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What I want to do is help the project. Give a few tips there. Tweak an asset there. Do research on this. Do a bit of script for that. Help with testing. And pitch ideas/participate in the creative process. I want to help, is the short version of it.
I gotta apologize for this wonkiness. Life. What can I say.
Random_Doodling [www.flickr.com]
And on a side note, is it just me or does Flickr change the colors on images?
I will update it further too.
Thanks, mate. Appreciate it.
Man great job!
https://dl.dropboxusercontent.com/u/11238180/Raccountant/Raccountant.html
http://motamot.co/thenote/
http://v1.steam.hlxgame.cc/groups/projectcoalesce/discussions/0/864977026152648806/
I typically work via forum or text chat via skype. Just so you know.
Heres 3 prefabs.
First one that is a basic platform that you can change the height on.
Second one you can make an elevator with that you can choose how fast and min,max height.
Third one that is a staircase where you can easily choose how many steps you want it to have.
Meeting of some kind would be good.
Looking forward to what you make, mate. I might get in a pic during the weekend, but right now I'm curious to see what you guys make.
Last thing I wanna do is just dump my stuff in, not allowing others to get their voices heard.
I have some ideas on the other topics, but I'm also not sure if it's my place to muddle with the story and gameplay aspect since others have that as a core duty.
We'll have to cap ourselves somewhere, though. Once areas of expertise are filled and all that.
Not to be exclusionary, of course.
Things begin to clash and vary wildly when you don't have a central base you can build off of. If you have a central good idea everyone agrees with it works out best in the end. Especially with multi person projects, communication is key.
These things develop. Many will tell you that a project was first intended as 'X' and then ended up as 'Y'. Not that establishing a sort of theme or having some idea hurts, but you know. Let's just be aware that this happens.
I expect either way a lot of the artists (like me) and writers will be making "drafts" and "tests" as we go along. Programmers too, will have "white box rooms" to test the agreed upon mechanics.
We have a sort of luxury here, not being tied to any deadlines besides those we give ourselves. So, I just suggest to keep it organic and apply changes when needed. I see no need to set ourselves in stone except for the core game idea (Game genre, that kinda deal)
The story should be made when we got all the mechanics in the game. Trying to make mechanics fit to an already made story can completely ruin the mechanics.
Marketing. I believe this should be waited with until we actually got somewhat a game.
I do think, though, that some direct methods of chatting would also be great. It's OK to be able to grab someone and go "What does this code mean?", "Can I remove this?" and so on.
But so far, forum is a great start. It's organized. Keeps the history. Everyone can see it. And it's very good for people across different time zones. We'll see as it develops, eh?
This works now. And we'll react according to need.