STEAM GROUP
Official Vermintide Public Test VerminTest
STEAM GROUP
Official Vermintide Public Test VerminTest
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3 November, 2015
24 Comments
[Fatshark]LiVam 👽 21 Jan, 2016 @ 9:47am 
I've disabled adding of comments here as there is no good way to reply to them. Please create a thread in the discussion boards with any issues or feedback instead:
http://v1.steam.hlxgame.cc/groups/vermintest/discussions
Perceiveall 20 Jan, 2016 @ 9:41pm 
- Significant pathing problems with the Rats on Engines of War. After the finale, in the lane where you leave the camp there were maybe 20 rats that walked right past us into the event. The ignored us. We could hit them, and kill them. I've never seen that behavior before.

- Rats are standing off at a much further distance than before when trying to encircle you. Sometimes so far that the simply do not move. This happened many times.

- I experienced loss of 3rd page shrine progress (trait value rerolling) on my Empire Solider 2H Hammer, and my dwarf 1H and 2H hammers to the tune of ~120 orange scrap. It just reset the values to the original values. I only played in between, I did not restart the program. I have restarted since and the current rerolls seem to stick.

Otherwise it looks good!
Perceiveall 20 Jan, 2016 @ 9:41pm 
All of this is reported from Cataclysm games only.

- There are invisible rats that randomly appeared on Black Powder and Engines of War (during the barrel event)

- I crashed on entering a game the very first time I attempted to after downloading the 1.1.5

- Globe Rats are Nutzo now! They instantly appear and instantly globe you down with nearly 100% accuracy. With the team I played with someone was ALWAYS hit. There was no way to even, lots of short range throws.

- Engines of War Finale now has special rats walking through the cellar door to devastating effect (i.e. Globe rat walks in and bombs the whole place). Pretty much insta wipe if the team does not have the trinket on a few people.

[Fatshark]LiVam 👽 20 Jan, 2016 @ 2:31am 
Patch 1.1.5 Deployed to Public Test!
Mema 19 Jan, 2016 @ 10:07am 
We are waiting for a new patch:)
Stainless Steel Rat 19 Jan, 2016 @ 6:09am 
Did your testing early on after launch. You know the period when you installed the test 8.9GB, all earned gear gone, reinstalled Public account--> re-download 24GB, all reset to :zero: again, gear gone again did that 3 times. In an effort to better this game.

I am happy test new builds but not at the expense of previous assorted gear.
George Flowberry 23 Dec, 2015 @ 3:25am 
HOLY SIGMAR BLESS THIS AMAZING GAME
Yourbestfiend 15 Dec, 2015 @ 10:28am 
So uh, every so often (Going down elevators, or jumping down levels) The AI will attempt to follow and sink straight through the floor.
Shovel Fighter 12 Nov, 2015 @ 4:47am 
PT Launcher disappeared from STEAM? any infos why?
Leprechaun Invictus 9 Nov, 2015 @ 3:00am 
Hat is a good idea I would love a hat
Vaatihastur 7 Nov, 2015 @ 4:20am 
I think the devs should offer a nice free testers hat or trinket to increase the amount of testers. :)
Shovel Fighter 6 Nov, 2015 @ 9:07am 
BETA Launcher now set up for PT as is seems! right? :golden::bigups:
アキ君 6 Nov, 2015 @ 1:51am 
I just tested the beta patch. I trust you that you have optimised the performance but I did not notice anything on my rig. First map, after you pass through the first house onto the open place. No matter what graphic options I choose the FPS stay at 30. I can even lower the resolution to 720p, the FPS will stay at 30. Yes VS is off and frame limit is off too. As soon as I step out onto this open place the frames drop from 50-60 to 30 or below.

GPU works at 70%, CPU cores on average on 50-80% yet the FPS stay at 30. This feels horrible and unplayable. I will wait for more patches.
Shovel Fighter 5 Nov, 2015 @ 12:33am 
@rune2099: u get ur gear back after switching to non-test version of vermintide. no nead to grind in the PT. it's just for testing, bughunts and such!
rune2099 4 Nov, 2015 @ 10:20am 
installed test, all my hard earned gear gone, uninstalling test
happily test new builds but not at the expense of hard grinding from scratch
Shovel Fighter 4 Nov, 2015 @ 1:18am 
cool, thx!
[Fatshark]LiVam 👽 4 Nov, 2015 @ 12:42am 
Good idea. I'll look at using the Public Test application for the future, that'll likely take a while to set up again though. Will see if I can get the download sizes down through other methods for now
Shovel Fighter 3 Nov, 2015 @ 11:12am 
is it possible to use the old PT Launcher from the beta to test? i dont want to download 8gb everytime i want to switch between the two versions of the game!
Shovel Fighter 3 Nov, 2015 @ 11:04am 
did u know that packmasters can pull you in off-map areas? one just did it near the carriage under the arch at the end of mages tower. cant go back... stucked on the other side!
Shovel Fighter 3 Nov, 2015 @ 7:04am 
sounds good! bugfixes are always more than welcome!
[Fatshark]LiVam 👽 3 Nov, 2015 @ 7:03am 
We're looking at uploading a new version within a day or two which will contain a variety of fixes. More info on that once we're live on public test with it!
Shovel Fighter 3 Nov, 2015 @ 5:45am 
nah... just kidding. loaded PT yesterday, will run it this evening. let's see if we can find some rats bugs
Shovel Fighter 3 Nov, 2015 @ 5:43am 
test test... hm, wonder if that was public enough?
Shovel Fighter 3 Nov, 2015 @ 5:30am 
hi there