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    <title>The Foundry Software RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/thefsoftware]]></link>
    <description><![CDATA[Events and Announcements for The Foundry Software]]></description>
    <language>en-us</language>
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    <item>
      <title>MARI indie 2.6v5 is now live</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;New Features&lt;/div&gt;&lt;br&gt;The &lt;b&gt;Unreal Shader&lt;/b&gt; is now included in MARI indie.&lt;br&gt;&lt;br&gt;A new &lt;b&gt;Unreal Environment Map&lt;/b&gt; is now included in MARI indie.&lt;br&gt;&lt;br&gt;The &lt;b&gt;UV patch limit&lt;/b&gt; has been raised from 2 to 6 patches.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Feature Enhancements&lt;/div&gt;&lt;br&gt;BUG ID 48726 - The ability to set a keyboard shortcut to toggle projection (&lt;b&gt;Project On&lt;/b&gt;) between &lt;b&gt;All&lt;/b&gt; and &lt;b&gt;Selected Only&lt;/b&gt; has been added.&lt;br&gt;&lt;br&gt;BUG ID 48728 - The ability to set a keyboard shortcut to toggle &lt;b&gt;Source Grade&lt;/b&gt; as enabled or disabled has been added.&lt;br&gt;&lt;br&gt;BUG ID 48763 - Images within the &lt;b&gt;Image Manager&lt;/b&gt; palette can now be managed and organized under custom tabs to avoid the palette becoming crowded and difficult to manage.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Bug Fixes&lt;/div&gt;&lt;br&gt;BUG ID 44931 - The vertical axis on the color blender was inverted.&lt;br&gt;&lt;br&gt;BUG ID 45559 - When using shared groups, Mari did not make it clear, on selection of a group, which other groups were shared, and therefore also selected. Additionally, shared layers and paint targets were also not clearly indicated.&lt;br&gt;&lt;br&gt;BUG ID 48533 - The LGPL copyright notice was missing from the &lt;b&gt;About&lt;/b&gt; dialog within Mari.&lt;br&gt;&lt;br&gt;BUG ID 48737 - Individual adjustments using the &lt;b&gt;Warp&lt;/b&gt; tool were not logged in the undo stack, meaning all adjustments were undone at once.&lt;br&gt;&lt;br&gt;BUG ID 48765 - Individual adjustments using the &lt;b&gt;Slerp&lt;/b&gt; tool were not logged in the undo stack, meaning all adjustments were undone at once.&lt;br&gt;&lt;br&gt;BUG ID 48784 - The &lt;b&gt;Warp&lt;/b&gt; tool did not store creation or clearing of the grid as separate events in the undo stack.&lt;br&gt;&lt;br&gt;BUG ID 43949 - Changed &lt;b&gt;Levels Filter&lt;/b&gt; code structure to bypass usage of LUT and allow for a per-pixel operation on the texture.&lt;br&gt;&lt;br&gt;BUG ID 46183 - Fixed clamp setting of &lt;b&gt;Adjustment Layer Levels&lt;/b&gt; to be &lt;b&gt;Disabled&lt;/b&gt; by default.</description>
      <link><![CDATA[https://steamcommunity.com/groups/thefsoftware/announcements/detail/160219938134816806]]></link>
      <pubDate>Fri, 08 May 2015 15:10:55 +0000</pubDate>
      <author>MorganFoundry</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/thefsoftware/announcements/detail/160219938134816806</guid>
    </item>
    <item>
      <title>MARI indie is now live</title>
      <description>&lt;b&gt;Feature Enhancements:&lt;/b&gt;&lt;br&gt;&lt;br&gt;The UI has been improved to make text on the splash screen and application title bar clearer to read.&lt;br&gt;&lt;br&gt;&lt;b&gt;Bug Fixes:&lt;/b&gt;&lt;br&gt;&lt;br&gt;BUG ID 43773 - Opening a new &lt;b&gt;HSV&lt;/b&gt; palette by clicking on the &lt;b&gt;Spawn floating tab &amp;gt; HSV&lt;/b&gt; option in the &lt;b&gt;Color&lt;/b&gt;s palette, when an &lt;b&gt;HSV&lt;/b&gt; palette had already been opened and closed once before, caused Mari to crash.&lt;br&gt;&lt;br&gt;BUG ID 43957 - Sphere Map Projector: The entry box values for rotation parameters were out of sync with the corresponding slider position, which resulted in values resetting to the incorrect value when attempting to adjust them with the middle-mouse button+drag shortcut.&lt;br&gt;&lt;br&gt;BUG ID 44513 - New values set using &lt;b&gt;Layer.setProceduralParameter&lt;/b&gt; could incorrectly be set as an unexpected type, which potentially caused layer operations to crash.&lt;br&gt;&lt;br&gt;BUG ID 44819 - The &lt;b&gt;Unlock Entire Object&lt;/b&gt; behavior did not unlock any object, patch, or face, when switching selection modes.&lt;br&gt;&lt;br&gt;BUG ID 44956 - Opening a new &lt;b&gt;Blend&lt;/b&gt; palette by clicking on the &lt;b&gt;Spawn floating tab &amp;gt; Blend&lt;/b&gt; option in the &lt;b&gt;Colors&lt;/b&gt; palette, when a &lt;b&gt;Blend&lt;/b&gt; palette had already been opened and closed once before, caused Mari to crash.&lt;br&gt;&lt;br&gt;BUG ID 45214 - Smart selection didn't work well with complex meshes, causing Mari to crash on some projects.&lt;br&gt;&lt;br&gt;BUG ID 45273 - Mari crashed when attempting to load &lt;b&gt;.fbx&lt;/b&gt; geometry that used a custom time stamp.&lt;br&gt;&lt;br&gt;BUG ID 46589 - Brush shortcuts, such as those to adjust radius, opacity, and rotation, were removed by Mari when a project was closed and re-opened.&lt;br&gt;&lt;br&gt;&lt;b&gt;Known Issues:&lt;/b&gt;&lt;br&gt;&lt;br&gt;Some PDF viewers cannot be run from within a Steam session due to permission errors. Ubuntu users are recommended to install 'okular' PDF reader when using MARI indie.&lt;br&gt;&lt;br&gt;Alembic read and write is not currently available to Ubuntu users of Steam</description>
      <link><![CDATA[https://steamcommunity.com/groups/thefsoftware/announcements/detail/174843324257117299]]></link>
      <pubDate>Thu, 11 Dec 2014 18:57:58 +0000</pubDate>
      <author>MorganFoundry</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/thefsoftware/announcements/detail/174843324257117299</guid>
    </item>
    <item>
      <title>myMari 2.6v3b2 now live</title>
      <description>myMari has been update to 2.6v3b2.&lt;br&gt;&lt;br&gt;Bug fixes for myMari 2.6v3b2&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;BUG ID 43565 - The Mari executable did not close correctly if the request came from the Steam client.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44625 - The log file was mistakenly named &amp;quot;MariMinonLog.txt&amp;quot;. It has now been renamed to &amp;quot;myMariLog.txt&amp;quot;.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44948 - Mari was considerably slower importing .fbx files when a frame range was set from 0 to 0, as it attempted to load all frames.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44952 - When calculating ambient occlusion on projects created from an .fbx file, the ambient occlusion was calculated for all frames from 0 up to the maximum frame, instead of only the set key frames.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44986 - Canceling patch, channel, or image resizing disabled the History and the ability to undo any actions.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 45051 - The .fbx file loading code has been expanded to obtain the minimum/maximum frame range from more than the .fbx file's 'takes'.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 45053 - Mari crashed when sparse key frames were loaded.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 45103 - Invalid UDIM patches were counted towards the total patch count.&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/thefsoftware/announcements/detail/171458033397063349]]></link>
      <pubDate>Wed, 17 Sep 2014 16:23:59 +0000</pubDate>
      <author>Duncan</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/thefsoftware/announcements/detail/171458033397063349</guid>
    </item>
    <item>
      <title>myMari 2.6v3b1 now live</title>
      <description>myMari has been update to 2.6v3b1.&lt;br&gt;&lt;br&gt;Bug fixes for &lt;b&gt;myMari 2.6v3b1&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;BUG ID 40047 - The Display Properties on the main menu did not save when changes were made.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 43565 - The Mari executable did not close correctly, if the request came from the Steam client.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44084 - The Canvas grid visibility option has been turned off, by default.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44229 - Mari experienced issues with shadow rendering on some graphics cards.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44241 - The Help &amp;gt; License menu item has been removed.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44252 - OSX: The Mari menubar's application name has been changed to read myMari.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44272 - The Python example script export_dialog.py called the wrong function and handled the incorrect return parameter&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44327 - All image exports were blocked if they were in Half or Float format. They are now down converted to Byte.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44381 - The Blur filter produced visual artifacts when used in the Color Manager.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44389 - Mari crashed during layer baking due to mismatched patch array sizes.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44425 - Changing the paint blend mode while painting on two or more meshes produced unexpected results.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44432 - A new layer blend mode, CopyRGB,  has been added so that Mari takes the RGB values from the paint in the selected layer, and the alpha values from the previous layer.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44435 - The default tessellation preference has been turned to Off for any AMD/ATI FirePro V family cards.&lt;br&gt;&lt;/li&gt;&lt;li&gt;BUG ID 44522 - When exporting everything flattened in large projects, Mari exceeded the Windows USER OBJECTS limit.&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/thefsoftware/announcements/detail/201854770654459149]]></link>
      <pubDate>Thu, 21 Aug 2014 09:15:08 +0000</pubDate>
      <author>Duncan</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/thefsoftware/announcements/detail/201854770654459149</guid>
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