11
Products
reviewed
286
Products
in account

Recent reviews by Aigca

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Showing 1-10 of 11 entries
3 people found this review helpful
0.5 hrs on record
Worth playing, even if just for the music. Very short, only took me ~30 minutes to get A or S rank on all levels. The music is the best part in my opinion.
Posted 14 September, 2025.
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6 people found this review helpful
338.1 hrs on record
TL;DR
Do not buy this game. The developer hates its player base, refuses to take any feedback seriously, will never fix bugs and performance issues, and any new content added to the game just makes it worse. That last point has been proven again, and again.

DO NOT under ANY CIRCUMSTANCES spend money on this game. I am editing my review to update it based on the gasoline assisted dumpster fire this game has become.

Edit 2: The part where it gets worse
Short one, they added 'commando' missions (idk how long they'll be around for or how prevalent they will be). Commando missions take the main core mechanic of the game, that being using your super destroyer and its weapons to kill the enemy, and remove it. You get it for one minute after dropping in, and can recall your super destroyer (not the full team's) once per mission for one minute. Instead of making some balance changes for these missions to make this limitation tolerable, they actually just make the mission harder by (presumably) increasing the difficulty every time a bot drop comes.

My original review:
Arrowhead does not know how to balance a game. Do not buy this game in its current state.

It is clear to me from the way the game handles that the developer does little to no playtesting of their game. One example is one time a new ship upgrade got added that claimed it gave you access to additional stratagems, however the description was broken (it would copy the description of your previously selected upgrade), it had no cost, and it couldn't be purchased. It was removed shortly after, and not mentioned in any patch note.

It crashes far more often than any other game I've played (cyberpunk 2077 was more stable at release, at least for me). When I first started playing this game I would crash every time I looked at an eagle cluster bomb. I've had many instances hosting with my friends where I crash and they also crash. Recently there was an issue where you'd crash quite often when extracting from a mission. And the likely culprit of the crashing is the rootkit anticheat arrowhead decided was necessary for and exclusively PvE game.

The anticheat: arrowhead claims that the anticheat is to prevent cheaters from ruining other peoples fun by cheating in samples or money. However when there is a shop in the game to purchase super credits with real money, I find that justification hard to believe (FWIW if you actually play the game you won't need to purchase super credits with real money, it is simply an option for the impatient). The things arrowhead wants to prevent with the anticheat could easily be prevented with a single server side check at the end of a mission, so the inclusion of a rootkit anticheat with a poor reputation is not great.

Amendment:
It has only become worse every way possible. The developer hates (and I do mean hate with a passion) the player base. Nothing is ever fixed, and the content added to the game just keeps pushing it down hill. All weapons, stratagems, armor, or boosters added to the game in recent memory are just hot garbage with some very minor exceptions. All enemies added to the game in recent memory are extraordinarily broken, and extremely un-fun to fight. Arrowhead relies far to heavily on ragdolling and crowd controlling the player. The game's performance is awful—high difficulty bots are a slideshow on the best hardware, and general performance is far worse than previously. The bugs on the hive world are completely absurd on higher difficulties (difficulty 7 hive world is by my estimation about thrice as bad as normal bugs at difficulty 10). The hive lord is a joke and not in the funny way. Other than the performance issues, the bots aren't much different than when they added factory striders. However the war strider was an absolutely horrendous enemy, which they did marginally fix by removing the ragdoll effect from its main gun and supposedly giving it a weakspot. I was not around for leviathans on the illuminate front, but I hear they were absurd. Fleshmobs have noclip and are bullet sponges.
Posted 11 April, 2024. Last edited 22 January.
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1 person found this review helpful
1,410.9 hrs on record (1,170.8 hrs at review time)
Played it for a couple hours. 🅱retty good.
Posted 10 November, 2022.
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No one has rated this review as helpful yet
43.3 hrs on record (21.7 hrs at review time)
Early Access Review
The game is very well made. Especially given that it is currently in Early Access, its got an incredible level of polish. I highly recommend this to anybody who likes Roguelite games.
Posted 3 October, 2020.
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No one has rated this review as helpful yet
913.9 hrs on record (775.2 hrs at review time)
Pretty good game. If you can get the game and legacy bundle for less than $20 its probably worth it if you like looter shooters. Haven't tried much of the VR aspect, so I can't speak to that. Online play is aight, the community isn't *too* toxic IMO. Do be aware that there are several cheating mods that exist, and people play online with them. Can be fun for a bit, but gets old quick and if you call them out on it, they almost always kick you.
Posted 28 May, 2020.
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No one has rated this review as helpful yet
1.4 hrs on record
TL;DR: Game is decent, if you can get it for under $3 it’s probably worth it.

"The First Tree" is a decent game. I picked it up at 90% off ($1) and I'd say it’s worth the dollar.
The music is nice, the voice acting is ranges from ok to decent. The aesthetics of the game are pretty nice, though it’s clearly lots of assets. The story is a bit nebulous and doesn’t really reach a closure.

The gameplay itself is a bit rough. The fox feels a bit like a Skyrim horse given a double jump on the moon. The fox falls slowly, the double jump is only possible in a window, and the fox is also very slow. To be completely honest, I got enough annoyed by the speed of the fox that I used Cheat Engine to speed it up. Doing so made the game more bearable, but if you’re not careful you can make the dialogue overlap.

As many others have said, it's not worth looking for all the stars. Spoiling as little as possible, the number of stars you pick up is the number of characters you have available to you when you write a message near the end of the game.

Considering it’s the developer’s second game its impressive, but it leaves quite a bit to be desired.
Posted 24 February, 2020.
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No one has rated this review as helpful yet
6.9 hrs on record (1.4 hrs at review time)
Fun game, i got it on sale, and its certainly worth it.
Posted 28 June, 2019.
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1 person found this review helpful
6.7 hrs on record (6.2 hrs at review time)
My opinion of this game is that it is a good game, but is crippled by the unity engine. One of the few particularly good things I have to say about this game is that the soundtrack is great. Other than the things is specifically complain about in this review, the game is above-average. Other people have mentioned that the controls are tight, and I have to strongly disagree with them on that point. For me, tight controls means that there is little to no learning curve on using them, which Clustertruck doesn't do a bad job of, but also another requirement for tight controls is consistency in what the controls actually do. For example, the double jump is most likely the most unpredictable thing in the game, which is saying a lot. When using a double jump one would expect a fairly consistent vertical velocity immediately after the second jump, however with the double jump in Clustertruck, there is no guarantee of the outcome after a double jump. Sometimes you go higher, sometimes it basically just sets your vertical velocity to 0. Other odd things relating to the physics of the game are that when in mid-air, you can almost stop your horizontal velocity (i.e. by pressing "S" when moving forward) but when you release that button, your horizontal velocity goes back to what it was before pressing that button (but not exactly the same). I was also having some issues with the game because it was running at too low of a framerate, and leading to even more unpredictability. My computer is not a super high end gaming computer, but it is a very capable computer (Lenovo Thinkpad P71, Intel i7-7820HQ, 16gb ram, Nvidia quadro p3000 [which is an odd card, but games similarly to a 1060 Max q I think]). On higher settings I was seeing very low, and inconsistent framerates, which suprieses me, since I can run AAA titles on low-medium to high (depending on the game, and not necessarily at 60fps). To the two people who actually read this review, I'm sorry about the block of text, string of consciousness format.

TL;DR, Good, fun game. Good replability, soundtrack and idea. Bad engine, physics and controls.

also, for all its worth I bought this on Humble Bundle for less than steam was at the time.

Edit: And for all its worth, again, i didn't just play a bit of this game and then toss it aside, i did beat the whole campaign
Posted 19 October, 2018. Last edited 19 October, 2018.
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No one has rated this review as helpful yet
8.3 hrs on record (4.6 hrs at review time)
Damn.
If you at all like rpg...just play it. don't read any of the reviews, don't lookup a walkthrough. Play the ♥♥♥♥ out of this game
Posted 8 November, 2017.
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No one has rated this review as helpful yet
62.0 hrs on record (59.1 hrs at review time)
A very well made game, somewhat short, but very fun, and satisfying,
beautiful graphics, simple controls.
Posted 10 January, 2015.
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Showing 1-10 of 11 entries