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It is alive, however on hold at the moment.
I do work on it from time to time, difficult though with so many other things in the way.
We soooooooooooooooooooooooo need it:D
Feeling a little bit understaffed in the programming department because of that.
Although, at the moment we'll prioritise combot / robot assembling. So everything from building the parts, training the pilot to assembling it and having it walk off the Assembly pad.
I'm going to follow this closely.
That would be terrific if you do so. In a worst case scenario, you'll learn something.
I have a somewhat basic knowledge of programming, not enough to write my own game but enough to understand what quite a bit of the coding means.
I could also take a look into UE4 myself and see what i can do with it.
Follow some tutorials and that sort of stuff.
So if you want some help just add me as friend and we could talk something out, i'll try to do the best i can to help you.
But on the other side I don't know if i'm even capable of helping with the knowledge I have, I still have A LOT to learn.
Unfortunatley the programmer had a problem with his computer and lost some parts of the game, not everything, and he had a somewhat fresh backup. So progress for him wasn't set back that much.
I've reworked my animating files to make it more simple and easier to get it to UE4.
I wish we had a few more bodies on the team though.
Hoping to make a lote more progress in the coming months, as I have two weeks of work left untill I get a ten week vacation.
I'll try to be more active here.
We're two fairly active members working on it at the moment. Quite a lot to learn and figure out though. Atleast for me when I get a problem or issue figured out, it doesn't take long before there's some new oddity that I notice and need to straighten that out.
There was just an issue with scaling and imports from Blender, even though everything was the right scale, it somehow wasn't, some quantum scaling. I traced the issue back to Blender, and sorted that out, but that in turn meant that I needed to rework all animations I had done, a little. Next step is to check the file I use for animation and see if I need to adjust that one as well.
After that it's back to preparing the armature in UE4 for the modular aspect of the robots. Adding sockets so we can start testing attaching different parts to it, at some point.
Yeah, I have voted on MF to be sold on GoG. Even one of the creators commented there trying to get in touch with Sony who he believed had the rights, but apparently it hasn't gone so well.
If you did not know yet: Metal Fatigue is on the Community Wishlist on GOG.com .
Maybe lets see what happens when we get enough upvotes? http://www.gog.com/wishlist/games/metal_fatigue