10
Products
reviewed
206
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in account

Recent reviews by 9TAILSHADOWWOLF

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
12.5 hrs on record (11.4 hrs at review time)
as someone who has only regularly played the same 2 games for the past 14 years, I was surprised to find how replayable this game is. even once you beat it, its still fun to drive around and deliver virtual doordash orders to low poly cat folk in this quaint wintery mountain town. This game has immense potential. The loop of doing deliveries to earn money and then spending that money on gas and coffee ensures that there's always going to be some kind of imminent goal to occupy your attention. I just wish there were more things to buy, more ways to talk to the shopkeepers, more places to go, more story to experience. It goes to show that the only thing this game left me wanting was more of it. I loved every second of this game, I played it exclusively on my CRT in the living room and it felt just like an old ps1 game, but with the quality and personality of a modern indie title. If this game came out 20 years ago it would have been one of the best ps1 games of all time. I hope this game succeeds and a sequel can be funded, because it might just become the 3rd game i add to my lifelong rotation!
Posted 29 January. Last edited 29 January.
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3 people found this review helpful
0.3 hrs on record
I love the art style so much. visually, atmospherically, it's my dream game. But jesus christ, the combat is the least fun thing i've ever experienced. You would think that being a souls-like, the game would favor methodical combat that requires patience and skill. Your character can take 3 hits before your stance breaks and you start being stunned from hits and taking damage, and it seems like if you parry enough strikes then your stance regains. right before you face your first enemy, a tutorial appears telling you to break your opponents stance to make them vulnerable to more damage. But the first enemy simply does not do that. the first enemy has no hitstun, can kill you in 10 hits, takes 50 hits to kill, has lightning fast reaction time, and unpredictably switches between single strikes and double strikes. you would think "oh, I have to hit the enemy to break their stance first like they can do to me". but that doesnt work. "maybe i have to time my blocks just right and parry their strikes to break their stance?" nope. parrying doesn't break their stance at all. "maybe i have to combo dodging + striking to time my attacks right and hit them from behind?" nope. your attacks do not chain with your dodge, and it takes so long to do both that the first enemy is already attacking you by the time you're attacking them. and the enemy doesnt have hitstun, but you do. so if you attack each other, they will just win.
I took many different approaches, trying this first fight 20 times. i thought i had to ignore the games tutorial and just sneak past the enemy, but i climbed a ladder to the roof and the only thing i could do was jump off the roof and die. I've played dark souls and bloodborne before and loved it. Maybe I just didn't get this game. Maybe I could have learned how to beat the first enemy after 20 more tries. maybe the game can explain its mechanics better. idk. but bottom line, i was not enjoying this game. i won't sit through a bad experience in hopes it will become good later, i'm just gonna not play it. I'm not asking for the game to be easier, i just want it to make sense. people make soulslike games because they think they don't have to actually make their combat feel good or make sense or be fair or rewarding and players will love them for it. its just obnoxious.
Posted 11 June, 2025.
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13 people found this review helpful
3 people found this review funny
8.6 hrs on record
if you play the game for two hours, youve seen everything this game has to offer. theres four levels. each level follows the same format as the first level after you get the eagle. i literally gained no new experiences from the last 6 hours of the game.

the boss fights in this game are the worst ive ever played. the first one is cool because it's a new experience, but by the second one you realize they also all copy the same format: chase the boss, shoot its weakpoints while dodging attacks, then some weird platforming section where you cant attack and you have to progress to the other side of the room while using cover to avoid fire blasts. the thing is, the window for dodging these fire blasts is so incredibly small that you have to leave one cover point at like a frame perfect interval to just barely get to the next cover point in time, otherwise you get hit and fly all the way back to the beginning.

every boss fight has this moment, and its boring and frustrating and not fun. i was so glad when this game was finished. the actual gameplay is fun and fast, its like shadow of the colossus mixed with what sonic frontiers should have been. the puzzles are fun and the traversal is cool, the visuals are great and the soundtrack is beautiful. but my god, the bossfights are the least fun ive ever had in a game. not even frustrating and rage inducing, just boring. so boring.
Posted 26 April, 2025.
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No one has rated this review as helpful yet
8.9 hrs on record
One of the coolest and most fun platformers i've ever played. The movement has a high skill ceiling and is very rewarding when you find yourself mastering a movement skill. It's the kind of game where your characters' ability is contingent on your own ability, meaning the game doesnt rely on leveling up stats for you to get better (although there are optional collectible upgrades for stats like health and damage). The low poly art style, the music, and the whole presentation is full of charm. the levels are designed with difficulty progression in mind, and i never felt like the "solution" to a parkour puzzle was unfair or needlessly obtuse. It was always rewarding to finally reach that powerup, or use a new skill to get to a new room.

I wish the combat was more prominent. the movement is cool and all, but most enemies die in a handful of hits. its fun when there are multiple enemies present and you have to dodge projectiles while attacking something else, but the game treats combat as entirely optional. there came a point where i was so good at movement, that it became pointless to stop and kill enemies. the only benefit to killing enemies is to regain energy so you can heal, but i found myself never getting hit enough to need to heal at all. i dont think i ever died once in my whole playthrough. I wish there were bossfights other than the final boss. or, if combat challenges were more closely combined with the parkour challenges. movement + combat can put you in an extremely fun flow state, such as in games like Warframe, Ultrakill, rats instagib, etc.

The most fun challenges were the time trials. they're hidden around the map, and some are only possible to do when you have certain movement abilities like the ground slam, long jump, or wall riding. Some time trials took me a half hour to complete, and the fact that the rewards are new outfits and not something necessary for progression makes them fun side challenges. there is a part of me that wishes this level of challenge WAS sometimes necessary for progression. or if there was a secret TRUE final boss to really test your abilities.

This game is super fun to play, but there isn't enough content in the game! or at least, not enough replayability. this game is finite. you can get every collectible and find every secret. if there was a sequel game with the same complexity of movement and same world and art style, but with more prominent combat, and some avenue of gameplay that warrants constant replayability, i'd never put it down.
Posted 11 April, 2025.
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No one has rated this review as helpful yet
22.8 hrs on record (12.3 hrs at review time)
I'm not a competitive shooter player by any means, I suck at CSGO, overwatch, etc. but FVF is the most fun ive had in a shooter in years. The card collection aspect adds so much depth and variability to every single encounter that every match feels new and fresh. Things are balanced quite well, although there's still room for improvements. there arent practical reasons to use certain cards / characters over others, but even still, a true master can make anything work in their favor. It's also fun as hell to play 2v2, and I wish there was a 3v3 or 3 person free for all (three for all if you will), to allow playing with more than 1 friend in a balanced way. I'm sure the cards strength would need to be evaluated for larger scale battles, but I have faith in the team. The art style has so much character as well, most games that try to act "cool" fail horribly but FVF has undeniable charisma, It feels like you're hanging out more than just shooting people. the free roam lobby helps contribute to this, although I wish there was some kind of activity to play while lobbies load. like a carnival target practice game in the shooting range, or basketball in the courtyard. I also wish your party members could join your free roam space between games.
This game is great as it stands but I'm sticking around to see how far it can go. there's alot of potential here, and there's no other game quite like it.
Posted 16 January, 2024.
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10 people found this review helpful
16.1 hrs on record (8.8 hrs at review time)
Early Access Review
The ps1 style is perfectly executed in regards to the visuals, taking me right back to the best parts of old games morrowind, medieval, and unreal tournament. However, I hope that homage to vintage games doesn't continue to extend to the game design. As it stands, this game lacks mechanical depth. Combat is trivial, enemies lack variety, non-quest environments and locations have nothing to offer after the first encounter, and after the 5 hour point, all difficulty vanishes.
The depth lies in the intricate story and lore. the characters dialogue is always interesting and compelling. There's a quest that requires you to make a choice between two options to save a character or sacrifice your self (although i think the result is completely meaningless, it was very interesting to first encounter), and moments like that which stick with me after experiencing them is what makes my time in this games world meaningful. I'm having alot of fun.
That said, here are my list of things i would like to see in future versions:
- a reason to do anything other than spam click in combat encounters
- a reason to revisit locations / do anything other than fast travel or use the speed spell
- boss fights
- a reason to sneak / stealth
- unique loot / collectible weapons with varying stats to cater to different playstyles. deeper than "fast sword low dmg or big sword high dmg"
- more complex lore puzzles (candlestick puzzles etc become immediately recognizable after seeing it 10 times)
- potion scarcity (i have 70 of each potion, i am invincible. ive never bought or brewed one)

overall, before more content is added onto the game, I'd prefer more depth be added to systems and mechanics that are already present. It's already quite fun as it is, but it could be even more so if the game were to make me want to practice and study it to get better.
Posted 29 November, 2023.
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No one has rated this review as helpful yet
2 people found this review funny
3.0 hrs on record
extremely high skill curve which the game does not naturally guide you through. you figure it out for yourself. players will not help you, they'll disrespect you and pick on you and make life bad for you. every boss fight takes numerous deaths, trying over and over and over again until you cheese it and just barely win. the key to winning fights is dodging/parrying the right attacks from the right directions at the right times. but unless you literally have the sharingan, it's impossible to accurately read opponents moves and tell which direction theyre coming from since all the attacks are accompanied by flashy spins and jumps that confuse the hell out of you. not to mention - playing this on mouse and keyboad - you choose the direction of the parry by swinging your mouse in that direction, and 60% it straight up does not work. ESPECIALLY when fighting multiple enemies at once, which is most of the time, because while you're locked on to one enemy and parrying or dodging in directional relation to their position, some ♥♥♥♥♥♥♥♥ behind you is doing a triple spin roundhouse kick to the back of your head, and even if you see it coming theres absolutely nothing you can do about it because you're already locked on to someone.
This game is harsh and unforgiving, and not in a fun challenging way, like dark souls. in a frustrating way.
Posted 25 November, 2021.
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23 people found this review helpful
6 people found this review funny
3.5 hrs on record (0.8 hrs at review time)
last i played this game was like 10 years ago. this game is my zelda. this game brought me days of countless fun as a kid, and now i get to relive it. the developers seem cool, the game is a blast for what it is, and it still hasnt gotten old after all these years.



Dino run? more like

Dino FUN
Posted 25 June, 2016.
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1 person found this review helpful
1 person found this review funny
2,886.5 hrs on record (1,244.3 hrs at review time)
its ok
Posted 25 June, 2016.
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1 person found this review helpful
56.5 hrs on record (4.3 hrs at review time)
Early Access Review
I first opened the game only to be gangbanged by at least 5 semi nude cannibals. Died, then woke up in some dirty cavern with corpses strung up on the ceiling like christmas ornaments only to be bumrushed by a 8 foot tall ugly mass of flesh and limbs made of pure nightmare fuel. I then proceeded to lay in the corner and locate towels for my soggy pants and tear-stained face. 10/10.
Posted 12 June, 2014.
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Showing 1-10 of 10 entries