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      <title>Glue Engine - Beta 1.6 has been Released!</title>
      <description>Today Glue Engine suffered a major new update that had a big impact on performances and visual elements&lt;br&gt;&lt;br&gt;Changelog: &lt;br&gt;&lt;br&gt;Model navigator now has the camera range bug fixed &lt;br&gt;Retexture ground button has been renamed to Change Texture &lt;br&gt;Re - Texture Object button has been renamed to Change Texture &lt;br&gt;Changed the resolution button to additional and implemented resolution there &lt;br&gt;Added virtual exit button to easily exit the functions before entering another one &lt;br&gt;Model Navigator finish button now detects if the model exists &lt;br&gt;Character Importer has a new and easy design &lt;br&gt;Character Importer has new mechanics and bug fixes &lt;br&gt;Editor now has tooltips &lt;br&gt;If first run of the engine, resolution will automatically appear to prevent engine startup error &lt;br&gt;Texture Navigator now supports importing textures straight into the engine &lt;br&gt;Added normal generator &lt;br&gt;Splash screen has been modified &lt;br&gt;Fortified the texturing system &lt;br&gt;Model Navigator now has images of the models before representing them in 3D &lt;br&gt;New Models added &lt;br&gt;Texture Navigator has a new design &lt;br&gt;Model Navigator now has the ability to import models directly into the navigator &lt;br&gt;Model Navigator has a new design &lt;br&gt;Visual Glue Graph has been added also on the Tools Section &lt;br&gt;Added 3DSound support &lt;br&gt;Engine full re optimization process &lt;br&gt;Object Alpha Channel has been removed &lt;br&gt;Axis has been removed and replaced with drag and drop movement of the objects for easier object manipulation &lt;br&gt;Manual Scale now reads the current scale of the object for better understanding and accuracy on how to re scale the object &lt;br&gt;Movement sound from running mode has been fixed - the sound pitch has been fixed &lt;br&gt;Textures now applies automatically on the imported object after importing &lt;br&gt;Optimized load map export on the scene quality &lt;br&gt;Added a number of new hotkeys to KEYS section in the editor also they have been numbered for better reading &lt;br&gt;Scaling now is handled by X, Y, Z, left mouse click and drag &lt;br&gt;Uniform scaling added by pressing U key and left mouse click &lt;br&gt;Weapon Controls section has been modified &lt;br&gt;&lt;br&gt;Download it from here: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.gluengine.com%2Fdownload%2Fbeta&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.gluengine.com/download/beta&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/gluengine/announcements/detail/134324874094533637]]></link>
      <pubDate>Fri, 15 May 2015 22:36:40 +0000</pubDate>
      <author>MadSkin Studios</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/gluengine/announcements/detail/134324874094533637</guid>
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      <title>Glue Engine - BETA 1.5.1 released</title>
      <description>Hello guys,&lt;br&gt;&lt;br&gt;Today we had launched our major BETA release that slowly changed the engine to be much more stable, much more easy to use and bugless experience.&lt;br&gt;&lt;br&gt;&lt;b&gt;Changelog:&lt;/b&gt;&lt;br&gt;&lt;br&gt;W,A,S,D while running bug fixed&lt;br&gt;The Windows Hotkey CTRL + C and CTRL + V added to copy and paste objects in the scene&lt;br&gt;Object already exist bug after reloading a map fixed&lt;br&gt;Critical bugs fixed&lt;br&gt;Character importer has been recreated from the ground up - able to import multiple characters&lt;br&gt;Added ability to add multiple waypoints to multiple characters&lt;br&gt;Changed the loading screen&lt;br&gt;Faster loading screen&lt;br&gt;Editor color scheme design changed&lt;br&gt;Shaders now applies automatically per object after reloading the map&lt;br&gt;New shader and rendering pipeline&lt;br&gt;Modified the optimization process to maintain 60 FPS in gameplay and much more in editor to enhance developer experience&lt;br&gt;Added Texture Navigator for better selecting textures&lt;br&gt;New models added&lt;br&gt;In texture navigator you can select one texture and automatically applies the normal map - no more browsing&lt;br&gt;New model importer with carrousel preview of the objects, no more browsing&lt;br&gt;Bug fixes&lt;br&gt;Engine optimization&lt;br&gt;&lt;br&gt;Have fun creating maps!&lt;br&gt;&lt;br&gt;Download BETA: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.gluengine.com%2Fdownload%2Fbeta&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.gluengine.com/download/beta&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/gluengine/announcements/detail/134324112477179522]]></link>
      <pubDate>Mon, 04 May 2015 17:01:55 +0000</pubDate>
      <author>MadSkin Studios</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/gluengine/announcements/detail/134324112477179522</guid>
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