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    <title>sourcemodding RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/sourcemodding]]></link>
    <description><![CDATA[Events and Announcements for sourcemodding]]></description>
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    <generator>Steam Community RSS</generator>
    <item>
      <title>An update on Source Modding</title>
      <description>Hi Sourcemodders!&lt;br&gt;&lt;br&gt;I have rebuilt &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.sourcemodding.com%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.sourcemodding.com/&lt;/a&gt; from the ground up because the old site (as some of you may have noticed) was falling into bad shape due to the tech being old and my image hoster doing weird stuff with my hosted images.&lt;br&gt;&lt;br&gt;The new site now features: &lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Built on top of a new and much easier to maintain technology&lt;br&gt;&lt;/li&gt;&lt;li&gt; All images are hosted locally as .webp (sorry safari users..)&lt;br&gt;&lt;/li&gt;&lt;li&gt; Much improved mobile scaling&lt;br&gt;&lt;/li&gt;&lt;li&gt; The tutorial &amp;amp; tool tables were all converted to beautiful JSON from CSV&lt;br&gt;&lt;/li&gt;&lt;li&gt; The locally hosted and mostly unused forums have been shutdown and replaced with &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/groups/sourcemodding/discussions&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Steam community discussions&lt;/a&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt; The &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.sourcemodding.com%2Fhistory%2Fvalve&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Valve History Timeline&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[www.sourcemodding.com]&lt;/span&gt; has been re-imagined&lt;br&gt;&lt;/li&gt;&lt;li&gt; Syntax Highlighting provided by the excellent &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fprismjs.com%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;PrismJS&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[prismjs.com]&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;The future of the Project&lt;/b&gt;&lt;br&gt;&lt;br&gt;I have neglected source modding over the last few years as a result of pursuing other projects and honestly losing interest in the project (those who juggle full time jobs and multiple other passions may understand that predicament)&lt;br&gt;&lt;br&gt;I will try to complete the tutorial &amp;amp; tool collections as well as continue the &amp;quot;Where is Poppy&amp;quot; tutorial series I started all those years back.&lt;br&gt;&lt;br&gt;You will notice that the Source  2 tutorials section is very bare. I will start populating it shortly.&lt;br&gt;&lt;br&gt;I will also put together some tools to make tutorial &amp;amp; tool submissions easier for those who are interested in helping fill out the collection.&lt;br&gt;&lt;br&gt;There is a roadmap on the front page of the site outlining a high level overview of the direction I plan to take the site.&lt;br&gt;&lt;br&gt;Finally i want to thank you all for being interested in source modding and that you all find the service useful for your own projects.&lt;br&gt;&lt;br&gt;I hope you all like the new and improved site and should you come across anything out of place be sure to let me know via &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fmailto%3Ainfo%40sourcemodding.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;E-Mail.&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[sourcemodding.com]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/sourcemodding/announcements/detail/2513520701519597309]]></link>
      <pubDate>Mon, 29 Jun 2020 08:38:05 +0000</pubDate>
      <author>TheFooFighter</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/sourcemodding/announcements/detail/2513520701519597309</guid>
    </item>
    <item>
      <title>Where is Poppy - Your First Custom Entity</title>
      <description>In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity&lt;br&gt;&lt;br&gt;Watch the Video tutorial or read the written version &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.sourcemodding.com%2Ftutorials%2Fgoldsrc%2Fprojects%2Fwhere-is-poppy%2Fyour-first-custom-entity%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;here&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[www.sourcemodding.com]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/sourcemodding/announcements/detail/579112707462633931]]></link>
      <pubDate>Tue, 07 Feb 2017 11:51:37 +0000</pubDate>
      <author>TheFooFighter</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/sourcemodding/announcements/detail/579112707462633931</guid>
    </item>
    <item>
      <title>Where is Poppy – Setting up a GoldSrc Mod</title>
      <description>In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.sourcemodding.com%2Ftutorials%2Fwhere-is-poppy-setting-up-a-goldsrc-mod%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Setting up a GoldSrc Mod&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[www.sourcemodding.com]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/sourcemodding/announcements/detail/894337842355143556]]></link>
      <pubDate>Thu, 14 Apr 2016 21:49:23 +0000</pubDate>
      <author>TheFooFighter</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/sourcemodding/announcements/detail/894337842355143556</guid>
    </item>
    <item>
      <title>Sourcemodding Roadmap</title>
      <description>I have decided to make the Trello board i use to keep track of the website and its content public so that maybe i can get some feedback on features, and content I create and source for the site.&lt;br&gt;&lt;br&gt;You can find the roadmap &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftrello.com%2Fb%2FxCRzAT3V%2Fsourcemodding-roadmap&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;here&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[trello.com]&lt;/span&gt;&lt;br&gt;&lt;br&gt;Please do comment on the board so i can prioritize things better :)</description>
      <link><![CDATA[https://steamcommunity.com/groups/sourcemodding/announcements/detail/806497900340056577]]></link>
      <pubDate>Wed, 09 Sep 2015 05:22:09 +0000</pubDate>
      <author>TheFooFighter</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/sourcemodding/announcements/detail/806497900340056577</guid>
    </item>
    <item>
      <title>The Archiver</title>
      <description>&lt;b&gt;The Archiver&lt;/b&gt; is a browser extension that lets you save a webpage to the top 3 popular Archival services available today. &lt;br&gt;It also lets you check if the page has already been archived.&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FArchive.org&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FArchive.org%E2%80%99s&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Archive.org’s&lt;/a&gt;&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[Archive.org]&lt;/span&gt; Wayback Machine&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Farchive.is&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://archive.is&lt;/a&gt; (aka: Archive.Today)&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwebcite.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;WebCite&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[webcite.com]&lt;/span&gt; (requires your email in the settings)&lt;/li&gt;&lt;/ul&gt;Simply right click on a page and use the context menu to archive the page or check if the page has been previously saved. &lt;br&gt;&lt;br&gt;Save all the Internets!&lt;br&gt;&lt;br&gt;If you are interested in developing the extensions further you can check them out on Github, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fthefoofighter%2FTheArchiver_FirefoxExtension&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Firefox&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fthefoofighter%2FTheArchiver_ChromeExtension&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Chrome&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;. &lt;br&gt;Please do let me know via &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fmailto%3Asourcemodding%40gmail.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;E-mail&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[gmail.com]&lt;/span&gt; if you come across any bugs or if you have a feature request! &lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Download!&lt;/div&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmega.nz%2F%23%21PZohgIRB%21NzU4qZzLURqljQ5xWAYo_djBLmV6QD9AYGcBIBBotQE&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Firefox Extension&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[mega.nz]&lt;/span&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmega.nz%2F%23%21qZwQyJSR%21QFuvXoa7n52MnIKEUzcABl8Ry0b5g0sPm-Drf3T8Ef4&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Chrome Extension&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[mega.nz]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/sourcemodding/announcements/detail/806497900339952743]]></link>
      <pubDate>Wed, 09 Sep 2015 04:41:03 +0000</pubDate>
      <author>TheFooFighter</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/sourcemodding/announcements/detail/806497900339952743</guid>
    </item>
    <item>
      <title>Introduction to Perforce</title>
      <description>This tutorial covers all the main features the Perforce Versioning system has to offer.&lt;br&gt;&lt;br&gt;Read the tutorial over on &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.sourcemodding.com%2Ftutorials%2Fgeneric%2Fsource-control%2Fintroduction-to-perforce%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;sourcemodding&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[www.sourcemodding.com]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/sourcemodding/announcements/detail/815500025397370337]]></link>
      <pubDate>Wed, 15 Jul 2015 13:35:46 +0000</pubDate>
      <author>TheFooFighter</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/sourcemodding/announcements/detail/815500025397370337</guid>
    </item>
    <item>
      <title>Introduction to GoldSrc Programming - Setting up Visual Studio</title>
      <description>Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the Game in Debug mode. We also touch lightly on some coding by showing how to output a HUD message when the player jumps&lt;br&gt;&lt;br&gt;Watch the video and read the tutorial over on &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.sourcemodding.com%2Ftutorials%2Fgoldsrc%2Fprogramming%2Fintro-to-goldsrc-programming-setting-up-visual-studio%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;sourcemodding&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[www.sourcemodding.com]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/sourcemodding/announcements/detail/815500025397365816]]></link>
      <pubDate>Wed, 15 Jul 2015 13:33:59 +0000</pubDate>
      <author>TheFooFighter</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/sourcemodding/announcements/detail/815500025397365816</guid>
    </item>
    <item>
      <title>Introduction to the Half-Life Model Viewer (Source)</title>
      <description>In this Tutorial I will explain to the best of my knowledge how the Half-Life Model Viewer can be used to view and inspect Models, I take an indepth look at all the features this toolset provides. Feel free to download the accompanying PDF that goes into further detail on HLMV.&lt;br&gt;&lt;br&gt;Watch the Video and read the tutorial over on &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.sourcemodding.com%2Ftutorials%2Fsource%2Fmodeling%2Fintro-to-hlmv-source%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;sourcemodding&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[www.sourcemodding.com]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/sourcemodding/announcements/detail/815500025397361816]]></link>
      <pubDate>Wed, 15 Jul 2015 13:32:24 +0000</pubDate>
      <author>TheFooFighter</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/sourcemodding/announcements/detail/815500025397361816</guid>
    </item>
    <item>
      <title>Introduction to Jed’s Half-Life Model Viewer (GoldSrc)</title>
      <description>In this Tutorial I will explain to the best of my knowledge how Jed’s Half-Life Model Viewer can be used to view, decompile and recompile Models, I take an indepth look at all the features this toolset provides. Feel free to download the accompanying PDF that goes into further detail on JHLMV.&lt;br&gt;&lt;br&gt;Watch the Video and read the detailed Tutorial over on &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.sourcemodding.com%2Ftutorials%2Fgoldsrc%2Fmodeling%2Fintro-to-hlmv-goldsrc%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;sourcemodding&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[www.sourcemodding.com]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/sourcemodding/announcements/detail/815500025397357409]]></link>
      <pubDate>Wed, 15 Jul 2015 13:30:39 +0000</pubDate>
      <author>TheFooFighter</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/sourcemodding/announcements/detail/815500025397357409</guid>
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