151
Products
reviewed
0
Products
in account

Recent reviews by Headburstopen

Showing 1-10 of 151 entries
<123 ... 16>
No one has rated this review as helpful yet
108.8 hrs on record (106.0 hrs at review time)
Ridiculously fun. Tons and tons of stuff to do. Aesthetically pretty nice looking and unique too. Combat and movement and sort of everything feels clunky and awkward but strangely satisfying at the same time, in just the right sort of balance that makes it endearing but occasionally frustrating. I think that the lighting isn't the best though. It looks kind of washed out, and even with the darkness turned down quite a bit it's still easy to see in the middle of the night, or in a dark building with the lights completely out. I get that we don't want like, Skyrim ENB where you can't see anything, but I want that experience of walking around a building in the dark and feeling really kind of helpless. The horror aspect of it all could be brought up a good bit, I guess.
Posted 22 June.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
32.0 hrs on record
Certainly worth a play. It's like a mixture of an old Legend of Zelda game with broader ARPG, rogue-lite, and modern indie-game mechanics. The art style is truly wonderful and makes the game stand out in comparison to basically everything out there. It looks kind of like a cartoon-network show from the mid-2000s. And it has similar humor too, which I can appreciate but by the end the quirkiness started to feel less "Adventure Time" and more "Le Ebin M'Lady." There is a main storyline, but again by the end of the game I was completely tapped out and skipping through the dialogue. I was hoping for more from the story in the beginning.

The gameplay is solid. Getting through the first dungeon as a rat was horrible, and I almost considered just quitting right there cause I disliked it that much. However, once you get more forms and abilities the addictiveness of the combat truly sets in. But the game never really makes full great use of the form mechanics. By the end I had several forms that were left to be unlocked. And I really tried to get all of them, but I ultimately ran out of dungeons to farm XP in. It felt like the world was smaller than I had hoped and there were less dungeons than I had hoped. Or more accurately, the dungeons quickly get incredibly repetitive. Some of the tasks for certain forms were horribly balanced, where some were incredibly easy and others ridiculously difficult. I tried for a ridiculous amount of time to get the 20 familiars summoned and just couldn't pull it off.

So while there is something of a mix of good and frustrating here, this is a good, fun game. A proper fully fleshed out sequel to this could be incredible.
Posted 25 May.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
12.6 hrs on record
Early Access Review
There's a decent little chunk of gameplay available right now. I couldn't actually bring myself to finish this though, I don't know if this one is a little worse than the original but it just gets so tedious at a certain point. Like I didn't want to travel ridiculously far back and forth just to get one resource that I needed.

The game looks pretty but there is a bit of a lack of variety across everything. Not a ton of different creatures, and the creatures that are in right now are a bit... alright? Acceptable. Not as interesting as the first game for sure. The biomes here are also alright but will hopefully be expanded later on. The game is all around very glitchy, like extremely so. Which is sort of what I expected, it's still essentially playable.

It is generally a pretty game though. Especially during the day, with certain colors in particular really popping in some of the biomes. Base building is still fun, if a bit frustrating. What is in this version of the game right now is mostly focused on horizontal exploration, as opposed to vertical exploration, which I don't find as interesting. One of the best parts of Subnautica 1 was going deeper and deeper feeling like surely this next biome/depth threshold will be the last one but then there's more to explore. You don't get that here with what we have right now.

Which is to say that you have to take this for what it is currently and decide if it's enough. For me, I'm basically satisfied, it could have been better, but it also feels like there truly is a lot here when you consider that this is the first public release! This is a solid base to build a great game off of. But regardless, I think that you should only get this if you're okay with maybe 10-ish hours of a bit of exploration, some crafting and base building, with tiny story elements, and it's all a bit tedious and very glitchy, knowing that you're playthrough is sort of building up to nothing for the time being.
Posted 23 May.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
6.1 hrs on record
An okay idea, just not executed very well. I found it fun for at least a few hours, but beyond that point all that you're doing is just spending an annoying amount of time cycling through turns so that eventually the opponent's ai makes a dumb mistake and you can manage to safely get a single hit in. The early combat is fun but too simple. The later combat is boring. Unfortunately, there isn't much of a solid middle-ground.

The art style and music are fantastic, and I do appreciate that instead of just being a generic rogue-lite game that it has a bit of a narrative and campaign progression to go along with it. It's clear that people did put genuine effort into this game. I just wish that I could really whole-hearted recommend it as a fantastic game, but I can't. It was fine for like a couple dollars basically.
Posted 18 May.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
38.6 hrs on record
I have some experience with CRPGs, but not much, so my first time playing this represents to myself a sort of "proper" entry into this style of game. Without any particular nostalgia related to it, Baldur's Gate still in the 2020s manages to feel charmingly old without being unreasonably archaic. Familiarity with any variety of newer RPG games works as an effective foundation for understanding and enjoying the mechanics of this game. The only place that seemed sort of lacking is particularly in the mainline story and its tonal consistency. It is incredibly simple, but the trajectory of your actions as the main characters can cause a variety of different outcomes, which in the moment leads you to think that the game is trying to take on this kind of "grounded" or "realistic" set of consequences to your actions, but it's ultimately dropped pretty soon afterward in the main storyline. It feels like the growing pains of a development team and company trying to expand the scope of its storytelling in order to be capable of comparing to "serious" storytelling that can be found in traditional media such as literature and film. The attempt is admirable, but also awkward.

I at least beat the entire main game on normal difficulty, and I hope to return and play through the DLC at a later point.
Posted 13 May.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
43.3 hrs on record
Not as good as the original but it's alright.
Posted 13 May.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
14.0 hrs on record
Genuinely sort of fun with friends, but still sad to see how far a series like this can fall from its incredible heights. It might have been Code: Veronica which started the tonal decline of the series, but this entry is probably the easiest to point to in regards to being totally unrecognizable compared to the first three entries.

And growth is good, right? It is supposed to be a mechanism for positive change, on a variety of different scales, from the way that it effects an individual all the way up to how it can change an organization or brand. But that viewpoint is naive without wider contextualization. Maybe part of the issue is that Resident Evil 5 essentially represents a brand which had become insanely corporatized as the industry grew around it. Small, dedicated teams turned into massive ones, beholden to several layers of corporate management. And ideas which would be deemed too niche to be financially probable at scale now become intrinsically non-viable.

Consider that ultimately the line of thinking that lead to this game ended up not necessarily even being correct. Because it's predicated on the concept that at the point in time when RE5 came out, a massively successful game would need to be so many specific things in order to reach the broadest viable consumer base. In order to fit into the mid-late 2000s video game ecosystem, and in order to be a AAA, brand-defining financial success it would need to completely lean into the militarization, video game action, entertainment, spectacle, mainstream action cinema, co-op, and series legacy elements, among many other things. Potentially this is even true, that the average AAA video game audience wanted specifically these elements, and nothing that couldn't be assimilated into them.

But despite the financial success of both this game and its mainline sequel, they would both directly lead the entire franchise into complete stagnation, being so utterly dire that supposedly Capcom was considering pausing the entire brand for a considerable portion of time. So Resident Evil 7 and the REmakes ended up being the vessels which would save the financial viability of the entire brand, and here we are a decade later. Not discounting the fact that certain elements of these more action-focused games were retained into the series revival.

I guess the point that I am trying to make is both RE5 and RE6, along with the newer RE7+ entries are fundamentally indicative of the time-periods that they were developed and released within. But crucially RE5 and RE6 are undeniably attempts to turn Resident Evil into something which is inauthentic to the RE brand. RE7 and the newer games happen to work better because they represent this extreme appeal to Nostalgia, being like remixes of the original four mainline entries with new influences harmoniously assimilated into their identity.

In a sad sort of way Resident Evil 5 is almost poetically similar to Albert Wesker. And Resident Evil 7 is Chris Redfield. My final thoughts are that Resident Evil 5 works as entertainment in a fundamentally broken, dejected attention economy where people can't even believe that anything is really worth doing anymore, so you may as well maximize your own entertainment. Speaking broadly, the more elements of "artistic expression," that are brought into a creative endeavor, the further we would like to think that that endeavor is in comparison to entertainment. Because this framework dichotomizes entertainment as immoral passivity and art as righteous activity.

Which is a ridiculous, self-congratulatory, self-absorbed viewpoint which serves to only make an individual feel better the more that they indulge media, when the whole point of meaningful media is supposed to make us all better people, who can fundamentally have a more positive impact within our communities and societies. So I'm not saying that liking the OG REs makes you a better person. But I do think that RE5 is a weaker vessel for meaningful artistic expression as compared to the first three entries in the mainline franchise.
Posted 13 May.
Was this review helpful? Yes No Funny Award
35 people found this review helpful
6 people found this review funny
2
3.9 hrs on record (2.9 hrs at review time)
After trying twice now to get into this game I am simply at the point where I don't think that I will ever really enjoy this game and am recommending that others should generally avoid it. The game opens with an overbearing tutorial. The set/visual environmental design is mostly uninteresting, looking like a generic "futuristic prison," similar to how you've probably seen them across so, so many different "modern" video games. And it just hits you over the head with big popups telling you what to do step-by-step, even though the chance that someone who is playing this hasn't played a Souls game is basically zero.

What's even worse is that the entire opening tutorial area and then the following city segments will have you just fighting the exact same dudes over and over and over again. Like, just give me anything different within the first two hours of the game. Let me fight a toaster or something, like the bar is literally that low. I can't pinpoint exactly what's doing it either, but I get headaches trying to play for longer than 30 minutes.
Posted 10 May.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
9.9 hrs on record
Seriously lacking in terms of content. There isn't enough variety in the gameplay for me to recommend this game at full price, but on sale it is at least fun enough for a while. There are only four "regions," which to me is just not enough, so now that I've seen all of these areas and beaten my first run of the game I think that I'm just done. It's like they have part of a really neat game, but one that feels definitely unfinished.

The overall styling is great though. It looks really nice, and everything is stylized as a Metal Slug game, however the gameplay itself really doesn't even feel like it has Metal Slug in mind. Overall, sort of disappointing, however I did have fun with my time.
Posted 8 May.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
35.2 hrs on record (7.7 hrs at review time)
Fun, but it gets repetitive very quickly. Nothing is explained in much detail so you're basically just thrown into the combat and supposed to figure things out by doing them and experimenting. At first it's pretty overwhelming and some of the card mechanics are worded in a way that comes off as unnecessarily confusing, but you get into the cadence of the game's systems very quickly.

The art style is great, animations are simple but pleasant, without being too distracting, and the enemies and environments are memorable. The mechanics all come together to make an experience that is pretty addicting, however there is a nagging feeling that comes after getting through all three of the levels that kind of lingers in the back of your mind. There's a sort of "is this really all there is?" Because while the card mechanics are complex and the game delivers plenty of novel goodies to throw at the player, you will very quickly end up having seen what feels like most of the enemies after only a few hours of play time. This cuts the amount of time that I would be willing to put into the game by a considerable amount. I don't want to fight the same set of enemies over and over again. This game would have been greatly improved with a longer campaign, and generally more content. But it's still fun and more than worth it if you can pick it up for a few dollars.
Posted 29 April.
Was this review helpful? Yes No Funny Award
Showing 1-10 of 151 entries
<123 ... 16>