STEAM GROUP
AtomTeam Games atentgames
STEAM GROUP
AtomTeam Games atentgames
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12 March, 2024
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English
14 Comments
viva9059 1 Apr, 2025 @ 1:42pm 
Pidoras6I=)
Roldo 17 Jul, 2024 @ 1:34pm 
Cuando sale el ATOM 3? :(:zagpls:
ffuri 21 May, 2024 @ 11:16am 
Please, korean, please. I love so Atomteam's game.
peterpiper007 16 May, 2024 @ 2:30pm 
Thank you for working on this, it looks like it will be a good RPG addition!
peterpiper007 16 May, 2024 @ 2:30pm 
Immersion and gameplay thoughts:
1) Always allow the full looting of enemies. If they're wearing it, let us have it! Especially vendors!
2) This was just the demo, but be sure to incorporate real-world and realistic consequences to PC actions.
3) I liked the crafting, but also did not like it. The functionality was fine, but the idea that something like salt would be hard to find, or that the town artisans would only have some of the parts necessary for the things you were trying to create. Also, the bought Cuirass seemed leagues better than even the tier two crafted armor. Why invest in crafting armor if for 112 gp you can get so much better?
4) I love that the world maps feel large. My concern is that there is a bunch of randomness to the things we find that may not make sense to the rest of the world-building.
peterpiper007 16 May, 2024 @ 2:29pm 
Completed the Demo:

A few common old-school CRPG exploits seem to be present:
1) Load area attacking
2) Drawing Aggro to local NPCs
3) Mobs were easy to kill by kiting
4) Mobs were easy to kill by funneling through world terrain barriers, such as breaks in fence lines, or trees and rocks.

A few bugs (?):
1) The Skinklets disappear if you only kill the Queen then leave and return
2) Clamreach citizens disappear when you go murdohobo on them
peterpiper007 16 May, 2024 @ 1:58pm 
*Added to this assault on civilization - I then went back to the starting beach to kill everyone for xp, but they were gone. I understand the civies running, but how on earth would the folks on the beach know? They were there when I went back a few times before...
peterpiper007 16 May, 2024 @ 1:55pm 
RE: Attacking Clamreach

As an experiment, I attacked citizens of the town. ((Murdohobo stuff...)) Several 'disappeared'. I assume they ran away, but were they essential NPCs or something? The head cleric could not be found, but his acolyte and the wife were there.

Also, assuming there will be later game consequences for doing so, make it worthwhile. I had access to none of the vendor goods. Did they magically disappear? Also, NPCs attacking with a given weapon often did not have that weapon in their inventory.
peterpiper007 16 May, 2024 @ 12:46pm 
RE: The Village Headman Quests - the Barbarians and the Wolves

I kite'd the wolves to the Barbarians and they killed them all for me. The wolves would not aggro towards the Barbarians, making it a one-way slaughter. You should update the NPC AI to not lock in on the main character only, so that the entire game is not undermined into a simple kiting simulator. Alternatively, you could make the friendly NPCs not attack other NPCs, but that does not make sense when a pack of six wolves comes running into their camp... Better to update the AI logic.
peterpiper007 16 May, 2024 @ 12:41pm 
It appears that upon leveling up to Level 2, and also if you do not assign your one ability point at character creation for Level 1, you cannot hot-bar your ability. I've reviewed the settings menu and there are no instructions for setting the hot-bar there either.
peterpiper007 16 May, 2024 @ 8:27am 
*Update on the Cave Exploit: Re-tried this with a unarmed fighter build and no stealth upon reentering, same result.

Also - unarmed builds are crazy OP. I'm doing 12 to 15 damage on average at level one. I am one-shot killing wolves and two-shot killing more powerful foes. I took out the Krompus frog in four hits.
peterpiper007 16 May, 2024 @ 8:25am 
Also - autosave upon camping does not appear to function. Lost a LOT of progress due to this one...
peterpiper007 15 May, 2024 @ 7:21pm 
Also - if you kill the Queen Skink first, then depart the cave to return, the two Skinklets despawn completely.
peterpiper007 15 May, 2024 @ 2:00pm 
RE: Swordhaven Demo

An exploit and a glitch:

Exploit: At the cave with the lizards at the beginning. I am using a Thief / Archer build with the bow and the 'Make Space' ability. By luring the lizards to the cave entrance, I am able to fire the ability shot for 4 damage on average, exit the cave, wait for the cooldown, stealth, then reenter and repeat until all three are dead. I have not tried this the fast travel points but will asap.

Glitch: I lured all the wolves to the guy with the donkey with the intention of letting him die so I could loot him. He kills almost all of them, but the game crashes mid-combat when the last two or three wolves are left and his HP is very low (6-10 HP). I've reloaded and tried a few times with the same result. Arrows are precious, so I try to use NPCs when I can... :)