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It also includes some of our new faces, which I've also put on the Roster talk page, so we can discuss it there.
I've been incerdibly busy with real life stuff, so no testing from me yet.
I've got finals this week (summer quarter hurr), but I'll try to run some meaningful tests (not hieght/weight BS). Anyone need me to run anything specific?
I hope TheDM is on top of this stuff.
Suspected reason for my positions being rearranged is PES Editor, not my incompetence. Suspected reason for me not noticing earlier is my incompetence.
As to what I did for "average" team is I took /a/ and /b/ (to simplify naming: team A and B), made everyone 184/79/right foot/WEPES/20years/Netherlands (there's a copy option in PES to make this easy once you have the first clone), and ended up with a team of 19 "regular" clones, and 4 prestige players who are still otherwise clones. Gave everyone a different number at the end of their name so I can tell them apart.
No skill cards, same tactics (posessison game, or P2 as I abbreviate it), green conditioning. This lets me alter only one thing, and see if it is better than the unaltered version.
The idea is that getting a good handle on each variable will let us know which value to use for each one to get the best result. It'll get more complicated when testing positions/tactics, but I think it's doable.
Took your advice for documenting with google docs. New batch of gold CAM testing, this time with a high 4-4-2.
As to the "Players to Join Attack" setting, it's only available for backs and it only applies to set pieces. Right now I have two ♥♥♥♥♥♥♥♥ CBs, one of them Bronze, and I'm experimenting with sending either and both forward. I don't think both is a good idea as it is VERY easy for the other team to counter quickly off a set piece, which is also why I'm hesitant on sending the Bronze forward (especially if he's marking a gold striker).
If other people are going to drop info for us, we might as well use it.
"There is the set piece setting: "Players to join attack". High defensive line, high position switch, high player support, etc would all help get defenders on the attack."
"Actually, you'll often see your LB/RB attacking all the way up the wings and even making assists, sometimes shooting during a normal play"
"For example, /hoc/ was in on almost every /sp/ attack in the knockouts when I had him set to join attack compared to how he and long throws did relatively little in the group stages"
"Either way, height and weight both affect only a few things. More of either height or weight gives you more balance - helps you resist tackles and keep your feet, as well as improves your ability to lay tackles. While less height and wait gives you more agility - not raw speed, but ability to turn and change direction quickly. Plus, of course, height helps with winning headers, and should give a goalkeeper more reach."
"I think a small forward works better against a team with low pressing or high defensive line where they won't get pressured as much and be able to move through quickly. Where as a larger forward works on the opposite, helps them not be tackled, and keep the ball in the box."
"The larger you are the lower your agility and speed (relatively), but improve shot power and balance (I think that's the stat that essentially effects how hard you are to take down). Also, I wonder if being larger makes your stamina run out quicker? I believe we saw something like this with large goalies being less responsive in general.
Smaller players are better forwards, faster/more agile, being able to move through traffic. AMFs, CFs, WFs and SSs
Medium Players would make good defenders, not so slow that forwards run all over them, and large enough to win some headers. LMF/RMFs also fit here and goalies
Large players probably make good DMF/CMFs, controlling the midfield and winning goal kicks, also able to move forward for headers off corners. The only drawback being slower movement back to defence."
Testing protip: Get Kitserver. Set it up. Run its config.exe. Set game speed to 2.50. Are you going fast enough yet?
When I run enough tests to establish basline variation, I'll start testing with variations in other stuff.
Interesting tidbit: If a player has more than one position, he will not be as good in a position that is not his primary as a player with only a single position assigned. I.e. a regular player will be a 58* LB, but a jack-of-all-trades regular with CF primary will be a 53* LB. His GK will also be only 50* instead of 60*.
That's a 4-1-3-2 with Gold (Creed) at attacking midfielder, Silver (Doomrider) at SS, Bronze (Tiburon) and Bronze (Nigra) at center back.
Worked well in the limited testing I did (beat /sp/ 1-0 and /m/ 5-3). We have a lot less giveaways in the midfield with Creed handling the ball. He's touching the ball a lot more than he was at CF, and he's scoring the same amount of goals (Doomrider's production might drop, have to sim more). Changed the cards around too but I forget exactly what I did.
Having a Bronze on the defensive line helps a lot too. I turned Nigramarines back into the afro-clad black goliath he once was and set him to come forward for corners, and he's buried a couple so far. On your point about height/weight, Spess, I'm not sure if Nigra's actually winning more headers than he was, but I'm inclined to say it's making a pretty large difference. Hilarious when Nigra went against Messi.
Obviously have to test more later.