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Currently there are Zeus operations occurring most Friday nights with some also happening on Saturday and Sunday depending on numbers and availability of the Zeus persons.
removed shackTac due signature mismatch due the last update from shackTac.
Hi all, I was wondering how the scaling works for the "hostile presence adapts to player count" param?
Shoe.newville28-02-2019
at 12 players and below, the enemy's numbers will be smaller
so for each missing player from the minimum 12, you fight fewer
KANON28-02-2019
Ah right, 12 and below = the same? or above 12 = the same then reducing below 12
So if I have, 7 people, I will fight less than if I had 12?
Shoe.newville28-02-2019
yup!
and if you had 3 people, less than if you had 7, and so on
General Information about version 0.97 sprint10.
Removing decoration for the base is not possible yet ,use ZEUS for now
http://ttp3.dslyecxi.com/index.php
http://ttp2.dslyecxi.com/st_platoon.html
Two good sites for info on squads and such
https://www.dropbox.com/s/7ldo0bk5f9d5nla/HOW%20TO%20MOVE%20YOU%20COMPAT%20FILES%20INTO%20THE%20ACE.docx?dl=0
ADR weapon pâck is no longer needed due its in the vanilla weapons list now.
TRying out Ace NO MEDICAL,
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=1377912885&searchtext=ace+no+medical
Due the update of cup core, there is something broken.
However the server is up and running, but if you try to join . you will get this message popin up
Warning Message:
"Addon 'CUP_Terrains_Winter_Sounds' requires addon 'CUP_Chernarus_Winter_Data" .
just IGNORE that entil you get in.
Audiocustoms [author] 24 minutes ago
The winter sounds pbo was sheduled for a later update but somehow found it's way to the current build. To quickfix this, delete the "CUP_Terrains_Winter_Sounds.PBO" for now.
https://v1.steam.hlxgame.cc/groups/cyloneops/discussions/0/1751232561632993198/
but in my ho0nest opinuion not necessary.
->> i do Not wanna cause rivalry, but instead even more teamplay among us
- spotting and calling out targets is vital for the survival and effectiveness of a team;
a ranking system might make us lean towards scoring targets for ourselves, shooting before calling out etc.. ;-)
--------------
@ ALL: also, MOD Suggestions as these, please post them in the corresponding thread on our DISCUSSIONS page, this makes it easier + better overview ;)
Comments should be only for updates, off-topic/ in-topic announcements of any kind, news & tipps etc...
Example for this one: "Hey friends, i've got a new mod suggestion: [link to >discussions< page]. please comment! :-) Cheers, ..." (to get the link to the discussions page: on the page in steam, just right-click and select 'copy link address' - paste in comment :))
intresting?
https://www.digitaltrends.com/gaming/how-to-download-destiny-2-on-pc-for-free/
should work if you setup a new account however i am unsure if it would work. for me it was under gifts but this is because i had a battle.net account before the offer went live.
I have to say horses on takistan would be hilarious
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=669962280&searchtext=ADR
The past days i had a few requests for donation to keep our server running.
I have 2 links were you can donate:
1) directely to the servercompany were its rented.
https://hosthavoc.com/billing/index.php?m=public_pay&hash_id=wZ0yYW7q86O3
2) patreon account i set up a few months ago.
https://www.patreon.com/netskype
Thank You,
Green squares, should be red now.
Guerillias should spawn in now.
Offroads should have random colors.
removed BIkey for blastcore.
removed BIkey for JSRS.
removed BIkey for dynasound.
removed BIkey for enhanced+soundscape
https://v1.steam.hlxgame.cc/groups/cyloneops/discussions/0/2561864094338522961/
For more help or questions, please go to our "discussions" section, and look up the themes marked with [TECH] - there's all the information in one or two posts ;-)
additional mods
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=861133494&searchtext=jsrs
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=767380317&searchtext=blastcore
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=683611755&searchtext=magrepack
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=914182380&searchtext=earplugs
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=333310405&searchtext=enhanced+movement
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=825179978&searchtext=enhanced+soundscape
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=825181638&searchtext=dynasound
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=880703327&searchtext=enhanced+visuals
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=877530153&searchtext=HMD
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=312724602&searchtext=HMD
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=388697912&searchtext=FHQ
server side mods
(http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=721359761&searchtext=vcom+ai)
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=713709341&searchtext=advanced rappeling
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=639837898&searchtext=advanced Towing
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=615007497&searchtext=advanced sling loading
client side mods
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=450814997&searchtext=cba_A3
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=843425103&searchtext=RHSAFRF
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=843577117&searchtext=RHSUSAF
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=730310357&searchtext=urban+rappeling
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=735566597&searchtext=project+opfor
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=909547724&searchtext=lythium
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=520618345&searchtext=jbad
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=949252631&searchtext=aegis
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=498740884&searchtext=shacktac
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=743099837&searchtext=hornet
https://v1.steam.hlxgame.cc/groups/cyloneops/discussions/0/1697167355214741703/
@[CYC]netskype
Fixed: AI will no longer execute incapacitated players in the Revive system
https://dev.arma3.com/post/spotrep-00080
Arma 3
SPOTREP #00080 | Dev Hub | Arma 3
Hotfix 1.82 (Crash Fixes, AI Behavior Tweaks, Scenario Fixes)
This FRIDAY and SATURDAY (April, the 27th And 28th) evening around about ~ 21:00hrs. (GMT+1) Starting time,
( if i can hopefully make it in rl ;) - it might be earlier or later, depending on possible work laden off on me towards the weekend :D.
Plan so far: There's gonna be a (chain of) small zeus Mission(s)!
Nothing big yet, but hopefully enjoyable for us all :)
I'm seeing forward to see some increased numbers then to make it work :)
Cheers, Thor
* Added: IDE editorconfig file.
* Added: Overview of actual applied mission parameters on the map screen as diary record.
* Removed: Always no fog.
* Tweaked: Overview picture for loading and mission selection screen.
* Tweaked: Log output source name is now set at each run.
* Fixed: File name instead of mission name in mission selection screen.
* Fixed: "Taking Command" spam from AI after players death.
* Fixed: Fixed range for recycling and start of building instead of using FOB range.
* Fixed: Some vehicles with dynamic loadout support lost their weapons when rearmed by Liberation rearm module.
https://youtu.be/4VqGvoQtEsU
Liberation963a Tanoa
Setvieuwdistance server to 3000m.
Added: Traditional Chinese localization. Thanks to KOEI5113
Removed: Some old scripts which aren't needed anymore.
Tweaked: All spawn compileFinal preprocessFileLineNumbers replaced with execVM.
Tweaked: All createGroup now with activated deleteWhenEmpty.
Tweaked: All BIS_fnc_relPos replaced with getPos.
Tweaked: Guerilla forces event chances, strength gain values and unit amounts.
Tweaked: The Commander / Admin can now change the permissions of offline players.
Tweaked: BI Revive is now automatically deactivated if ACE Medical is loaded.
Tweaked: FPS map marker is now below the map and also shows count of local groups.
Fixed: Placement of buildings after save/load. Thanks to Cre8or
Fixed: Sometimes helicopters exploded when spawning on the deck of the USS Freedom.
Fixed: Players couldn't ziptie the civilian informant, if playing with ACE.
Added: Action to raise/lower object while building. Thanks to darrell-aevum
Added: Some classnames to arsenal allowed extension list. Thanks to madpat3
Added: Functionality to save/load mission parameters. Thanks to veteran29
Added: Presets for: RDS Civilians, Project OPFOR SLA and Project OPFOR RACS. Thanks to PSYKO-nz
Added: Automatic mission pbo build tool (available on GitHub). Thanks to Dahlgren and veteran29
Added: Tanks DLC classnames for presets.
Added: Group diag output for serverlog.
Added: Debug output for group count and amount of active scripts. Liberation starts with [13,70,0,1] and may rise to [70,70,0,1].
Added: Notification for incoming guerilla forces when attacking a sector.
https://answers.microsoft.com/en-us/windows/forum/windows_10-performance/bad-module-info/d83dd149-de84-490f-9983-905f4c2af6f0?auth=1
https://discordapp.com/invite/bpPUU48
The changelog for the upcoming version is growing:
https://github.com/Wyqer/kp_liberation/wiki/EN:Changelog
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=743099837&searchtext=super+hornet
Also ShackTac Userinterface and CBA_A3 are now required Mods on the server.
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=498740884&searchtext=shacktac
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=450814997&searchtext=CBA_A3
greetings Netskype.
http://ttp2.dslyecxi.com/st_platoon.html
Two good sites for info on squads and such
https://youtu.be/2A73v6aEPBo