripes don't really apply. But on second playthrough, and even on hard, the game just felt easy. I hope somebody creates a mod to make enemies attack and move faster.

Jeff: "I hate you Jeff" sums it up pretty well. Most terrifying enemy of them all, but once you realize as long as you cover your mouth or have a respirator and know how to throw bottles, he'll never kill you. The only time he killed me was when I was trying to get the Near-Jeff Experience achievement (which I think is bugged) and I slapped his back after standing right next to him for over a minute. He immediately turned around and murdered me.
Posted 26 March, 2020. Last edited 27 March, 2020.
Was this review helpful? Yes No Funny Award
< 1  2  3 >
Showing 1-10 of 27 entries