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now, non scientificly accurate things? Those typically aren't fun...
http://postimg.org/image/araohm2p9/
KE - Gunnr - Gnr690ip: https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=595660265
KE - Gunnr - Gnr630i: http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=595660446
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=592781892
As the name suggests, it’s main function is to print small ships, however, I took the idea a step further, adding a Connector to the construction that allows an easy transfer of supplies to your newly printed Small Ship. All you’ve got to do is load a blueprint of your Small Ship into one of the 9 Projectors and press the first button on the Button Panel.
While the SSPS blueprint can be pasted into your existing worlds and will be ready to work, it’s more of a proof of concept that can be implemented into your Large Ship and Station designs.
It is also a good idea to install systems like that into Capital and Carrier - class ships for printing new drones and fighters before and during combat, allowing to save a lot of space on the drone and fighter bays.
Give it a shot!
Hey I'm working on a concept for a vanilla large war ship, equipped with many offensive systems, from regular turrets to self guiding torpedoes. Would you be interested in doing a build off then putting the designs to test?
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=552877064
Just finished this up and uploaded it. I'll have a proper thumbnail and pictures soon. Enjoy!
@Bastard: Schedule anything you like! I'm not going to be in charge too much longer, so it'd be a good idea for others to start creating events.
Murray
If any of you can host a resonable size event on your computer can you please talk to Matt.
As to the battery script you were talking about, what Craig said below is you simply need to add some extra lines of code to a specific place inside Mimir. Find the line that says "void CustomLogic" and between the curly braces { } add
if (Output("Reactor") > 0.7) Apply("*Battery.Discharge");
else if (Output("Reactor") < 0.4) Apply("*Battery.Charge");
Editing Mimir is a long video, but basically you need to add a few lines below this:
[code]
void CustomLogic()
{
[/code]
Turning it into this:
[code]
void CustomLogic()
{
if (Output("Reactor") > 0.7) Apply("*Battery.Discharge");
else if (Output("Reactor") < 0.4) Apply("*Battery.Charge");
[/code]
You can add more logic as you like.