STEAM GROUP
WCC Tech Club WCC-TC
STEAM GROUP
WCC Tech Club WCC-TC
0
IN-GAME
3
ONLINE
Founded
23 September, 2015
10 Comments
Suddenly_Bananas 20 Oct, 2015 @ 12:24pm 
Hey guys. Carlos and I won't be at today's meeting. If someone could give us an update of any new developments with the game, that'd be great.
claytonscot 20 Oct, 2015 @ 9:18am 
I'm not goint to be there today (October 20). Sorry, guys.
WhateverCabron 13 Oct, 2015 @ 7:31am 
Guys i will be unable to attend todays meeting, and as a result i wont be able to share my knowledge of unreal engine with the class, therefore sean and noah will have to do the presentations by themselves, you guys can wither try to touch up on the blueprint and material aspect of the engine which were the topics i was gonna cover, or i could just cover them some other time.
Monke 12 Oct, 2015 @ 10:57pm 
Regarding Source Control. I have figured out how to build a Unreal Project to github, but due to my lack of knowledge of github, I'm still not 100% sure how to have the project synced with other group members. Currently looking into it.
Soren 9 Oct, 2015 @ 11:57am 
Has the unreal team solved how they are to handle source control? I would much like to sync an Unreal Project with it once it's setup to observe the work process in an unreal project.
Soren 8 Oct, 2015 @ 1:05pm 
I like to believe some people keep an eye on the group comments and discussion threads.
Soren 6 Oct, 2015 @ 10:57pm 
It was mentioned the past cupple meetings but I reciently had a surge of ideas for implementation. Check out the thread titled "Color Concept".
Soren 6 Oct, 2015 @ 3:33pm 
For the Unity Group: Source Tree tutorial posted in discussions.
Hawkular 6 Oct, 2015 @ 1:30pm 
For Unreal Engine Users: https://www.youtube.com/watch?v=QMsFxzYzFJ8&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE

These tutorials are for those who still need to develop an understanding of how to use unreal.
Soren 29 Sep, 2015 @ 10:23pm 
I believe I have successfully created a git repository locally on my computer for Unreal Engine. Could I get someone from the Unreal team to work with in setting up the starting project to get uploaded to git hub?