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I think we did okay on Gpit, but since we had no plan whatsoever for badlands, we really screwed the pooch. Lets not do badlands again, I say, the bad taste in our mouth will still be there.
I was playing pretty badly, though I must say in my defense I did get an abnormal amount of fail stabs.
when are people free to chat?
Tonight we are playing badlands.
as for the classes i think roland went medic last night,
tiny started as scoot and then took over heavy, because they had flippy subbing heavy and he was awful at it. so flippy too over scoot.
Lustre was sniper
Iowa is their spy
their engy pulled out and bigwah subbed last night.
techboy (sarahpalin i think) is soldier...
i dunno the rest... maybe we should check out their demo...
i know they wanna roll through on gpit
as for gpit tactics i think we should forget A, maybe ill harass them a bit there, but mainly we should just hold onto be with our lives. and if its looking like they might capture it then we check c for ninjacaps and the engie builds ontop of c asap.
Who among them are playing what class? Didn't they change it up from last time?
Anyways, we'd probably want the heavy to be irrelevant when we play W1. RandomEngy is slightly better than me in regular games (I'm not sure how much without crits).
My choices:
Versus W1: Bandlands / Fastlane
Versus W2: Badlands / Granary / Well
Also I'll be on a great deal tonight to practice and things.
I'll be needing those sentry spot suggestions if we do play on Fastlane because I have VERY little experience on the map.
last highlander tourney we discovered the great idea that the scout will run to wherever the engi is going to build his base and suicides giving the engi an extra 100 metal to get ♥♥♥♥ up and going faster. the scout will have enough time to respawn and run back to the front before the setup time expires (this is on gravelpit)
This strat all hinges on the fact the demo takes them by suprise, and is then backed up by the soldier, pyro, sniper, scoot and spy. and then to finish them off there is the medic heavy. if things dont go to plan then there is always the engie base to hold them off.
When we played this against someone as SotQ then it took us a couple of rounds to fogure out how the demo go their so quick, and then the rest of the team was so organised it was enough to finish the job. eventually we figured it out but by then they had 2 rounds and we had 0.
I hope the other teams can't read this, it's super secret.
In the mean time the medic switches to the soldier and over heals him. when they get to the middle the medic switches to the heavy. the pyro and spy take the left hand path and hug the wall, this allows them to get behind because of the big structure. The sniper shoots from the top left platform.
The soldier pushes out from either the middle of right and joins the demo but attacks from the ground. The scoot takes the right hand side, he should be harassing their medic or sniper.
The engies top priority is to get the teleporter up just before the middle. The heavy and medic stay back there to cover him while he sets up base, this also allows a set place for people to retreat to.
Again, this is all based solely on the sniper perspective, so we don't have to go by it. I'm down with just playing the game and trying to have fun.
What is your strategy for Fastlane GPR?
W1 has some really good players tiny lobster, lustre, quaz, roland & random engy, so they could be pretty tough... plus tiny lobster has proper competitive experience as scoot and he is leading them..
I'm currently updating the maps section, I've defined the ctf rules (best of 3 rounds)
Maps wise, I just realuse I know some strats for Fastline in highlander, because SotQ played it a few times.. So we could use the previous experience to our advantage? Its not that bad of a maps when the teams aren't massive, lots of push points and a choke points, aswell as high and low levels which is good for pyro and spy?
Eitherway, class switching may be a good idea if things go sour, so we should probably get the list of potential swaps we can do.
Here's some power stats using a SUPER SECRET formula:
W1: 62.97
W2: 65.71
W3: 66.04
W1 has a few below average players that could affect their performance, and both W1 and W2 have some questionable team positions. If positions stay the same, I tihnk we definitely have an edge.
Either way no Badwater. I vote Well or Badlands.
Well is a bad idea against west1, since their skill base and strategy suits that level more.