Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem

You should really try
Tutorial Level: I am thinking a video will be much easier than coding a tutorial walkthrough.
If you could see your character when holding Q, you wouldn't be able to see the menu.
More things to kill are planned, only issue is that there is only so many places in the map that can't be exploited.
There are plenty of weapons in at the moment, although i can always add more.
If you have ideas for quests feel free to pass them on.
Spells would just be another thing that could be abused.
What can the assassin class do?
Moving NPCs require a Noded map(Current map has no AI nodes).
Tutorial Level, Can see character when you hold Q (Inventory), More things to kill, More Weapons, More Quest (Beginners and Advanced), Spells, Wizard Class, Assasin Class, (City) Moving NPC, That is all.