STEAM GROUP
Liquid Design LiquidMods
STEAM GROUP
Liquid Design LiquidMods
1
IN-GAME
8
ONLINE
Founded
12 May, 2015
Language
English
Location
United States 
14 Comments
LiquidArrow 27 Feb, 2019 @ 6:38pm 
LiquidArrow 8 Jul, 2018 @ 3:00pm 
Working on the kismet logic for how the doors will deal with the entering and exiting of the elevator. I will have it close behind and lock when exiting the elevator, and do the same in reverse when entering the elevator.

The main elevator doors will only close when No Players/Zeds are in the elevator. That is until the gas comes down then they will shut and the player will die.

https://gfycat.com/BlissfulShorttermHoneybadger
󠀡󠀡 8 Jun, 2018 @ 9:29am 
I wish tripwire would hire you to make a nice map
LiquidArrow 27 Nov, 2016 @ 11:35am 
I am now working on a rehaul of transient. The layout is going to be changed quite a bit so people can get to parts of the map with a good amount of shortcuts
LiquidArrow 15 Oct, 2016 @ 4:41pm 
Server ip: 68.232.181.62

I have a dedicated server that has all my maps from the steam workshop on it. This server will host future test sessions so keep it in your favorites.
Freezy 30 Sep, 2016 @ 10:16pm 
you should add fog and more light
LiquidArrow 27 Jun, 2016 @ 10:55pm 
Here are some top down views of the very basic layout at the moment.

http://i.imgur.com/88VVtKZ.jpg
http://i.imgur.com/H8aVxX8.jpg
Pern 27 Apr, 2016 @ 12:20am 
hosting zed harvest on 72.221.29.166:7780 and 72.221.29.166:7779 with husk mod
LiquidArrow 19 Jan, 2016 @ 5:26pm 
WIP, train is done in matinee! http://i.imgur.com/F24pnyg.png :beatmeat:
LiquidArrow 13 Jan, 2016 @ 1:23pm 
I need some ideas for landmarks that won't hinder the player in zed harvest! Here are some images of the mpa currently http://imgur.com/gallery/Amo1H/comment/560464413/1?lr=0
LiquidArrow 19 Dec, 2015 @ 7:12pm 
HotelZed will be getting reworked based off of some feedback I have received.

It should be ready within a week or so.

Changelist of what is to come:
- Stairs across from the inaccessible shop/store will be removed and replaced with an elevator segment. The stairs will be changed to utility stairs that will lead vertically to the roof and 2nd floor.
- Room layouts will be reworked and made to be more realistic within the setting of the map.
- The 2nd floor hallway will have some segments blocked off in the general hall to force players to run through the rooms.
- Closing off the alleyways past the cop cars outside.
- Indoor skylight so areas will never become pitch black
- Attempting to add sprinklers that will activate when fire hits them
- Overall more detail will be added to the level

If you have any feedback to give and suggest while this map is being reworked please post in the discussion! :MrFoster:
LiquidArrow 14 Dec, 2015 @ 5:38pm 
Just got done with a new build for the map Transient that is ready for a test run. Click Here to download [dl.dropboxusercontent.com]

Post your feedback and findings in the discussion :happymeat:
Erik the Red 14 Dec, 2015 @ 12:28pm 
Hello I just joined this group I was def interested in testing some maps for you!
[}{] BIG B3@RDY 6 Jul, 2015 @ 2:10pm 
heya Liquid,i had V4 running good,but V6 just wont load to either of my servers,i even deleted and re downloaded to both and re direct,ne help is appreciated