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- Added Medium Armor
- Added Grenadier vests, granting additional grenades
- Grenade carry limit increased to 6
- Created new, simpler default loadouts for all classes
- Reduced explosive damage reduction on heavy Insurgent armor by 10%
- M40A1: reduced cycling speed by 10%, increased reloading speed by 25%
- Mosin: reduced cycling speed by 15%, increased reloading speed by 30%, 25% weight reduction
- M590: increased iron sight time by 15%
- SPAS12: decreased buckshot spread by 5%
- Recon: added P2A1 flare launcher to allowed kit list
- Fixed issue with shotgun slugs
- Fixed model bug with MagAssists for certain weapons
- Made custom weapons class-restricted
- Created new default loadouts for all classes
- Added Grenade Pouches
- Removed Grenade Pouches (don't ask...)
- Per-grenade carry limit increased to 4
- USP default mag size reduced to 10+1
- Pistol suppressor price reduced by one point
- Recon class: cost for SMGs reduced by one point
- "Pistolero" theaters: Glock18c price increased to 9 points.
- Mapcycle: disabled Conquer and Outpost gamemodes for the time being
TEST BUILD
- Fixed issue with shotgun ammo sometimes being set to zero at round start
- Added Magazine Assist upgrade for many primary weapons
- Added Quickdraw Holster upgrade for all pistols
- Reduced Mk18 reload speed by 10%
- Slightly reduced sling speed bonus
- Further reduced IED explosion range
TEST BUILD
- Fixed challenge modes (Pistols only, Bolts-vs-Knives)
- Added USP .40
- Increased IED fuse time to 1 second
- Decreased IED explosion range, increased IED explosion damage
- Increased AN-M14 AOE size and DOT
- Yet another set of Deagle sounds
- SMG reload speed increased by 20% across the board
- MP5k reload speed increased by another 20%
- Mk18 reload speed increased by 30%
- M4A1 reload speed increased by 15%
- TOZ pump speed increased by 6%
- SPAS 12 pump speed increased by 4%
TEST BUILD
- Added MP5A4
- Added new sounds for Desert Eagle
- Changed SPAS 12 to use TOZ muzzle flash particles
- Adding a heavy barrel will now slow down drawing a weapon by a tiny amount
- Lowered Suicide Bomb damage by another 25%
- MP5k now draws and holsters 10% quicker by default (stacks with sling!)
- MP5k iron sight speed increased by 7%
- Desert Eagle rate of fire uncapped
- SPAS 12 shell reload speed increased by 10%
TEST BUILD
- Added Glock 18c sidearm
- Added Desert Eagle sidearm
- Added SPAS 12 Shotgun
- Adding a suppressor to a pistol now makes drawing/holstering the weapon slightly slower
- Updated item names and descriptions
- Massively lowered Suicide Bomb damage, but slightly increased damage radius
- Fixed M45/1911 ammo pricing
- Class changes:
> Rifleman now gets free 1x optics
> Designated Marksman gets free foregrips and slightly cheaper suppressors
- M16A3 balancing changes:
> slightly increased weight
> added a bit more recoil and recoil range over the A4 variant
> rate of fire reduced by 10RPM
- M4A1 weight slightly reduced
- Increased Shotgun pumping speed by 50%
- Increased Bolt-action cycling speed by 50%
- Added proper item names and descriptions for custom gear (english language only)
- Added a nasty surprise
- Re-added VIP models
- Added M16A3 variant
- TOZ iron sight time slightly increased
- Added flashbangs to some of the Insurgent Rusher class loadouts
- Removed RPG from one of the Insurgent Suicide Bombers
- Bolt action AP ammo cost reduced to 1 point
- Several class-specific changes (Recon, Support, Demolitions, Sniper)
- Removed VIP models for debugging purposes
- Shotgun damage reduced to 75-90% (depending on range)
- Insurgent VIP models reintroduced for Sneaker Class
- Reloading is now possible while sprinting and jumping(!)
- M590 spread decreased by 13%
- TOZ spread increased by 15%
- All SMG iron sight times decreased by 25%
- UMP and MP5k weight decreased
- M249 iron sight time decreased by 15%
- Various changes to available gear for certain classes
Xsurgency 2.0.0.0a
- Completely redid the theater system from scratch
- Testing shorter burn times for both Molotov and AN-M14
- Increased M18 cost to two points
- Removed Security knives for the Bolt-only theater
Playtest coming up towards the end of the week, see you guys out in the field!
- Fixed errormodel player skins in custom for-fun game modes
- Fixed custom bot weapon models and GUI textures not showing up (thanks Daniel!)
- Completely revamped character model setup to dynamically reflect armor status for players and bots alike.
- Added more heavy assault (shotgun, armor, helmet) bots to the insurgent class pool
- Weapon slings added (increases holster/draw speeds)
- Custom texture added
- Hard/Brutal difficulty bots have received a slight buff
Who's up for a playtest?