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    <title>ZombieMod RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/ZombieMod]]></link>
    <description><![CDATA[Events and Announcements for ZombieMod]]></description>
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    <item>
      <title>ZombieMod 4.0.0 a</title>
      <description>ZombieMod for CS2 will be live this weekend&lt;br&gt;&lt;br&gt;Join the discord or visit the website to stay involved!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F5eUfh7GBEr&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/5eUfh7GBEr&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.c0ld.net%2Fzombiemod&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.c0ld.net/zombiemod&lt;/a&gt;&lt;br&gt;&lt;br&gt;Some of you might remember me!</description>
      <link><![CDATA[https://steamcommunity.com/groups/ZombieMod/announcements/detail/568143233911095617]]></link>
      <pubDate>Thu, 06 Nov 2025 20:04:47 +0000</pubDate>
      <author>c0ldfyr3</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ZombieMod/announcements/detail/568143233911095617</guid>
    </item>
    <item>
      <title>ZombieMod - First Public release</title>
      <description>The first public zombiemod version just has been released!&lt;br&gt;You can grab it here:&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.zombiemod.com%2Fforums%2Fshowthread.php%3Fp%3D40884%23post40884&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.zombiemod.com/forums/showthread.php?p=40884#post40884&lt;/a&gt;&lt;br&gt;&lt;br&gt;The changes include:&lt;br&gt;- Fixed variables in config file, the correct variables are zombie_money and zombie_humans_jetpack.&lt;br&gt;- Fixed zombie_listclasses output, there was nothing wrong with the classes it's the speed setting that's not working correctly, I think 400 is the maximum speed.</description>
      <link><![CDATA[https://steamcommunity.com/groups/ZombieMod/announcements/detail/847995114956948287]]></link>
      <pubDate>Wed, 27 Oct 2010 04:55:04 +0000</pubDate>
      <author>K2</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ZombieMod/announcements/detail/847995114956948287</guid>
    </item>
    <item>
      <title>ZombieMod 3.0.0 I released!</title>
      <description>To obtain it, donate and check your E-Mails for the download link :)&lt;br&gt;&lt;br&gt;&lt;br&gt;3.0.0 I Changelog:&lt;br&gt;&lt;br&gt;- Added short variants of all cvars (zm_)&lt;br&gt;- Fixed napalm grenade not igniting itself.&lt;br&gt;- Added zombie_napalm_time cvar.&lt;br&gt;- Moved maps configs to maps subfolder. (Will still read old ones secondarily for a few versions so be careful and remove the old one when you move inside subfolder.)&lt;br&gt;- Fixed issues from the last release.&lt;br&gt;- Disabled environmental settings by default.&lt;br&gt;- Fixed FFA for linux (Thanks to the CS:S DM team!)&lt;br&gt;* If you are having issues with menus in other plugins try setting zombie_game_description 0 in your config file. *&lt;br&gt;&lt;br&gt;&lt;br&gt;For the discussion thread, go here:&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.zombiemod.com%2Fforums%2Fshowthread.php%3Fp%3D40817&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.zombiemod.com/forums/showthread.php?p=40817&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ZombieMod/announcements/detail/847994481404295513]]></link>
      <pubDate>Mon, 25 Oct 2010 12:34:26 +0000</pubDate>
      <author>K2</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ZombieMod/announcements/detail/847994481404295513</guid>
    </item>
    <item>
      <title>ZombieMod 3.0.0 F released!</title>
      <description>To obtain it, donate and check your E-Mails for the download link :)&lt;br&gt;&lt;br&gt;&lt;br&gt;3.0.0 F Changelog:&lt;br&gt;&lt;br&gt;- Fixed a large corruption issue everytime someone took damage from a weapon, it's been there for quite some time!&lt;br&gt;- Fixed fall damage output.&lt;br&gt;- Fixed round end overlays appearing when ZM was disabled.&lt;br&gt;- Fixed round end types.&lt;br&gt;- Fixed zombies not getting team points for round timing out.&lt;br&gt;- Made sure zombification event still fires, please make sure your modevents.res is properly configured *after each update*!&lt;br&gt;- Changed how Zombie Speed is handled, added run speed and crouch speed to classes and new cvars for disabled classes mode.&lt;br&gt;- Changed how autobuy and rebuy are handled.&lt;br&gt;- Added cvar to disable sending class informatin to clients zombie_display_class.&lt;br&gt;- Added Napalm Grenades (zombie_napalm_enabled, zombie_napalm_radius, zombie_napalm_damage ).&lt;br&gt;- Added the ability for clients to enable/disable Zombie Vision completely with client command zombie_vision_enabled 1/0 and option to save this to file zombie_save_visionlist.&lt;br&gt;- Added new language entries.&lt;br&gt;- Various other fixes and improvements I can't remember now.&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ZombieMod/announcements/detail/846867831481552254]]></link>
      <pubDate>Tue, 12 Oct 2010 01:04:55 +0000</pubDate>
      <author>K2</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ZombieMod/announcements/detail/846867831481552254</guid>
    </item>
    <item>
      <title>Zombie Mod 2.0 semi release</title>
      <description>Well as some of you know Cold had promised a zombiemod 2 release for christmas and it didn't happen. So Spadez made Zombiemod aviable for download, check out the thread:&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.zombiemod.com%2Fforums%2Fshowthread.php%3Fp%3D24997%23post24997&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.zombiemod.com/forums/showthread.php?p=24997#post24997&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ZombieMod/announcements/detail/108186280582298600]]></link>
      <pubDate>Tue, 08 Jan 2008 23:05:51 +0000</pubDate>
      <author>K2</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ZombieMod/announcements/detail/108186280582298600</guid>
    </item>
    <item>
      <title>Post any bugs you found in zombie mod please!</title>
      <description>Post any bugs you found in zombie mod in the forums please, so cold can do something:&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.zombiemod.com%2Fforums%2Fshowthread.php%3Ft%3D3195&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.zombiemod.com/forums/showthread.php?t=3195&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ZombieMod/announcements/detail/108177584890452047]]></link>
      <pubDate>Tue, 09 Oct 2007 12:12:51 +0000</pubDate>
      <author>K2</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ZombieMod/announcements/detail/108177584890452047</guid>
    </item>
    <item>
      <title>ZombieMod Status Update by Cold</title>
      <description>Evening all,&lt;br&gt;&lt;br&gt;Just a quick post on what's happening here with ZombieMod. Development is on hold at the moment awaiting the finish of a big project I've been working on at work.&lt;br&gt;&lt;br&gt;I've been in Luxembourg city for the past 3 weeks in a row, save a weekend for Electric Picnic, and it looks like this could be the norm for the next month or so so I haven't even been reading the forums.&lt;br&gt;I'm going to Pallermo in Sicily, Italy for a weekend in October and Edinburgh for another weekend at the start of October so if you're around either city or Luxembourg and fancy a drink gimme a shout (&amp;quot;,)&lt;br&gt;&lt;br&gt;I've been checking my mail and replying to all donations, if you haven't received the beta and you donated please email again.&lt;br&gt;&lt;br&gt;&lt;br&gt;I'll post again as soon as I get some time to work on it again, we're not too far away from a full public release at this stage so please bear with me and I'll get to it as quick as time allows.&lt;br&gt;&lt;br&gt;Thanks for sticking with us, looking forward to a great future&lt;br&gt;&lt;br&gt;Jason &amp;quot;c0ldfyr3&amp;quot; Croghan&lt;br&gt;&lt;br&gt;Source: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.zombiemod.com%2Fforums%2Fshowthread.php%3Ft%3D3093&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.zombiemod.com/forums/showthread.php?t=3093&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ZombieMod/announcements/detail/108175775633017832]]></link>
      <pubDate>Sun, 16 Sep 2007 12:30:49 +0000</pubDate>
      <author>K2</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ZombieMod/announcements/detail/108175775633017832</guid>
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