STEAM GROUP
Sebidee Mods Sebidee Mods
STEAM GROUP
Sebidee Mods Sebidee Mods
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Founded
6 January, 2016
104 Comments
⇯Asteroid78⇯ 21 Apr, 2020 @ 5:55am 
hi all, can someone modding the iapigean tribes in rise of republic? Thnx and in the specific I want to set off from their temples the greek influence and set up their own culture influence. And to the other buildings like biblioteca to set off the greek culture. Their swords too lack in attack and armor instead a good hoplitic warriors. Thanks to anyone can do this things
Mallenius 13 Oct, 2018 @ 12:29am 
Hey, just got my first unit ready for workshop thanks to your guide if you wanna have a look at it ^^

https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=1537564679
empireham 21 Aug, 2018 @ 2:52pm 
Are you going to update all of your unit mods?
Eric the Red 14 Aug, 2018 @ 12:40pm 
@Sebidee I'm working on bringing in famous leaders/generals from the campaign as custom battles units in Rome 2. Do you know which table has the voice over audio for agents?
empireham 13 Aug, 2018 @ 7:09pm 
Hello, will you be updating all of your unit mods for Rome II after the most recent update?
IronRata 29 Jul, 2018 @ 7:58am 
Hello @Sebidee, do you have any future plans for Rome 2 total war ancestral update?. Sorry for my bad English.
Sebidee 23 Apr, 2018 @ 3:36pm 
You need to turn off combo boxes, its an option on the PFM toolbar.

You need to import the building units allowed table, the guide tells you how
Mr. Hankey 23 Apr, 2018 @ 1:07pm 
Hey I forgot to say that i´m trying to make a unit for rome 2
Mr. Hankey 23 Apr, 2018 @ 1:05pm 
Hey sebidee, I´m trying so hard to make my own unit pack, but in the packfilemanager in your template there is missing the "building_units_allowed" slot and I can´t even change the land unit name from "Template" to my own one. There is just that select option where you can scroll through the ingame units. even if i try copy and paste it says error , no name selected in unit key, but i can´t change it from "Template" to my wished name
Sebidee 2 Apr, 2018 @ 4:38pm 
Thanks :)
PhatKid 2 Apr, 2018 @ 8:41am 
Oh gotcha, thank you that solved it. Once again, thank you for your mods, the Unit Overhaul Mods are the best unit mods I have seen. Your mods in general are very good, whenever I start a new TW game (namely Attila and Warhammer 1), I first check for what mods you have created before I begin. Thanks again, your hard work made TW infinitely better, more historically accurate, and ultimately more fun.
Sebidee 31 Mar, 2018 @ 11:05am 
That mod features a lot of tech upgrades. Check the mod page for more information.
PhatKid 31 Mar, 2018 @ 1:17am 
Thanks, I just noticed that too. Although the SRO mod that includes all the unit overhauls is apparantly out of date. Also, I just started an Odrysian Kingdom campaign, and I am only getting a few of the new units: none of the hoplites, cavalry, and most of the infantry I am not able to recruit. Maybe I'm not building the right buildings, or is it something else? Thanks
Sebidee 30 Mar, 2018 @ 3:03pm 
They are playable right now
PhatKid 30 Mar, 2018 @ 2:46pm 
Hi Sebidee, thanks for the unit overhauls, they're fantastic, they make Grand Campaign infinitely more fun. Are you planning on updating them so that they are playable again please?
Sebidee 20 Feb, 2018 @ 3:32pm 
Probably not
Jason Wolf 20 Feb, 2018 @ 1:45pm 
Are you going to update your Rome 2 unit pack with units for the new faction DLC coming out?
Sebidee 28 Dec, 2017 @ 2:23pm 
No you need PFM 5.
Môrthē 28 Dec, 2017 @ 9:38am 
Does packfile menager 4.1.2 support TW: Warhammer 2 ?
Sam8872 22 Dec, 2017 @ 2:48pm 
Just thought I would share my mod on Greenskin Regiments, it is in beta and my first ever mod, therefore, there is currently only one unit, being Stabba's Stikpokers, though I will be hopefully updating it over time, adding in more Greenskin Regiments.

https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=1239921756

Feedback would be greatly appreciated.
Gashgul 15 Dec, 2017 @ 6:01am 
I love your mods. Great work, keep it up.
sam.pidgeon 28 Nov, 2017 @ 12:19pm 
anyone know how to fix mod manager instant crashes when enabling or trning mods off it keeps happening i hgave veryfied the cache and reinstalled the game 2-3 times to no avail
Sebidee 14 Nov, 2017 @ 9:49am 
Yes, hopefully.
Scobee Doe 14 Nov, 2017 @ 5:11am 
Are you going to make a units mod for the Empire Divided DLC?
Sebidee 21 Oct, 2017 @ 7:21am 
The links to all the game workshops are on this page, you can also go to my profile and click on workshop items and it will show everything.
Vlood Ritter 21 Oct, 2017 @ 6:50am 
bro where can i get a list of all your mods. they are dope as ♥♥♥♥. grettings from brazil :)
Flamboyant Schemer61 30 Aug, 2017 @ 4:11am 
Hi everyone, my problem was the game was taking my empire unit as an undead unit. I solved the issue by adding the unit in the "campaign_map_attrition_unit_immunities_tables" table. So if anyone has the same problem, they can use this.
Sebidee 24 Aug, 2017 @ 11:19am 
I'm not sure which it is, maybe an attribute? I dunno, you could try asking on the Total War Centre forums or just go through each table until you find it. There is a lot of time consuming searching that you have to do with modding.
Flamboyant Schemer61 24 Aug, 2017 @ 10:35am 
Hi Sebidee! I have a small problem with warhammer unit mod. One of my empire unit is taking attrition like an undead unit. How can I solve this? I remember that there is a table just for this but I couldn't remember where to find it.
Thunderbolt II 20 Aug, 2017 @ 2:58pm 
I just uploaded a fix to Notitia Dignitatum. You will now have to download parts 3 and 4.

http://v1.steam.hlxgame.cc/workshop/filedetails/?id=1114837179
Sebidee 19 Aug, 2017 @ 4:57am 
Awesome Thunderbolt :)
Thunderbolt II 19 Aug, 2017 @ 1:10am 
I just uploaded a new version of my mod Notitia Dignitatum. I've been working on it for more than a year, and It's a massive overhaul. Almost all the vanilla units have been reworked. There are over 300 new shield's, helmets, armour, clothes and more. Here's the link:

http://v1.steam.hlxgame.cc/workshop/filedetails/?id=1114837179
VictorianMaid 17 Aug, 2017 @ 5:32pm 
(Fall of the Samurai)Anyone know how to stop certain faction from switching their allegiance? There is one major faction switching their allegiance EVERY TIME, IN TURN 5 like a scripted event and I just don't know why. They have no reason to do so.
Flamboyant Schemer61 10 Aug, 2017 @ 7:48am 
magical resistance etc. on units. I figured out, in land_units_tables, damage_mod_magic etc.
Sebidee 10 Aug, 2017 @ 6:29am 
What do you mean by resistance values?
Flamboyant Schemer61 10 Aug, 2017 @ 4:48am 
Hey Sebidee! I have read your instructions and currently making several balancing mods for warhammer. Thanks for the helpful info. I have a question. Where can I change the units resistance values? I know how to change the attributes but it doesn't seem enought for it.
[XIII FLaG-THiRD oF HoRRoR] 5 Aug, 2017 @ 3:15pm 
Or perhaps it could be done in another way using the flames of the flaming knights and changing the color of the fire, would that be possible?
[XIII FLaG-THiRD oF HoRRoR] 5 Aug, 2017 @ 3:02pm 
Good night, I need help to implement the fire of the sword of vlad for a spear of cavalry, thank you
[XIII FLaG-THiRD oF HoRRoR] 4 Aug, 2017 @ 7:23am 
More or less I understand the creation tables of units, I have problems with doing the variantmesh, I can currently create the units but I have to copy the variants of other mod and I prefer to do them myself.
The problem is that I have difficulty with English and the translator many times without the commas, points and by some expressions does not do very good work.
is for warhammer :S
Sebidee 3 Aug, 2017 @ 10:16am 
Have you checkout my unit making tutorial on TWC?
[XIII FLaG-THiRD oF HoRRoR] 1 Aug, 2017 @ 2:45am 
Good morning, does anyone want to make a mod with me? I'm a beginner and I need some help, I think with a partner who wants to make mod for vampire counts could be motivating. Thank you
Saw It In A Pro Game Once 5 Jun, 2017 @ 3:16pm 
Thanks again.
Sebidee 5 Jun, 2017 @ 3:03pm 
No it doesn't make a difference.
Saw It In A Pro Game Once 5 Jun, 2017 @ 2:04pm 
Sorry to be a bother but when changing the tables should I keep the att_ prefix on some of the values, does it have an effect on which campaign the unit shows up in?
Saw It In A Pro Game Once 5 Jun, 2017 @ 11:42am 
Thank you very much I'll give that a try instead :)
Sebidee 5 Jun, 2017 @ 4:34am 
And variantmeshes are in the models packfile.
Sebidee 5 Jun, 2017 @ 4:33am 
You should use my modding tutorial for Rome 2, it is more or less the same for Attila. http://www.twcenter.net/forums/showthread.php?656454-Sebidee-s-Complete-Guide-to-Unit-Creation
Saw It In A Pro Game Once 4 Jun, 2017 @ 8:12pm 
Hey Sebidee I've enjoyed your mods for awhile now and figured i'd try my hand at some unit creation for Attila, just something simple to start off and so i began looking at your and Magnar's tutorials and so after poking around PFM for a few days and still havent found a way to add the variant meshes category when creating a .pack (like with db and text) I was hoping I could ask you where they may be?

I'm creating a new file and adding categories from the Data and local.pack but im at a loss as to where to find the varian meshes one. Im also using the PFM 4.1 I think thats the newest one.
Sebidee 15 May, 2017 @ 3:00pm 
Once you export the map put it in the data folder of your warhammer game and then upload it through the workshop. If you need more help with that then use the tutorials in the modding tools and guide discussion on in this group.