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    <title>MineCraft: Beta RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/mcbeta]]></link>
    <description><![CDATA[Events and Announcements for MineCraft: Beta]]></description>
    <language>en-us</language>
    <generator>Steam Community RSS</generator>
    <item>
      <title>Minecraft installing a mod on a mac? I need help.</title>
      <description>Never did this before.</description>
      <link><![CDATA[https://steamcommunity.com/groups/mcbeta/announcements/detail/216378577181676098]]></link>
      <pubDate>Sun, 27 Mar 2011 16:08:00 +0000</pubDate>
      <author>76561197986583956</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/mcbeta/announcements/detail/216378577181676098</guid>
    </item>
    <item>
      <title>Planned Mobs: Fish, Dragons,</title>
      <description>From &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.minecraftwiki.net%2Fwiki%2FFish%3B&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.minecraftwiki.net/wiki/Fish;&lt;/a&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.minecraftwiki.net%2Fwiki%2FDragons%3B&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.minecraftwiki.net/wiki/Dragons;&lt;/a&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.minecraftwiki.net%2Fwiki%2FWhales%3B&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.minecraftwiki.net/wiki/Whales;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Fish are a planned passive mob. In the Halloween update, Notch said he would add fish. However, he had limited time, and was thus only able to add them as an item. There is coding for fish in the game, but no model currently exists. &lt;br&gt;&lt;br&gt;Dragons are a planned mob. Notch hinted during the Spider Jockey skeleton update that he will add Dragons to the game. Dragons may also be able to fly or breathe fire. Notch confirmed in his Twitter that he will definitely add a form of flying transportation. There is a chance that Dragons may be able to be ridden in a similar manner to pigs, which would indicate that Dragons are passive or may need to be tamed before being ridden.&lt;br&gt;&lt;br&gt;Whales have recently been confirmed as a sea mob, although their purpose hasn't been specified, they could be a source of oil for lamps or possibly even a new source of energy. However, the squid has been the update for Beta 1.2, as the first try of whales was right before Beta 1.2, Beta 1.1_02.&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/mcbeta/announcements/detail/217503848881557835]]></link>
      <pubDate>Fri, 18 Mar 2011 19:38:18 +0000</pubDate>
      <author>76561197986583956</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/mcbeta/announcements/detail/217503848881557835</guid>
    </item>
    <item>
      <title>Dogs will be in Beta 1.4 aswell</title>
      <description>From; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.minecraftwiki.net%2Fwiki%2FDogs&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.minecraftwiki.net/wiki/Dogs&lt;/a&gt;&lt;br&gt;&lt;br&gt;Dogs are a passive mob coming in Beta 1.4., and will be used for hunting and as pets.[1] Dogs can be tamed by right clicking them with bone, which will make them perform &amp;quot;Sit&amp;quot; animation. To give dogs order to attack, left click any mob, causing your dog to attack it.&lt;br&gt;&lt;br&gt;It was also mentioned at the bottom of one of Notch's posts on his blog, that he had an official working model of the dogs/wolves, and had a video on YouTube about it.&lt;br&gt;&lt;br&gt;From Notch's twitter (related to wolves);&lt;br&gt;@Wulven Yeah, wolves that howl at the full moon at midnight, and can be tamed for pet dogs... That would be great, and I will add it!&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/mcbeta/announcements/detail/217503848880358786]]></link>
      <pubDate>Fri, 18 Mar 2011 19:27:52 +0000</pubDate>
      <author>76561197986583956</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/mcbeta/announcements/detail/217503848880358786</guid>
    </item>
    <item>
      <title>Wolves (Wolvies) will be in Beta 1.4</title>
      <description>From Notch's tumblr;&lt;br&gt;&lt;br&gt;The state of Minecraft&lt;br&gt;&lt;br&gt;There are manly men with powertools in our office, punching floors and walls in an attempt to make things look better. As a result, we haven’t been able to work from the office this week, and worked from home. Jens spent most of the week working on a new mob; the wolf! You can tame it and order it to follow you around, and it’ll work as a pet. They’re fairly rare, but they won’t despawn once you’ve tamed them.&lt;br&gt;&lt;br&gt;I worked on the achievement and stats system. One design issue was dealing with offline mode and synching the achievements once you get a connection again, but that’s been solved. We’ve got a couple of people in the office who don’t like achievements in games at all, so the goal is to design something that they’re fine with.&lt;br&gt;&lt;br&gt;Achievements will NOT be chores like “cut down 10000 trees”, but rather challenges like “ride a pig off a cliff”. Stats, however, will be used to keep track of how many trees you have cut down. The long term plan is to show achievements and stats from the profile page on &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fminecraft.net&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;minecraft.net&lt;/a&gt; as well, in case you want to brag.&lt;br&gt;&lt;br&gt;Just keep in mind that because you can design your own levels and run your own servers, people will be able to cheat with achievements and stats! ;)&lt;br&gt;&lt;br&gt;Oh, and here’s a vid of the wolves: &lt;a class=&quot;bb_link&quot; href=&quot;http://www.youtube.com/watch?v=c9Lp9p5yjuo&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;http://www.youtube.com/watch?v=c9Lp9p5yjuo&lt;/a&gt;&lt;br&gt;&lt;br&gt;Rock, Paper, Shotgun; PC Gamer spotted that Minecraft programmer Jens “Jeb” Bergensten has uploaded a video of the wolf pets for beta v1.4 of Minecraft, and you can see it below. They sit and watch you, hunt cows, and even shake off water. That’s pretty cute.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/mcbeta/announcements/detail/217503848879323766]]></link>
      <pubDate>Fri, 18 Mar 2011 19:19:07 +0000</pubDate>
      <author>76561197986583956</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/mcbeta/announcements/detail/217503848879323766</guid>
    </item>
    <item>
      <title>February 22nd - Beta 1.3</title>
      <description>Minecraft Beta 1.3&lt;br&gt;&lt;br&gt;* Implemented a new lighting engine with the help of MrMessiahs (can be turned off)&lt;br&gt;* Changed the options around, added a new “Graphics options” button&lt;br&gt;* Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning&lt;br&gt;* Added three new half-size blocks&lt;br&gt;* Added Delay/Repeater redstone dust blocks&lt;br&gt;* Added whitelisting to the server. To use, enter “whitelist &amp;amp;lt;cmd&amp;amp;gt;” where cmd is “on”, “off”, “add &amp;amp;lt;player&amp;amp;gt;”, “remove &amp;amp;lt;player&amp;amp;gt;”, “list” or “reload”&lt;br&gt;* New save file format, old maps need to be converted (that might take a while..)&lt;br&gt;* It’s now possible to have more than five save slots, and to rename saves&lt;br&gt;* Scrollbars in both the texture pack list, and in the map selection screen&lt;br&gt;* Replaced the Mojang splash image to reflect the new logo colors&lt;br&gt;* .. and a bunch of bug fixes and tweaks!</description>
      <link><![CDATA[https://steamcommunity.com/groups/mcbeta/announcements/detail/216377343115847715]]></link>
      <pubDate>Fri, 11 Mar 2011 02:25:50 +0000</pubDate>
      <author>76561197986583956</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/mcbeta/announcements/detail/216377343115847715</guid>
    </item>
    <item>
      <title>Invite your friends!</title>
      <description>DO IT DOC, DO IT!</description>
      <link><![CDATA[https://steamcommunity.com/groups/mcbeta/announcements/detail/217499417547892295]]></link>
      <pubDate>Mon, 31 Jan 2011 03:20:17 +0000</pubDate>
      <author>76561197986583956</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/mcbeta/announcements/detail/217499417547892295</guid>
    </item>
    <item>
      <title>January 21st - Beta 1.2_02</title>
      <description>Minecraft Beta 1.2_02&lt;br&gt;&lt;br&gt;This update is a tiny one just to make the client download skins directly from Amazon S3 instead of from &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fminecraft.net&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;minecraft.net&lt;/a&gt;.&lt;br&gt;&lt;br&gt;Much of this week was lost migrating the server to the cloud, something that Tobias did an amazing job working on. Most of the site has been moved now, and seems to be running much faster than before. We’ve got five servers behind a load balancer, and a dedicated server for payment processing, and another for ingame authentication and login, although that won’t be in use until we update the game launcher.&lt;br&gt;&lt;br&gt;Speaking of the Launcher, I spent the start of the week working on it, and here’s what it currently looks like: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_lfdmbnIhPG1qzb7ox.png&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://media.tumblr.com/tumblr_lfdmbnIhPG1qzb7ox.png&lt;/a&gt;&lt;br&gt;&lt;br&gt;That news area is loaded from the interwebs and will contain release notes so you know what’s changed. When you start the game, the launcher will ask you if you want to download the new update or not. Eventually there will also be an option in the launcher to choose where to load/save maps from.&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/mcbeta/announcements/detail/217499417383351652]]></link>
      <pubDate>Sat, 29 Jan 2011 17:05:07 +0000</pubDate>
      <author>76561197986583956</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/mcbeta/announcements/detail/217499417383351652</guid>
    </item>
    <item>
      <title>Minecraft hopefully done migrating hosts?</title>
      <description>IN OTHER NEWS.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fnotch.tumblr.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;notch.tumblr.com&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/mcbeta/announcements/detail/216372889413716610]]></link>
      <pubDate>Wed, 19 Jan 2011 22:56:39 +0000</pubDate>
      <author>76561197986583956</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/mcbeta/announcements/detail/216372889413716610</guid>
    </item>
    <item>
      <title>January 14th - Update - Beta 1.2_01</title>
      <description>Minecraft Beta 1.2_01 (less bugs, more framerates)&lt;br&gt;&lt;br&gt;This update affects both the client and the server, but the server update isn’t mandatory. I highly suggest updating, though.&lt;br&gt;&lt;br&gt;* Fixed various blocks acting really weird when placed (rails, torches, and more)&lt;br&gt;* Optimized performance&lt;br&gt;* Added a new painting that we forgot to include yesterday&lt;br&gt;* Reduced spawn rates a bit&lt;br&gt;* Fixed a whole pile of lighting bugs&lt;br&gt;* No more ghosts at night&lt;br&gt;* Added a temporary fix to get rid of chunk visibility errors&lt;br&gt;&lt;br&gt;The last one is interesting.. The problem with chunk visibility errors was that for some reason the “dirty” flag on chunks and the list of “dirty chunks” got out of synch. There wasn’t time to try to do a proper fix today, so I just made the client check a couple of dirty chunks per frame to make sure they’re in the list.&lt;br&gt;&lt;br&gt;So until we fix it proper, you might get invisible chunks, but they will fix themselves after a second or two, usually way before you even get close to them.</description>
      <link><![CDATA[https://steamcommunity.com/groups/mcbeta/announcements/detail/216372336973315550]]></link>
      <pubDate>Sat, 15 Jan 2011 23:06:53 +0000</pubDate>
      <author>76561197986583956</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/mcbeta/announcements/detail/216372336973315550</guid>
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