STEAM GROUP
Pikachu's Canadian Server of Romance and Drama pikar&d
STEAM GROUP
Pikachu's Canadian Server of Romance and Drama pikar&d
0
IN-GAME
11
ONLINE
Founded
20 September, 2014
Language
English
Location
Canada 
16 Comments
17 Jan, 2025 @ 6:53pm 
and no worries about the bot manager, just that the one on alliedmods has trouble with bot names with numbers at the start and some other symbols. just need to mess about with my list of names to stop weird stuff happening.
17 Jan, 2025 @ 6:48pm 
oh sweet. thanks for that!
16 Jan, 2025 @ 11:51pm 
@Murg Hi - the bot control code is now available here as last used in 2018; any necessary updates and fixes are up to you to deal with: https://git.csrd.science/nosoop/SM-TFAFKBot or https://csrd.science/misc/tf_afkbot.zip

The bot manager itself is still internal, though I can tell you that it overrides CTFBotManager::MaintainBotQuota() and calls NextBotCreatePlayerBot<CTFBot>() directly. I think the only benefit to it (aside from avoiding brittle command issuing) is that it gives you the actual client index.
13 Jan, 2025 @ 12:56pm 
yo, couple o questions: i noticed on youtube you cooked up a plugin that would place a default bot in control of the player - i was wondering if that's publicly available anywhere? that and the updated version of the bot manager. just for a private server with me and a few friends. cheers
29 Dec, 2018 @ 7:11pm 
@Tea f2: Navigation mesh updated; manually installed blockers seem to work just fine. Also redid the first point BLU right shack and upper routes from first point to second / third so they're properly traversible as a one-way (BLU won't attempt to backtrack through them when looking for health / ammo).
22 Dec, 2018 @ 10:56pm 
@Tea f2: Thanks for the report! I actually do recall seeing that; left it on low-prio because of other things that needed work and subsequently forgot. I'll need to refresh my memory on why manually applying blockers didn't work.

I did some research on how navigation areas get blocked while working on Arena support (and am able to refer to another person's work reverse-engineering the navigation mesh logic), so I should have a slightly clearer idea of what may be happening once I look over the map again.
21 Dec, 2018 @ 3:09am 
The locking spawn doors for red team on pl_swiftwater cause bots to stubbornly move against those doors, which leads to an easy win for the blue team.
16 Apr, 2017 @ 8:09pm 
I've previously decided against it because it's not that good a map for actual gameplay (it's drawn out, the environment is distracting), but eh, why not.

Added a navigation mesh; changes should be effective within the next hour or two.
16 Apr, 2017 @ 7:05pm 
I applaud your decision to make the CPU players robots. It's very aesthetic.

Think you could make koth_wubwubwub bot supported? It'd be nice to play it more.
18 Dec, 2016 @ 9:41pm 
Appreciated! :praiseham:
17 Dec, 2016 @ 9:14pm 
nice server
10 Feb, 2016 @ 9:12pm 
thanks, i pooped it myself
10 Feb, 2016 @ 8:54pm 
Thanks! It's not much, but I'm happy knowing there's a few people that enjoy it enough.
10 Feb, 2016 @ 3:42pm 
noice server
11 Mar, 2015 @ 3:39am 
what a nerd
10 Mar, 2015 @ 9:05pm 
i get the jokes

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i get em