STEAM GROUP
Public Community Servers PUBL4D2
STEAM GROUP
Public Community Servers PUBL4D2
58
IN-GAME
347
ONLINE
Founded
12 April, 2024
Language
English
Location
United States 
178 Comments
Zhytec 23 Nov @ 12:14pm 
EU Hosting when? :steamhappy:
Xbye 22 Oct @ 1:26pm 
Hello Lost. In order to make a versus lobby, you just start up a regular lobby. Change the server from Official Dedicated to Steamgroup and then click start. You can then select one of our servers.

If you don't want that, you'll have to use an autoexec with the above text listed in Steam Group Servers or mm_dedicated Method: section. Or just manually paste it every time, and type "block1" into your console.
im lost 22 Oct @ 8:09am 
how do i make a versus lobby
Xbye 24 Sep @ 4:04pm 
While I am a bit reluctant, I've went ahead and unbanned your account.
[J][U][M][P] KEKW 24 Sep @ 3:59pm 
I will be nice from now i promise
Xbye 24 Sep @ 3:59pm 
Hello JUMP KEKW. I looked up your account: STEAM_1:1:117212128

You typed a magic word twice. The second time you tried to bypass the magic word filter by using a `1` instead of an `i`. Not only that, but you also changed your name to something related to said word. I can't exactly provide the evidence through Steam.

I can unban you so long as you keep that trash off the servers.
[J][U][M][P] KEKW 24 Sep @ 3:16pm 
Hello, is there a way to appeal from a ban? Best Regards
Xbye 22 Sep @ 5:38pm 
No website, just servers.
3.141592 22 Sep @ 11:53am 
website?
Xbye 11 Aug @ 8:33am 
Hello again Pickles.

It seems that Suicide Blitz 2 is bugged for versus. Trying to load the map with versus gives me this error in console:

> "Exceeded limit of number of vpk files supported (512)!"

A quick google shows that other people have ran into this issue with Suicide Blitz 2 as well, and many of the comments on the workshop page show that many people are running into issues running the map in versus mode.
Sweetie Pie 10 Aug @ 6:05pm 
but the map does not work for versus that part still is true
Xbye 10 Aug @ 4:01pm 
No problem, haha
Sweetie Pie 10 Aug @ 3:46pm 
ignore the second pickles because he is a liar and a fraud, the map works fine with normal campaign
Sweetie Pie 10 Aug @ 3:41pm 
it appears it is not in the map list and i am in fact an idiot
Sweetie Pie 10 Aug @ 3:36pm 
hey, it appears when i try loading suicide blitz 2 for versus it will put me in the loading screen, the loading screen will then be replaced with a X, then load me in a normal mode parish game. I don't know why this happens but I would greatly appreciate it if you could fix it.
Xbye 1 Aug @ 4:27am 
Stats for July:
21'540 authorizations
4371 connections to reserved servers (#1 - #6)
359 banned connections

9487 connections on vanilla maps
571 votekicks
Xbye 31 Jul @ 8:25am 
Baka 2.5 - 「Scarlet Nightmare」has been removed from the servers due to issues with it's most recent update.
Xbye 24 Jul @ 6:17pm 
Currently in contact with OVH to determine some issues with the machine.
Xbye 20 Jul @ 10:04am 
Hello. I looked up your steamID: STEAM_1:0:668251582

You typed it 9 times. You were a machine.

I'll go ahead and unban you but you need to chill lmao.
[Asuri] 20 Jul @ 9:52am 
Please unban me please, imsorryforbeingatard and saying bad words ):
Xbye 15 Jul @ 7:36pm 
New respawn plugin on the servers, read about it in the announcement:

https://v1.steam.hlxgame.cc/groups/publ4d2/announcements/detail/528726587469725697
Zhytec 8 Jul @ 2:18pm 
Hello.
Xbye 5 Jul @ 6:45pm 
Hello.
Paitahgorean 5 Jul @ 4:19pm 
Hello
Wool_Smith † 29 Jun @ 3:30pm 
I can't even think of a reason for the ban I literally have no idea. I'll take the Compliment though.
Zhytec 29 Jun @ 1:21pm 
Will anything Special occur when the Group gets 1000 Members? :steamhappy:
Xbye 29 Jun @ 8:59am 
Hello Wool_Smith.

Triggering the aimbot anti-cheat is incredibly difficult to do on accident. I'm sorry, but I'm going to have to trust the plugin.
Wool_Smith † 29 Jun @ 1:54am 
Permanent Ban Too! Literally not cheating but whatever xD
Wool_Smith † 29 Jun @ 1:41am 
I got a ban cause it said im aimbotting but im literally not dude >.<
Xbye 27 Jun @ 2:29pm 
Updated the firewall today. Should function similar to before, but I redesigned it to fix some issues with Valve's master server list pings as well as making it easier to maintain and make changes in the future.
Xbye 25 Jun @ 9:10pm 
Hello Sashv. I will think about it. I try to keep things as vanilla as possible without anything being visually different. Adding glowing hittables would be very useful, but I feel like it would remove the vanilla communication between the tank and the special infected.

Small interactions like this, found in the base vanilla game, are the reasons behind why I keep things and whatnot.
sashv 25 Jun @ 9:04pm 
Hello! I love the server and the fact that nb_update_frequency is below 0.1 since there is a tank every map in versus, could glowing tank hittables be possible? I know it's not very vanilla but would be cool.
Xbye 15 Jun @ 9:56am 
Today I will be removing some of the custom campaigns from the server for a bit (order from newest to oldest) to see if I can identify a possible tank issue.
Xbye 11 Jun @ 1:43pm 
The issue was, during moments when too many common infected were spawning to trigger the plugin to then delete common infected, it was also deleting the bile jar target for common infected to target.

Common/uncommon infected are just named "Infected" entities. So I was searching if a string contained "infected". However, when a bilejar spawns, it creates an entity called "info_goal_infected_chase". This means I was accidentally deleting that.

I've fixed this by making sure to compared my string "infected" to make sure it is an exact match now.
Zhytec 11 Jun @ 12:54pm 
Deleting the Bile Jars? The Issue where commons didnt path to the bile jars on some events?
Xbye 8 Jun @ 3:06pm 
Another update:

- Redesigned how my plugin handles the maximum allowed common infected on a map. After 90 common infected, it will start deleting common infected. This is to prevent certain older or poorly made maps from filling up the map with 200 - 300 common infected.
- Fixed the plugin accidentally also deleting bile jars on explosion. Common infected should now always be consistent with vanilla behavior with bile jars.
Xbye 3 Jun @ 10:14am 
Some updates to the server:

- NFTables firewall has been tweaked a bit for more security and to minimize connection issues. Still need to keep looking into this because there seems to be connection problems for less than 1% of users on the servers.
- The chat welcome message will no longer display in versus mode unless it is a custom campaign. Hopefully this minimizes how many people immediately quit the server before giving it a try due to concerns about it being 'modded'.
- Fixed an exploit that allowed users to pretend to appear as console chat. Thanks to SirPlease for a quick fix.
Zhytec 11 Apr @ 10:51am 
I was just wondering, as I met sum weird guy when I played on a Official Server, where he said: "oh I'm losing, watch what happends" and server disconnected everyone, and as the account only had 17.5 I think it was, hours. I knew it was a Alt, that's why I was cirious.
Xbye 9 Apr @ 10:51pm 
I normally don't ban with IP.
Zhytec 9 Apr @ 5:25pm 
Question, if a person get's banned here, and tries to join on a Alt but runs on the same IP, would the alt get banned?
Zhytec 8 Mar @ 10:49pm 
Hopefully it is, as a custom campaign would be annoying to find now. Keep me updated if you find the issue causing it and found the fix for it. :csgoct: :steamthumbsup:
Xbye 8 Mar @ 3:14pm 
@Zhajo, spent a few hours on stream trying to test this. Managed to isolate it to a possible plugin I use for the servers to limit the amount of common infected. Not sure why it would be causing issues. I can not fix it at the time being, but just know that I'm aware of it and at least know how to test if it's happening or not.

Seems to be during events where large amount of common infected are spawning (and possibly being deleted because of the cap? Hopefully it is this plugin that is responsible, and not some weird custom campaign.
Zhytec 7 Mar @ 11:23pm 
Forgot to add up, they didn't do it like if you throw a bile on a spot where there is no nav mesh or commons can't reach. It was a reachable spot with a nav mesh, the bile was just fully ignored. The commons just continued to go to Survivors and Bile was Completely ignored as if it wasn't there.
Zhytec 7 Mar @ 11:19pm 
No it was inbounds, I could take a quick screenshot in a private game of where my friend threw it.
Xbye 7 Mar @ 11:14pm 
@Zhajo
I've never noticed this. I don't really change anything with bile jars. Maybe my common infected deletion plugin is at fault but that would be odd since vanilla maps shouldn't easily trigger on vanilla maps. I'll try and look into it sometime. Where are you throwing the bile jars, out of bounds?
Zhytec 7 Mar @ 11:02pm 
I have found some issues, a Friend told me Bile on some Events don't work, and I just have noticed it on Chapter 4 of Blood Harvest that the Bile does not call zombies to it. It's a weird glitch I have noticed
Xbye 14 Feb @ 11:45am 
@Raican-man
Hello. What is the problem with the map? I don't make the maps, I just host them on the servers. So not sure what I could do server-side to be able to fix that.
Raican-man 14 Feb @ 11:03am 
Please Fix the boat of Glubtastic 4 - chapter 4
Xbye 8 Feb @ 8:44pm 
They should. I see them used every day.
Gibz 8 Feb @ 8:22pm 
do these sever still work