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    <title>xKMod Competitive Mod RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/xKMod]]></link>
    <description><![CDATA[Events and Announcements for xKMod Competitive Mod]]></description>
    <language>en-us</language>
    <generator>Steam Community RSS</generator>
    <item>
      <title>Win a MW3 Copy !</title>
      <description>Hey xKMod users !&lt;br&gt;&lt;br&gt;Some of you probably play on ESL, some of you probably don't even know what the ESL is. The ESL is an European Sports League which supports over 30 games. One of the games it supports is of course Call of Duty: Black Ops, a lot of special events and championships are organized every now and then. But today I'm gonna tell you about a special one. It's a &amp;quot;Back To School&amp;quot; 1v1 Cup sponsored by &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F4nothing.org&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;4nothing.org&lt;/a&gt; which will take place on October 12th at 7pm CET.&lt;br&gt;&lt;br&gt;xKMod is of course mandatory. If you're interested, sing up ! (The link will be at the bottom of this announcement) and if you're not signed up on the ESL, go ahead and do it, try it, you won't regret it.&lt;br&gt;&lt;br&gt;&lt;br&gt;More info &amp;amp; Sign-up here: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.esl.eu%2Feu%2Fcodbo%2Fnews%2F171837%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.esl.eu/eu/codbo/news/171837/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/xKMod/announcements/detail/1263482629534534739]]></link>
      <pubDate>Tue, 04 Oct 2011 17:48:08 +0000</pubDate>
      <author>Sunqu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/xKMod/announcements/detail/1263482629534534739</guid>
    </item>
    <item>
      <title>xKMod Final Release + Special thanks</title>
      <description>As promised, here's the fixed-fully working mod.&lt;br&gt;&lt;br&gt;Changelog:&lt;br&gt;&lt;br&gt;LIVEv1.1 (Final release):&lt;br&gt;+ Implemented the shoutcaster feature (all credits to MetPL)&lt;br&gt;+ Even better classes limitations (MetPL &amp;amp;lt;3)&lt;br&gt;+ White-listed the &amp;quot;toggle&amp;quot; command&lt;br&gt;+ Fixed the bug where you could have a smoke AND a flash grenade during strat time&lt;br&gt;+ Reduced menu assets in order to fix the &amp;quot;Maximum 850 menu assets&amp;quot; error&lt;br&gt;- Removed the version number from the mod's name&lt;br&gt;~ Lots of undocumented changes I don't even remember&lt;br&gt;&lt;br&gt;Download at: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fxkmod.com%2Ffiles%2Fmp_xKModLIVEv1_1.zip&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://xkmod.com/files/mp_xKModLIVEv1_1.zip&lt;/a&gt;&lt;br&gt;&lt;br&gt;Special thanks:&lt;br&gt;&lt;br&gt;&amp;quot;Well, I wanna thank every single person who used this mod and gave feedback, people who supported me. Trust me, every single &amp;quot;Nice job man&amp;quot; I was told counts to me, thanks for making this mod the most played mod for Black Ops, it was a real adventure (even though I was completely unmotivated at the end), I'm glad I brought Black Ops back to life, it needed that mod that would actually make a difference.&lt;br&gt;&lt;br&gt;For special thanks, I wanna thank Pyroh, for being there from day 1, he basically was up to test anything anytime I asked him for it, you helped a lot buddy, thank you.&lt;br&gt;&lt;br&gt;I also wanna thank iAegle, this dude here is very clever and smart, and he saved my ass several times with awesome fixes and ideas, thank you mate.&lt;br&gt;&lt;br&gt;MetPL, the smartest of all, you have potential, you can and will do big things, I'll always support you and thank you for your help on the mod.&lt;br&gt;&lt;br&gt;England4eva, thanks for the support and also thanks for that website you offered me, it's been a big help.&lt;br&gt;&lt;br&gt;And the whole ItsMods community, this site is where all started, this site is where I first posted and released my mod, the mod became famous mainly because of ItsMods, thank you guys.&lt;br&gt;&lt;br&gt;I'm out, thank you all again.&lt;br&gt;&lt;br&gt;xKMod may be done on Black Ops, but xKMod ain't dead. Expect me on MW3, modding like a baws.&amp;quot;</description>
      <link><![CDATA[https://steamcommunity.com/groups/xKMod/announcements/detail/1262355360719827544]]></link>
      <pubDate>Fri, 16 Sep 2011 19:14:08 +0000</pubDate>
      <author>Sunqu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/xKMod/announcements/detail/1262355360719827544</guid>
    </item>
    <item>
      <title>xKMod has been fixed and will be released within an hour</title>
      <description>Hey there !&lt;br&gt;&lt;br&gt;I have good news, I managed to enterely fix the mod, the update will be up in about an hour. The mod was gladly fixed in a short time :)&lt;br&gt;&lt;br&gt;Kind regards,&lt;br&gt;XeroK</description>
      <link><![CDATA[https://steamcommunity.com/groups/xKMod/announcements/detail/1262355360710233782]]></link>
      <pubDate>Fri, 16 Sep 2011 17:53:00 +0000</pubDate>
      <author>Sunqu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/xKMod/announcements/detail/1262355360710233782</guid>
    </item>
    <item>
      <title>xKMod will be updated</title>
      <description>Hey people, as the most of you already know, the mod isn't loading anymore due to an assets limit that was set by Treyarch with the last patch.&lt;br&gt;&lt;br&gt;Therefore, the problem comes from the menu files, I'll certainly have to reduce their size, I'll find a solution don't worry.&lt;br&gt;&lt;br&gt;I'll release a big update containing bug fixes and a working shoutcaster feature. Also, the &amp;quot;/toggle&amp;quot; command will be whitelisted so everything will be changeable in-game.&lt;br&gt;&lt;br&gt;The update is coming this weekend.&lt;br&gt;&lt;br&gt;&lt;br&gt;PS: If you're wondering if I'll be working on an xKMod for MW3, yes I will. Since IW will give players server files from day one, mods will work almost as soon as the game comes out. I'll keep you updated on that.&lt;br&gt;&lt;br&gt;Regards,&lt;br&gt;XeroK</description>
      <link><![CDATA[https://steamcommunity.com/groups/xKMod/announcements/detail/1262355360615476680]]></link>
      <pubDate>Thu, 15 Sep 2011 18:57:12 +0000</pubDate>
      <author>Sunqu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/xKMod/announcements/detail/1262355360615476680</guid>
    </item>
    <item>
      <title>xKMod goes LIVE !</title>
      <description>Damn right, FINALLY !&lt;br&gt;&lt;br&gt;What was I doing all this time ? I was testing, testing and testing like a robot.&lt;br&gt;I wanted to make 1000% sure everything was working properly and no bugs were still there.&lt;br&gt;I can swear I fixed every single bug I found, I you tell me you found any bug, I'd break my computer.&lt;br&gt;&lt;br&gt;I'm kidding, I'm kidding, no program is bug-free, feel free to report anything you find unusual.&lt;br&gt;&lt;br&gt;&lt;br&gt;Changelog for the live 1.0 version:&lt;br&gt;&lt;br&gt;+ Proper classes limitation&lt;br&gt;+ Server admins now can customize the weapon limits with the following dvars (only in public mode): class_assault_limit, class_smg_limit, class_cqb_limit, class_sniper_limit followed by the desired number of allowed classes (which can go from 1 to 64)&lt;br&gt;+ Disabled the pre-caching of a whole bunch of worthless models and textures (kill streaks, equipments, etc.) for stability improvements&lt;br&gt;+ Added announcer voice when the bomb is planted/defused&lt;br&gt;+ The mod name will only be visible during strat time and in S&amp;amp;D mode&lt;br&gt;+ Removed the sway from the Stakeout shotgun&lt;br&gt;+ Added weapon images when selecting them in the class creation menu&lt;br&gt;+ Smoke/Flash grenades changes are properly handled when being the only thing changed in the class menu&lt;br&gt;+ Fixed the Knock out system&lt;br&gt;+ Fixed some lower messages not disappearing&lt;br&gt;+ The dvar blocker won't be active when watching a demo or in theater mode&lt;br&gt;+ Minor bug fixes (a lot of tiny bugs were fixed, the list is way too long to be written down)&lt;br&gt;+ The mod's code was revisited, the fasfile's size is now 188Kb&lt;br&gt;+ Strat time is customizable in public mode with the dvar xkmod_strattime (default is 6 seconds)&lt;br&gt;- Removed buggy shoutcaster feature till it works properly&lt;br&gt;&lt;br&gt;Visit and download at: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.xkmod.com%2Fdownload%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.xkmod.com/download/&lt;/a&gt;&lt;br&gt;Donations are always apreciated: animalot2000@yahoo.es (Paypal)</description>
      <link><![CDATA[https://steamcommunity.com/groups/xKMod/announcements/detail/954980966809143691]]></link>
      <pubDate>Mon, 08 Aug 2011 13:07:03 +0000</pubDate>
      <author>Sunqu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/xKMod/announcements/detail/954980966809143691</guid>
    </item>
    <item>
      <title>xKMod 2.9 is LIVE !</title>
      <description>WHAT IS UP PEOPLE ! 2.9 is here.&lt;br&gt;&lt;br&gt;The version 2.9 is hopefully the very last version before going out of beta, which means that we may possible have a xKMod LIVE v3.0 in the next version.&lt;br&gt;&lt;br&gt;Changelog for 2.9:&lt;br&gt;&lt;br&gt;+ Fixed stability issue where some people were kicked with a &amp;quot;Server command overflow&amp;quot; error&lt;br&gt;+ Democlient while in ready-up period was finally finally finally finally finally fixed, democlient will automatically be ready&lt;br&gt;+ The democlient has its own status icon&lt;br&gt;+ Democlient is mandatory under any occasion in xKMod and can't be deactivated&lt;br&gt;+ Added lower messages when dying/killing someone (&amp;quot;You killed xx&amp;quot; and &amp;quot;You were killed by xx&amp;quot;)&lt;br&gt;+ Added Red camo (7 is the maximum number of camo's that'll be available, current may be replaced but no new camos will be added)&lt;br&gt;+ Flash-bang duration was slightly reduced&lt;br&gt;+ Added a player model for each chosen class (Scavenger skin for Sniper, Flat Jacket skin for Demolitions, Lightweight skin for Spec Ops and Hardline skin for Assault)&lt;br&gt;+ Different speed movement scale for each class (this was actually added in the previous update but wasn't announced in the previous change log)&lt;br&gt;+ Added Dive-to-prone enabling/disabling in the advanced menu&lt;br&gt;+ Added the possibility to hide the sun within the advanced menu&lt;br&gt;+ Added half-time and timeout ready-up periods&lt;br&gt;+ Added suicide function&lt;br&gt;+ Added quick menu (suicide and timeout can be called within this menu)&lt;br&gt;+ Classes menu was improved, it now is fully keyboard-controlled&lt;br&gt;+ Max packets are no longer set to 40 each round and have to be at least set to 50&lt;br&gt;+ Disabled L96A1 and Stakeout drop&lt;br&gt;+ A maximum of 16 weapons can be dropped in a single game&lt;br&gt;+ Improved classes limitations&lt;br&gt;+ Fixed the bug where the player made no noise when sprinting with a Makarov pistol&lt;br&gt;+ Knockout setting can be changed with &amp;quot;match_knockout&amp;quot; (0 or 1), if the knockout is activated, the match will end at the mr_rating + 1&lt;br&gt;+ Main menu glow color was changed, for looks, mainly&lt;br&gt;+ Shoutcaster feature is in progress, you'll see a &amp;quot;SHOUTCASTER&amp;quot; team, if you join it you'll join regular Spectator team for now&lt;br&gt;- Disabled bomb suitcase while in ready-up&lt;br&gt;- Removed the mod name from the bottom of the player's screen&lt;br&gt;&lt;br&gt;Visit and download at: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FxKMod.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://xKMod.com&lt;/a&gt;&lt;br&gt;Donations are always apreciated: animalot2000@yahoo.es (Paypal)</description>
      <link><![CDATA[https://steamcommunity.com/groups/xKMod/announcements/detail/957232135382233079]]></link>
      <pubDate>Sat, 30 Jul 2011 06:48:13 +0000</pubDate>
      <author>Sunqu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/xKMod/announcements/detail/957232135382233079</guid>
    </item>
    <item>
      <title>xKmod 2.8 is LIVE !</title>
      <description>Hey hey, version 2.8 is finally live.&lt;br&gt;&lt;br&gt;Changelog for 2.8:&lt;br&gt;&lt;br&gt;&lt;br&gt;+ Class limitation implemented (I personally think it's still buggy, feedback is needed)&lt;br&gt;+ Custom HUD was implemented&lt;br&gt;+ Silent footsteps are now fully accurate (noise is heard when jumping/falling/landing)&lt;br&gt;+ Server dvar &amp;quot;xkmod_silentfootsteps&amp;quot; was added, it can be changed in the z_custom_ruleset.iwd (only changeable in public mode)&lt;br&gt;+ Classes menu was completely remade&lt;br&gt;+ Class illustration was added (currently created class images are shown on the right)&lt;br&gt;+ Alive players counter was added into public mode&lt;br&gt;+ r_normalmap is now changeable within the advanced menu&lt;br&gt;+ Tactical grenades are now properly given to the player when changed, even when it's the same class he selected&lt;br&gt;+ Completely removed Bob from weapons&lt;br&gt;+ Added a variant to the L96A1 (people can now choose between the little-scoped one or the regular big one)&lt;br&gt;+ Added spread to the L96A1 cross-hair (cross-hair will get much bigger as soon as any tiny movement is made)&lt;br&gt;+ Red color of the kill feed is slightly brighter&lt;br&gt;+ Screen no longer becomes black and white when a round ends&lt;br&gt;+ Fixed ready-up spawning&lt;br&gt;+ In case any team scores while in ready up, score is reseted at the end of the ready-up&lt;br&gt;+ Added proper support for demolitions and free-for-all game types&lt;br&gt;+ White-listed &amp;quot;clear&amp;quot; command (allows you to clear the console)&lt;br&gt;- Removed &amp;quot;wait&amp;quot; command&lt;br&gt;- Bottom-left compass was removed &lt;br&gt;&lt;br&gt;Download at: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.xkmod.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.xkmod.com&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/xKMod/announcements/detail/957231508968139789]]></link>
      <pubDate>Sat, 23 Jul 2011 21:29:06 +0000</pubDate>
      <author>Sunqu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/xKMod/announcements/detail/957231508968139789</guid>
    </item>
    <item>
      <title>xKMod 2.7 is UP !</title>
      <description>WADDUP, in case you didn't know it, 2.7 is live.&lt;br&gt;&lt;br&gt;&lt;br&gt;Change log for 2.7:&lt;br&gt;&lt;br&gt;+ Classes menu was finally implemented !&lt;br&gt;+ Class can be changed in the first 15 seconds of a round and will always change if in ready-up&lt;br&gt;+ Removed silent walking exploit when holding left button to ADS&lt;br&gt;+ Finally fixed the ready-up democlient issue, while in ready-up democlient will not connect, when ready up is over, democlient will connect&lt;br&gt;+ Fixed and changed plant/defuse sound which was disabled due to last 1.11 patch&lt;br&gt;+ Added &amp;quot;Drop the bomb&amp;quot; bind to the advanced menu&lt;br&gt;+ Stakeout fire rate was brought back to the default fire rate, nerf had no point&lt;br&gt;+ Commando fire rate was reduced&lt;br&gt;+ Assault weapons damage was reduced of 5, SMG's weapons damage was reduced of 10&lt;br&gt;+ Bullet penetration multiplier was slightly reduced&lt;br&gt;+ L96A1 has a &amp;quot;variable zoom&amp;quot; model by default (only looks, no variable zoom possible while scoping), you'll no longer have a big-ass telescope on it&lt;br&gt;+ Grenades can no longer be thrown back&lt;br&gt;+ Sky color tweak was added&lt;br&gt;+ Sunlight no longer resets on every round&lt;br&gt;+ Dvar blocker was added, if any of your dvars are out of the limit you'll not be able to see&lt;br&gt;+ Enabled in-game &amp;quot;bind&amp;quot; and &amp;quot;wait&amp;quot;&lt;br&gt;+ Leafs no longer move&lt;br&gt;&lt;br&gt;Download it here: &lt;span class=&quot;bb_removedlink&quot; data-community-tooltip=&quot;The URL that was linked here has been removed by our filters.  Usually this is done to prevent phishing and malware attacks.&quot;&gt;{LINK REMOVED}&lt;/span&gt;&lt;a href=&quot;#&quot; class=&quot;collapsed_link&quot; style=&quot;display: none;&quot;&gt;http://tinyurl.com/xKModBETA&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/xKMod/announcements/detail/957230862919491468]]></link>
      <pubDate>Thu, 14 Jul 2011 18:20:38 +0000</pubDate>
      <author>Sunqu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/xKMod/announcements/detail/957230862919491468</guid>
    </item>
    <item>
      <title>xKMod 2.6 is UP !</title>
      <description>Hey steam people !&lt;br&gt;&lt;br&gt;The version 2.6 is now live&lt;br&gt;&lt;br&gt;Change log for the 2.6:&lt;br&gt;&lt;br&gt;+ Balanced ALL weapons, see weapons stats above&lt;br&gt;+ Added customizable &amp;quot;mymatch&amp;quot; mode for other leagues&lt;br&gt;+ Fixed &amp;quot;cevomatch&amp;quot; mode (it ignores mr_rating dvar)&lt;br&gt;+ Brought back improved plant/defuse sound&lt;br&gt;+ Alive players counter was moved so it's not behind the lagometer&lt;br&gt;+ Sunlight/FOV are now customizable thru the advanced mod menu&lt;br&gt;- Removed wall bang hit markers&lt;br&gt;- Removed briefcase while planting/defusing&lt;br&gt;- Ignored useless assets when compiling, stability was improved to the max with a 150kb .ff&lt;br&gt;- Python no longer has the speed reloader by default but reloading was changed&lt;br&gt;&lt;br&gt;Download it at: &lt;span class=&quot;bb_removedlink&quot; data-community-tooltip=&quot;The URL that was linked here has been removed by our filters.  Usually this is done to prevent phishing and malware attacks.&quot;&gt;{LINK REMOVED}&lt;/span&gt;&lt;a href=&quot;#&quot; class=&quot;collapsed_link&quot; style=&quot;display: none;&quot;&gt;http://tinyurl.com/xKModBETA&lt;/a&gt;&lt;br&gt;or: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.itsmods.com%2Fforum%2FThread-xKMod-Competitive-Mod-BETA-v2-6.html&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.itsmods.com/forum/Thread-xKMod-Competitive-Mod-BETA-v2-6.html&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/xKMod/announcements/detail/954978296679917303]]></link>
      <pubDate>Sat, 09 Jul 2011 16:06:15 +0000</pubDate>
      <author>Sunqu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/xKMod/announcements/detail/954978296679917303</guid>
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