ABC
$$$=ABC
Berlin, Berlin, Germany
$$$=ABC=?

#include "HackProcess.h"

CHackProcess lmao;

bool lol;
int myteam;
DWORD GlowPointer;

struct GlowStruct
{
float r;
float g;
float b;
float a;
bool rwo;
bool rwuo;
};

GlowStruct CRed = { 0.4f, 0.f, 0.f, 1.f, true, false };
GlowStruct CGreen = { 0.f, 0.4f, 0.f, 1.f, true, false };

struct PlayerList_t
{
DWORD CBaseEntity;
int Team;
float Position[3];
int Health;
int Dormant;

void ReadInformation(int Player)
{
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(lmao.__dwordClient + 0x04A1D3A4 + (Player * 16)),
&CBaseEntity, sizeof(DWORD), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(CBaseEntity + 0xF0), &Team, sizeof(int), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(CBaseEntity + 0xFC), &Health, sizeof(int), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(CBaseEntity + 0x134), &Position, sizeof(float[3]), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(CBaseEntity + 0xE9), &Dormant, sizeof(int), 0);

}
}PlayerList[32];

void DrawGlow(int GlowIndex, GlowStruct Color)
{
bool one = true;
bool two = false;

WriteProcessMemory(lmao.__HandleProcess, (PBYTE*)((GlowPointer + ((GlowIndex * 0x34) + 0x4))), &Color.r, sizeof(float), 0);
WriteProcessMemory(lmao.__HandleProcess, (PBYTE*)((GlowPointer + ((GlowIndex * 0x34) + 0x8))), &Color.g, sizeof(float), 0);
WriteProcessMemory(lmao.__HandleProcess, (PBYTE*)((GlowPointer + ((GlowIndex * 0x34) + 0xC))), &Color.b, sizeof(float), 0);
WriteProcessMemory(lmao.__HandleProcess, (PBYTE*)((GlowPointer + ((GlowIndex * 0x34) + 0x10))), &Color.a, sizeof(float), 0);
WriteProcessMemory(lmao.__HandleProcess, (PBYTE*)((GlowPointer + ((GlowIndex * 0x34) + 0x24))), &one, sizeof(bool), 0);
WriteProcessMemory(lmao.__HandleProcess, (PBYTE*)((GlowPointer + ((GlowIndex * 0x34) + 0x25))), &two, sizeof(bool), 0);
}


void main()
{

lmao.RunProcess();

for (;;) // or for(;;)
{
for (int i = 0; i < 32; i++)
{
PlayerList .ReadInformation(i);
DWORD myplayer;
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(lmao.__dwordClient + 0xA7AFBC), &myplayer, sizeof(DWORD), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(myplayer + 0xF0), &myteam, sizeof(int), 0);


if (GetAsyncKeyState(VK_INSERT))
{
lol = !lol;
Sleep(250);
}

if (lol)
{
DWORD g_currentPlayer;
int g_currentPlayerTeam;
int g_currentPlayer_GlowIndex;


ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(lmao.__dwordClient + 0x04B303A4), &GlowPointer, sizeof(DWORD), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(lmao.__dwordClient + 0x04A1D3A4 + ((i)* 16)), &g_currentPlayer, sizeof(DWORD), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(g_currentPlayer + 0x1DCC), &g_currentPlayer_GlowIndex, sizeof(int), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(g_currentPlayer + 0xF0), &g_currentPlayerTeam, sizeof(int), 0);

if (!PlayerList .Dormant != 1)
continue;

if (PlayerList .Team == myteam)
{
}
else
{
DrawGlow(g_currentPlayer_GlowIndex, CRed);
}
}
}
Sleep(1);

}
}
$$$=ABC=?

#include "HackProcess.h"

CHackProcess lmao;

bool lol;
int myteam;
DWORD GlowPointer;

struct GlowStruct
{
float r;
float g;
float b;
float a;
bool rwo;
bool rwuo;
};

GlowStruct CRed = { 0.4f, 0.f, 0.f, 1.f, true, false };
GlowStruct CGreen = { 0.f, 0.4f, 0.f, 1.f, true, false };

struct PlayerList_t
{
DWORD CBaseEntity;
int Team;
float Position[3];
int Health;
int Dormant;

void ReadInformation(int Player)
{
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(lmao.__dwordClient + 0x04A1D3A4 + (Player * 16)),
&CBaseEntity, sizeof(DWORD), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(CBaseEntity + 0xF0), &Team, sizeof(int), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(CBaseEntity + 0xFC), &Health, sizeof(int), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(CBaseEntity + 0x134), &Position, sizeof(float[3]), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(CBaseEntity + 0xE9), &Dormant, sizeof(int), 0);

}
}PlayerList[32];

void DrawGlow(int GlowIndex, GlowStruct Color)
{
bool one = true;
bool two = false;

WriteProcessMemory(lmao.__HandleProcess, (PBYTE*)((GlowPointer + ((GlowIndex * 0x34) + 0x4))), &Color.r, sizeof(float), 0);
WriteProcessMemory(lmao.__HandleProcess, (PBYTE*)((GlowPointer + ((GlowIndex * 0x34) + 0x8))), &Color.g, sizeof(float), 0);
WriteProcessMemory(lmao.__HandleProcess, (PBYTE*)((GlowPointer + ((GlowIndex * 0x34) + 0xC))), &Color.b, sizeof(float), 0);
WriteProcessMemory(lmao.__HandleProcess, (PBYTE*)((GlowPointer + ((GlowIndex * 0x34) + 0x10))), &Color.a, sizeof(float), 0);
WriteProcessMemory(lmao.__HandleProcess, (PBYTE*)((GlowPointer + ((GlowIndex * 0x34) + 0x24))), &one, sizeof(bool), 0);
WriteProcessMemory(lmao.__HandleProcess, (PBYTE*)((GlowPointer + ((GlowIndex * 0x34) + 0x25))), &two, sizeof(bool), 0);
}


void main()
{

lmao.RunProcess();

for (;;) // or for(;;)
{
for (int i = 0; i < 32; i++)
{
PlayerList .ReadInformation(i);
DWORD myplayer;
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(lmao.__dwordClient + 0xA7AFBC), &myplayer, sizeof(DWORD), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(myplayer + 0xF0), &myteam, sizeof(int), 0);


if (GetAsyncKeyState(VK_INSERT))
{
lol = !lol;
Sleep(250);
}

if (lol)
{
DWORD g_currentPlayer;
int g_currentPlayerTeam;
int g_currentPlayer_GlowIndex;


ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(lmao.__dwordClient + 0x04B303A4), &GlowPointer, sizeof(DWORD), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(lmao.__dwordClient + 0x04A1D3A4 + ((i)* 16)), &g_currentPlayer, sizeof(DWORD), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(g_currentPlayer + 0x1DCC), &g_currentPlayer_GlowIndex, sizeof(int), 0);
ReadProcessMemory(lmao.__HandleProcess, (PBYTE*)(g_currentPlayer + 0xF0), &g_currentPlayerTeam, sizeof(int), 0);

if (!PlayerList .Dormant != 1)
continue;

if (PlayerList .Team == myteam)
{
}
else
{
DrawGlow(g_currentPlayer_GlowIndex, CRed);
}
}
}
Sleep(1);

}
}
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