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I have not tested to see if engine updates now better support 60 FPS and alternative aspect ratios without FAR.
So far it doesn't seem to cause any issues though. I can open and resume the project without any issues when I re-open the software.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_menu:
unable to add a number to string
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_vs_menu_perform (line 200)
called from - gml_Object_obj_menu_Step_0 (line 223)
But it seems like I can only pick one video at a time to compress when I choose that "Select project folder" option. I'm pretty sure I saw people on forum and things compress like 140 or 150 videos at a time but I don't really know how (been trying to drag mouse and Ctrl + A but none working so far)
Now, 1 & 2 shouldn't be problems in theory, but there have been a few users that had issues because of that.
Personally, I don't consider video files being shared around as piracy, but my stance has always been that I won't do it myself in case publishers disagree with me and it ends up compromising Vidsquish as a whole. So if you can find someone else willing to share, go for it.
Sadly, my PS3 is a CECH-4000 model, which last I checked is unmoddable... (well, ignoring the recent way to artificially sign stuff to let it run on an unmodded system)
And I'm guessing someone linking me to a download of the PS3 video files (either raw, or already converted) would be against the rules?
I have a PS3 FFXIII (greatest hits edition) game disc, but trying to read it on my PC just pops my BD drive's tray open (a quick search told me this is normal for PS3 discs).
Could someone provide me with instructions for extracting the video files from the game disc?
Since videos are stored as combined files, the game has to look at specific byte addresses to find the right ones. These addresses are stored in secondary files within the game data.
It's possible to maintain the same addreses if the videos are the same file size or less, but not greater. And since the original files are BINK 2, but only BINK 1 is a publicly available format, there's no way to have better image quality with equal or lesser filesize.