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タモリといいます。
ARMA3のEXILEメンバーを募集しています。
連携とりながらてきと戦いませんか?
興味ある方はこのデイスコードアカウントまで連絡ください。
After reading you, I understand things better now :p
exploding zombies are only a 2%chance which they explode, I'm wanting players to stop running towards to loot right after they die to observe situations first. there is a 5sec timer until explodes happen as well.
as for earthquake, i want to keep it in to force players out of buildings, especially when during battles. having a reason to be forced out of a cozy place which can't be controled gives stress to players and requires them to think fast.
Here are my suggestions regarding the server (that you can freely ignore if you will :p ) :
-Remove the explosion chance after a zombie is killed (game is hard enough...)
-Remove the earthquake thing (same reason as above)
-Maybe reduce the precision of AI (AI is already kind of cheating with the spotting, etc, but the game&engine is to blame here)
-How about adding 2 or 3 big roaming zombies hordes on the server ? Could add something new to the server and also it could create cool situations if some AI (missions or not) are in the paths of those hordes.
Regardless, I have plenty of fun playing here. Game is hard, real hard, but hey, that's why we play on it :p
Cheers everyone.
Greetings from France.