STEAM GROUP
West 3 W3
STEAM GROUP
West 3 W3
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16 April, 2009
65 Comments
Icemopper 22 Apr, 2009 @ 6:57pm 
I concur!
Het is Boujie 22 Apr, 2009 @ 5:05pm 
I vote Fastlane or Well.
Icemopper 22 Apr, 2009 @ 12:38pm 
Ok so wer'e up to gravelpit again? What is our second map?



I think we did okay on Gpit, but since we had no plan whatsoever for badlands, we really screwed the pooch. Lets not do badlands again, I say, the bad taste in our mouth will still be there.
Het is Boujie 22 Apr, 2009 @ 7:44am 
man we sucked. we need a solid battle plan for tonight.

I was playing pretty badly, though I must say in my defense I did get an abnormal amount of fail stabs.
Icemopper 21 Apr, 2009 @ 5:15pm 
I'm in chat now, I'll be watching/reviewing their demo for a while. I'll keep an eye out on their medics, but most frequently I'm surprised from behind by their pyro. Since I do have the vision advantage, I'll be watching and calling out positions of every enemy player I can find.
Fig-D 21 Apr, 2009 @ 2:41pm 
If I'm on Steam and it doesn't say "Away" then I'm free to hop into chat.
Het is Boujie 21 Apr, 2009 @ 1:54pm 
oh and i heard them talking last night, and they were saying that its best to keep momentum going when you cap be and go onto c, so we need to watch out for that. if we do end up defending c then the heavy should be up top at all times. along with the demo. the pyro should be patroling the 1st 2 levels. I'll take out lustre.. I dunno about the rest of the team.. Ice mopper should probably keep an eye out for their medic, pyro and demo/ soldier specifically..

when are people free to chat?
remura 21 Apr, 2009 @ 1:28pm 
I think we should get together for a chat sometime this afternoon. There are certain things that are lethal in this sort of gameplay that we want to avoid, and make sure we are all aware of. For example, if we stave off a wave of attackers at gravelpit B but they have captured 90% of the point, it is often better to fall back to C, because if they attack B successfully and kill us there they'll capture it so quickly that we can't respawn before they capture C. Also, spawncamping C, while frowned upon in normal play, can be an extremely valid and effective strategy for the offense in this sort of gamemode.
Het is Boujie 21 Apr, 2009 @ 11:44am 
I allowed iowa to take quazs place because quaz is a bad as spy, i consider iowa to be a downgrade.

Tonight we are playing badlands.

as for the classes i think roland went medic last night,
tiny started as scoot and then took over heavy, because they had flippy subbing heavy and he was awful at it. so flippy too over scoot.
Lustre was sniper
Iowa is their spy
their engy pulled out and bigwah subbed last night.
techboy (sarahpalin i think) is soldier...

i dunno the rest... maybe we should check out their demo...

i know they wanna roll through on gpit

as for gpit tactics i think we should forget A, maybe ill harass them a bit there, but mainly we should just hold onto be with our lives. and if its looking like they might capture it then we check c for ninjacaps and the engie builds ontop of c asap.
Icemopper 21 Apr, 2009 @ 11:24am 
Tripple post whatever but subbing for Q&W, just so you all know.
Icemopper 21 Apr, 2009 @ 11:23am 
iowa will be spy tonight, and for the rest of the matches.
Icemopper 21 Apr, 2009 @ 11:21am 
I'm pretty sure iowa was subbed in last night, and yeah, it was almost a stack.
remura 21 Apr, 2009 @ 7:06am 
Wait, iowa is on W1? Playing what class? How did that happen? Depending on the class that could really stack that team.
Icemopper 20 Apr, 2009 @ 10:21pm 
Also, if we're doing gravelpit and badlands, I'm not going to be so great as sniper, I'm not completely used to those maps, so hopefully I won't suck too much.
Icemopper 20 Apr, 2009 @ 10:21pm 
So we're playing against W1 tomorrow, who apparently did rather well tonight. Are they subbing the same people? If so, yeah iowa is in, and we have to be careful. This is a pretty good team, but I think we can take them.


Who among them are playing what class? Didn't they change it up from last time?
Het is Boujie 20 Apr, 2009 @ 9:05pm 
ok we're playing badlands against them tomorrow. out key players to take out are iowa, tiny and lustre. I can take care of lustre, and maybe iowa sometimes... but really we need shady to be spychecking everywhere, and dont forget to check above and below you all the time.
Ape Of War 20 Apr, 2009 @ 8:51pm 
I have a short interview at 4pm. I doubt it'll take longer than an hour, but if I'm gone, that's why.
Het is Boujie 20 Apr, 2009 @ 6:48pm 
im taking badlands forwards as our map. and what is our alternative.
Ape Of War 20 Apr, 2009 @ 6:32pm 
Haha, stop getting angry at NBA2k9. It might be a good game.

Anyways, we'd probably want the heavy to be irrelevant when we play W1. RandomEngy is slightly better than me in regular games (I'm not sure how much without crits).

My choices:
Versus W1: Bandlands / Fastlane
Versus W2: Badlands / Granary / Well
Fig-D 20 Apr, 2009 @ 3:28pm 
I'm down with Well. I don't play on Fastlane much. Badlands I'm okay with.
TK-42-1 20 Apr, 2009 @ 2:59pm 
who the ♥♥♥♥ is playing nba 2k9 through steam?
Icemopper 20 Apr, 2009 @ 2:29pm 
I don't like Granary as a sniper much, but badlands and cp_well are fine choices for me. But I'll play whatever



Also I'll be on a great deal tonight to practice and things.
TK-42-1 20 Apr, 2009 @ 10:51am 
i like well. it plays nicely with 9 players. badlands im not too hot on because the spire makes it hard to keep the heavy relevant which is pretty key to winning
Icy 20 Apr, 2009 @ 9:47am 
Badlands and fastlane would be my preference. I don't like granary as a soldier, but I'm fine with well.
Het is Boujie 20 Apr, 2009 @ 9:39am 
so which maps do we want to do? im in favor of fastlane, well & badlands.. but we need to pick 2.. the middle of granary is good for spys too, so im ok with that too, but its not in my top 3..
Icy 20 Apr, 2009 @ 9:19am 
I'll be thinking of you the whole time TK.
TK-42-1 20 Apr, 2009 @ 8:32am 
Yeah. So i forgot there is a concert my gf bought tickets for tomorrow night. but I got cryohazard to fill in for me and he's a damn fine medic. icy/falsedef you need to talk with him to figure out how youre wanting to run. i told him i had planned on going with kritz/icy and reg uber/falsedef. its up to yall how you feel more comfortable, but i suggest you three sticking close together so he can heal you both up.
Icemopper 19 Apr, 2009 @ 10:41pm 
Oh hey I'm back in town, I'd be up for practice tomorrow, in fact, I'll be on all night, cause yeah who cares, I need to practice, in fact in fact, I might play some tonight, just to try and get up to snuff again.
Fig-D 19 Apr, 2009 @ 3:53pm 
I'm pretty sure I'll be free to practice tomorrow. If something goes on today I'll be down as well but its not looking like that'll be happening.
Het is Boujie 19 Apr, 2009 @ 5:52am 
So are you guys free for a practice today or tomorrow? also we need to pick which 2 maps were going with..
Fig-D 17 Apr, 2009 @ 8:04pm 
Oh, hey, group comments. I fully intend to be the weak link on this team and I apologize in advance.

I'll be needing those sentry spot suggestions if we do play on Fastlane because I have VERY little experience on the map.
remura 17 Apr, 2009 @ 3:14pm 
I'm willing to get on the Fastlane boat even though I've never played demo on it, but are we not going to have trouble convincing other teams to play Fastlane with us?
Ape Of War 17 Apr, 2009 @ 3:11pm 
On fastlane, I always build my first sentry covering midpoint, on the left hilll behind the left shack wall, so the enemy can barely see it, but get shot up when trying to cap. It almost always works, and my team gets mid. I don't know how well that works on a competitive battle, though.
AngryMagikarp 17 Apr, 2009 @ 2:41pm 
I have the best sentry position in Fastlane, if it comes down to it.
TK-42-1 17 Apr, 2009 @ 11:43am 
hahah icy. im debating whether to use the krieg and give it to icy or the reg and give it to false. either way us three need to stick together and move cohesively since either way we can do damage. the way it's nice to move is as if im the VIP and the soldier/heavy are point/rearguard.

last highlander tourney we discovered the great idea that the scout will run to wherever the engi is going to build his base and suicides giving the engi an extra 100 metal to get ♥♥♥♥ up and going faster. the scout will have enough time to respawn and run back to the front before the setup time expires (this is on gravelpit)
Het is Boujie 17 Apr, 2009 @ 9:49am 
W1 has 3 members of SotQ so I suggest we dont do it against them, but W2 only has mandy and I doubt he remembers this strat..
Het is Boujie 17 Apr, 2009 @ 9:48am 
Once the engie has a base going the medic heavy push out through the middle when they have an uber up or near, they push through and out the far opposite door and help the spy take out the engies base, as he will probably have done a similar thing. Its probs best to hold onto the uber till here incase there is a solly or a demo chillin back there. Plus its useful against the sentry or if its all down it can secure the next point for us too.

This strat all hinges on the fact the demo takes them by suprise, and is then backed up by the soldier, pyro, sniper, scoot and spy. and then to finish them off there is the medic heavy. if things dont go to plan then there is always the engie base to hold them off.

When we played this against someone as SotQ then it took us a couple of rounds to fogure out how the demo go their so quick, and then the rest of the team was so organised it was enough to finish the job. eventually we figured it out but by then they had 2 rounds and we had 0.
Icy 17 Apr, 2009 @ 9:45am 
My strategy: Fire rockets at enemy. Rush forward. Forget to use shotgun. Get TK killed. Rocket jump towards enemy. Fire rockets at enemy. Accidently shoot wall. Die. lol. Repeat.

I hope the other teams can't read this, it's super secret.
Het is Boujie 17 Apr, 2009 @ 9:32am 
Ok so round started, the medic over heals the demo till the 1st court yard where he sticky jumps forwards to the front lines, when he gets there he sticky jumps on top of the centre structure. This allows him a height advantage, and also takes the other team by surprise because he gets there so quick.

In the mean time the medic switches to the soldier and over heals him. when they get to the middle the medic switches to the heavy. the pyro and spy take the left hand path and hug the wall, this allows them to get behind because of the big structure. The sniper shoots from the top left platform.

The soldier pushes out from either the middle of right and joins the demo but attacks from the ground. The scoot takes the right hand side, he should be harassing their medic or sniper.

The engies top priority is to get the teleporter up just before the middle. The heavy and medic stay back there to cover him while he sets up base, this also allows a set place for people to retreat to.
Icemopper 17 Apr, 2009 @ 9:07am 
I would vote for Well or Badlands personally, but that is just based on how the sniper performs there. Fastlane is a tough map for us since there is quite an equal opportunity for people to use multiple paths, whereas on other maps, there is still equal opportunity, but I've seen them use one path over the other a great deal more.

Again, this is all based solely on the sniper perspective, so we don't have to go by it. I'm down with just playing the game and trying to have fun.

What is your strategy for Fastlane GPR?
Het is Boujie 17 Apr, 2009 @ 4:03am 
realised*
Het is Boujie 17 Apr, 2009 @ 4:02am 
W2 said they weren't gonna bother mixing up their classes but I think they might do it in the end... they have mandy and sherpa, that could be a good medic heavy combo..

W1 has some really good players tiny lobster, lustre, quaz, roland & random engy, so they could be pretty tough... plus tiny lobster has proper competitive experience as scoot and he is leading them..

I'm currently updating the maps section, I've defined the ctf rules (best of 3 rounds)

Maps wise, I just realuse I know some strats for Fastline in highlander, because SotQ played it a few times.. So we could use the previous experience to our advantage? Its not that bad of a maps when the teams aren't massive, lots of push points and a choke points, aswell as high and low levels which is good for pyro and spy?
Ape Of War 16 Apr, 2009 @ 11:15pm 
I wasn't referring to you GPR -- mostly referring to Lemur and Icemopper.

Eitherway, class switching may be a good idea if things go sour, so we should probably get the list of potential swaps we can do.

Here's some power stats using a SUPER SECRET formula:
W1: 62.97
W2: 65.71
W3: 66.04
W1 has a few below average players that could affect their performance, and both W1 and W2 have some questionable team positions. If positions stay the same, I tihnk we definitely have an edge.
Icy 16 Apr, 2009 @ 10:06pm 
I'd prefer Badlands. It's a great map to be a soldier (or a spy) on. If we want to shuffle things around classwise I'm fine with that. THough I don't think it makes sense for me to play spy since GPR and Delish could do that just as well as I can and I don't know if anyone on our team is good enough to replace Delish on scout.
Icy 16 Apr, 2009 @ 10:06pm 
I'd prefer Badlands. It's a great map to be a soldier (or a spy) on. If we want to shuffle things around classwise I'm fine with that. THough I don't think it makes sense for me to play spy since GPR and Delish could do that just as well as I can and I don't know if anyone on our team is good enough to replace Delish on scout.
Het is Boujie 16 Apr, 2009 @ 9:45pm 
Didn't you say that message already... at 1.51am... Is this thing bugged?

Either way no Badwater. I vote Well or Badlands.
remura 16 Apr, 2009 @ 9:23pm 
Heh I wasn't trying to finagle out of demo, I'm not top tier but I'm not bad. I was really just voting against well. Also GPR I would love Badwater but you wrote the rules yourself and excluded it =p
Het is Boujie 16 Apr, 2009 @ 9:18pm 
I don't suck on one map, I suck on all maps as soldier. my stats say i scored quite well but that was on a farming server one boring afternoon..
Ape Of War 16 Apr, 2009 @ 9:05pm 
I don't think it matters if you suck on one map, cause most likely the class just sucks on that map anyways. It's more of a problem if you're one of the critical classes for that mode (engie on gravel pit is really important, and medic is always important, for instance).

Well is a bad idea against west1, since their skill base and strategy suits that level more.
Het is Boujie 16 Apr, 2009 @ 8:19pm 
I dont mind, I just went by what people put down when they signed up.