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    <title>Prop Hunt Regulars RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/phregulars]]></link>
    <description><![CDATA[Events and Announcements for Prop Hunt Regulars]]></description>
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    <item>
      <title>Public Group</title>
      <description>I've just made the group public now folks so feel free to point people this way so we can keep a community of prophunt regulars old and new!</description>
      <link><![CDATA[https://steamcommunity.com/groups/phregulars/announcements/detail/85928940007133871]]></link>
      <pubDate>Thu, 26 Nov 2015 16:35:59 +0000</pubDate>
      <author>Marshall.</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/phregulars/announcements/detail/85928940007133871</guid>
    </item>
    <item>
      <title>Map Update April '15</title>
      <description>New/Recently Updated Maps&lt;br&gt;&lt;br&gt;- &lt;b&gt;Clocktown&lt;/b&gt; added/updated [Samba]&lt;br&gt;- &lt;b&gt;Kokiri&lt;/b&gt; added/updated [Samba]&lt;br&gt;- &lt;b&gt;Blockfort&lt;/b&gt; added [Marshii]&lt;br&gt;- &lt;b&gt;Suijin&lt;/b&gt; added [Aidorable, Whitelightning et al.]</description>
      <link><![CDATA[https://steamcommunity.com/groups/phregulars/announcements/detail/136574771189626142]]></link>
      <pubDate>Wed, 22 Apr 2015 16:51:58 +0000</pubDate>
      <author>Marshall.</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/phregulars/announcements/detail/136574771189626142</guid>
    </item>
    <item>
      <title>New and Updated Maps</title>
      <description>Recent maps and updates as follows;&lt;br&gt;&lt;br&gt;007Facility has had a few additions including a couple of 'high spots'&lt;br&gt;&lt;br&gt;ph_courtyard now has a brother; Petit_Courtyard_v1a which is a MUCH SMALLER version of the original while not replacing the aformentioned due to different playstyles.&lt;br&gt;&lt;br&gt;Roar(Glace) has made Bigbutt_Alpha [I have not played on the updated version, only the initial version which appeared to be larger than the surface area of the planet :p</description>
      <link><![CDATA[https://steamcommunity.com/groups/phregulars/announcements/detail/145572735141774014]]></link>
      <pubDate>Sat, 10 Jan 2015 12:18:38 +0000</pubDate>
      <author>Marshall.</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/phregulars/announcements/detail/145572735141774014</guid>
    </item>
    <item>
      <title>ph_Nightclub ready for testing! Courtyard SHRINK planned!</title>
      <description>It's currently v0-5 please post your feedback after playing on it - I will then update it to v1 with changes made.&lt;br&gt;&lt;br&gt;In other news - I have figured out a way to shrink courtyard down BIG TIME. However I will upload it as a separate map which will not overwrite the original courtyard so as to conserve the map/playstyle for those who like/appreciate/enjoy it.</description>
      <link><![CDATA[https://steamcommunity.com/groups/phregulars/announcements/detail/1388547017326799372]]></link>
      <pubDate>Thu, 12 Jun 2014 19:26:17 +0000</pubDate>
      <author>Marshall.</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/phregulars/announcements/detail/1388547017326799372</guid>
    </item>
    <item>
      <title>New PH map ready for testing 'Ph_007facility'</title>
      <description>Well folks, I believe my next map, ph_007facility is ready for some testers. With any luck this testing can occur this evening (GMT) so either late morning or early afternoon for those in the US.&lt;br&gt;Features:&lt;br&gt;- 3 Music Buttons for different moods&lt;br&gt;- Mid-Height ceilings for snaking rocket jumpers&lt;br&gt;- Demo-Charge compatibility&lt;br&gt;- NO SECRET ROOMS, but there may nor may not be 'secrets'&lt;br&gt;- Design based on Goldeneye N64's Facility Multiplayer Level&lt;br&gt;- Best way to describe the map is a cross between the following; Manor_event, Headquarters, Redstone.&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/phregulars/announcements/detail/1406548721045842309]]></link>
      <pubDate>Sun, 26 Jan 2014 12:03:47 +0000</pubDate>
      <author>Marshall.</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/phregulars/announcements/detail/1406548721045842309</guid>
    </item>
    <item>
      <title>ph_007facility is getting there</title>
      <description>Just a quickie folks, my next map 007facility is coming along now, only need to add props and lighting. I've put up a few screen shots of some of the parts of it for you to get an idea of the type of map it is.&lt;br&gt;&lt;br&gt;All the best,&lt;br&gt;&lt;br&gt;Marshii</description>
      <link><![CDATA[https://steamcommunity.com/groups/phregulars/announcements/detail/1495493489763780371]]></link>
      <pubDate>Fri, 10 Jan 2014 12:46:09 +0000</pubDate>
      <author>Marshall.</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/phregulars/announcements/detail/1495493489763780371</guid>
    </item>
    <item>
      <title>New PH Map - Volunteers for testing!</title>
      <description>Hio folks,&lt;br&gt;I'm almost back from a horribly long 'holiday' if you can call it that...anways...&lt;br&gt;&lt;br&gt;When I get back on the 27th of this month I will be working my socks off to try and get this new prop hunt map finished in the week that'll follow my return. I'm at the stage where I am just adding the final props and the odd touch-ups here and there so I will be asking for any willing testers for this new map.&lt;br&gt;&lt;br&gt;If you're interested please let me know so I can maybe arrange something with Voidy.&lt;br&gt;Just a few things about the map;&lt;br&gt;- Size is roughly similar to Grassland / Kakariko.&lt;br&gt;- Soldiers / Demos and Pyros will probably be your best classes for hunting (balanced advantages).&lt;br&gt;- Large open area in the middle of the map for CP, explosive jumping and running.&lt;br&gt; - Indoor areas.&lt;br&gt; - Prop clutter no-where near as dense as Redstone, Warehouse or Headquarters (more like Clifface / Hilltop / Northural / Otherside. Though in places clutter 'style' may be similar in that there may be larger bunches of similar props in places though much more spaced out if that is the case. (redstone clutter style would be - lots of props, everywhere with bunches of the same prop in the same place....though I'm sure you know that already :P ).&lt;br&gt; - Rooftops.&lt;br&gt; - Therefore good running opportunities (once PH gravity is taken into account, even without it I've managed to get some pretty nifty running going as a scout while testing.&lt;br&gt; - Music Button (hopefully adding more than one if I can get Hammer to behave).&lt;br&gt; - Secret Room(s?) .... wait and see :P&lt;br&gt; - Possible support for hiding as outrageous props (Donator props).&lt;br&gt; - Possibility for opening up even more areas for the map if balance is necessary.&lt;br&gt;&lt;br&gt;Other than that there are a couple of screenies I have posted in my collection showing some parts of the map (updated since taken).&lt;br&gt;&lt;br&gt;So yeah, I look forward to hearing your thoughts.&lt;br&gt;See you soon!&lt;br&gt;&lt;br&gt;~~~Marshii</description>
      <link><![CDATA[https://steamcommunity.com/groups/phregulars/announcements/detail/1730794052823699925]]></link>
      <pubDate>Mon, 26 Aug 2013 23:38:12 +0000</pubDate>
      <author>Marshall.</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/phregulars/announcements/detail/1730794052823699925</guid>
    </item>
    <item>
      <title>Summer Raffles</title>
      <description>Hello Folks,&lt;br&gt;&lt;br&gt;I wondered whether anyone would be either interested in taking part in small scale raffle's this summer and/or assisting me in making them happen should enough people be willing to take part. I'm not sure as of yet whether there will be entry fees, though I highly doubt it at this stage.&lt;br&gt;&lt;br&gt;So, what are your thoughts?&lt;br&gt;&lt;br&gt;Many thanks,&lt;br&gt;&lt;br&gt;Marshii</description>
      <link><![CDATA[https://steamcommunity.com/groups/phregulars/announcements/detail/1713896490988600249]]></link>
      <pubDate>Fri, 17 May 2013 14:31:44 +0000</pubDate>
      <author>Marshall.</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/phregulars/announcements/detail/1713896490988600249</guid>
    </item>
    <item>
      <title>100+ members!!! Congrats and Thanks</title>
      <description>Wow, we now have over 100 regulars (over time). Not sure about anyone else but I view this as an achievement. It shows that we are great as a community and that the server is very welcoming for new players and regulars.&lt;br&gt;Congratulations on making such a great community and thanks for making this work!&lt;br&gt;&lt;br&gt;---Marshii</description>
      <link><![CDATA[https://steamcommunity.com/groups/phregulars/announcements/detail/1713891416842352664]]></link>
      <pubDate>Fri, 22 Mar 2013 12:54:29 +0000</pubDate>
      <author>Marshall.</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/phregulars/announcements/detail/1713891416842352664</guid>
    </item>
    <item>
      <title>Communty Problems</title>
      <description>I am well aware of the controversy over the Saxton Hell server and its communtity. From now on, please post everything about that in the thread I have made for it. It is not welcoming for new members to see complaints and arguments as soon as they join. All future comments on the home page about this topic will be deleted.</description>
      <link><![CDATA[https://steamcommunity.com/groups/phregulars/announcements/detail/1622690446995307381]]></link>
      <pubDate>Thu, 14 Feb 2013 02:09:51 +0000</pubDate>
      <author>WhiteLightning</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/phregulars/announcements/detail/1622690446995307381</guid>
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