STEAM GROUP
Project Conflict ProjCon
STEAM GROUP
Project Conflict ProjCon
0
IN-GAME
7
ONLINE
Founded
18 February, 2016
Language
English
21 Comments
Onat 22 Mar, 2018 @ 12:57pm 
Is it still alive..?
Naqser 30 May, 2017 @ 8:34pm 
@MadSilence
It is alive, however on hold at the moment.
I do work on it from time to time, difficult though with so many other things in the way.
MadSilence 30 May, 2017 @ 12:31am 
IS this project still alive?????=)
We soooooooooooooooooooooooo need it:D
Naqser 27 Aug, 2016 @ 2:41am 
Difficult to say, real life takes priority, unfortunately, but understandable and as it should be.
Feeling a little bit understaffed in the programming department because of that.

Although, at the moment we'll prioritise combot / robot assembling. So everything from building the parts, training the pilot to assembling it and having it walk off the Assembly pad.
radsefir 8 Aug, 2016 @ 1:43pm 
When its ready? Just tell me when??
Rucka_Inc. 1 Jul, 2016 @ 11:15am 
Metal Fatigue was one of my favorite games of all time. Unfortunately, I lost disk 1 and all mirrors don't work with my computer.
I'm going to follow this closely. :eyebig:__:eyebig:
Naqser 27 Jun, 2016 @ 10:55pm 
WiP updated
Naqser 21 Jun, 2016 @ 2:34pm 
ROTBOW: Yes, there are three planned factions, the Bio heads belong to one of those Factions. Playable.
ROTBOW 21 Jun, 2016 @ 12:23pm 
are the bio heads you had in the consept art going to be a playable faction?
Naqser 17 Jun, 2016 @ 12:22pm 
Yes Reaper, I'll gladly do it, look for the WiP discussion.
Naqser 16 May, 2016 @ 8:45pm 
Slow but steady.

That would be terrific if you do so. In a worst case scenario, you'll learn something.
Golars1 16 May, 2016 @ 2:52am 
Ah it's good to hear there's still some progress :)

I have a somewhat basic knowledge of programming, not enough to write my own game but enough to understand what quite a bit of the coding means.

I could also take a look into UE4 myself and see what i can do with it.
Follow some tutorials and that sort of stuff.

So if you want some help just add me as friend and we could talk something out, i'll try to do the best i can to help you.

But on the other side I don't know if i'm even capable of helping with the knowledge I have, I still have A LOT to learn.
Naqser 15 May, 2016 @ 7:55pm 
Ah yes.

Unfortunatley the programmer had a problem with his computer and lost some parts of the game, not everything, and he had a somewhat fresh backup. So progress for him wasn't set back that much.

I've reworked my animating files to make it more simple and easier to get it to UE4.

I wish we had a few more bodies on the team though.

Hoping to make a lote more progress in the coming months, as I have two weeks of work left untill I get a ten week vacation.

I'll try to be more active here.
Golars1 8 May, 2016 @ 8:40am 
Sooo... any news? :)
Naqser 23 Mar, 2016 @ 11:02pm 
No website at the moment but we'll most likely make one, as long as there's enough interest in the project.

We're two fairly active members working on it at the moment. Quite a lot to learn and figure out though. Atleast for me when I get a problem or issue figured out, it doesn't take long before there's some new oddity that I notice and need to straighten that out.

There was just an issue with scaling and imports from Blender, even though everything was the right scale, it somehow wasn't, some quantum scaling. I traced the issue back to Blender, and sorted that out, but that in turn meant that I needed to rework all animations I had done, a little. Next step is to check the file I use for animation and see if I need to adjust that one as well.

After that it's back to preparing the armature in UE4 for the modular aspect of the robots. Adding sockets so we can start testing attaching different parts to it, at some point.
FloFlosBizarreAdventure 21 Mar, 2016 @ 3:35pm 
Do you make this alone?
WhyYesImEvil 14 Mar, 2016 @ 7:44am 
Is there a website for this project?
Rusty Trombone 7 Mar, 2016 @ 1:53am 
I always wondered about who's got the rights. Was thinking about to get in touch with these people but i dont know nothing about rights and ♥♥♥♥. And when one of the creator cant do nothing about it, then what are we supposed to do about it? Still hoping for it to get released somewhere but i dont really believe in it.
Naqser 25 Feb, 2016 @ 7:50pm 
It'll indeed be interesting what we get done. Hopefully something worth playing.
Yeah, I have voted on MF to be sold on GoG. Even one of the creators commented there trying to get in touch with Sony who he believed had the rights, but apparently it hasn't gone so well.
Rusty Trombone 24 Feb, 2016 @ 12:47pm 
looking forward to see what you can do about a "spiritual successor".
If you did not know yet: Metal Fatigue is on the Community Wishlist on GOG.com .
Maybe lets see what happens when we get enough upvotes? http://www.gog.com/wishlist/games/metal_fatigue
Shakeable Drip 18 Feb, 2016 @ 9:13pm 
I have thought so often about a successor for MF!