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Buying a new one tomorrow, no reason for this to not fix my PC so fingers crossed
Stay spoody, friends
https://www.youtube.com/watch?v=kTffIGgAGJY
https://www.youtube.com/watch?v=unKFIfjB2gc&feature=youtu.be
Must WATCH for splits
Enjoy
silly herakles
http://www.twitch.tv/rantologg/c/5477108
https://www.youtube.com/watch?v=C7C-a2_3fC0&list=PLXmkP-rz_MtJU9PFdxIz1tCu0mwf33DQs&index=1
I'm gonna use these in scrims :d
Marine jump spots and ridiculous mine jumping...
If we get double pressure on alien side, choose 1 side with rt to save and go for the other 2 marine rts, this way we are trading 1 rt for 2 rts as a pack.
Even if we clear both side, they are gonna respawn and reach hub by the time we cleared the 2nd pressure team.
RIP crit, group player for over a month, totally not because I forgot to change it
never knew there was a legit draw system
Don't remember there's any commentating though
Epic work, was the match recorded? I'd love to take a watch and learn.
Which we have been doing, like sending 2 to hub on tram but the team sometimes vaporise even before the 1st rt is capped lol
Watch how intent move around the map, it is actually the basic standard for comp matches.
Drawing aliens back to their natural or further away from marine rts as long as possible for the next spawners to pressure the other side. Moving fast and diligent to the other natural rt if the aliens are defending the other.
Pi just lost pretty much to low morale and 0 positioning with warped dying too fast in the front
Really need that 6th skulk moving around the map as well instead of eating chips in the hive =/
We don't have any of the top ten players on a one vs one basis in game, we don't have the top lerk, fade, skulk, gorge or onos.
This means we shouldn't be looking to do the normal (get upgrades, grind them down, strike, end game). We should be looking to bait and rush most games. We should become the most prolific at an unbeatable strat, which in terms of comp mod 6 vs 6, is decapitating the snake (killing since chair near start).
As we get better we can try other things, but I think for the tourney we should be trying to get a rush strat down pat. I think 2 skulks back parasiting and feigning interations, the other 4 (comm out) should be pushing around silently. When they go to make a push to natural res/hive, we strike all on chair.
We can toy with the fake hive drop (dropping near their base and drawing the attack, or just as backup if they nail the hive (skulks should beat lvl 0/1 rifles in taking down a chair).
What do you think?
https://docs.google.com/document/d/1RIVwXTN9G9NEfTkcou-x_cqL6sxThqlHJA7ptX_ccwU/edit#
Prob not the exo rush though