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XCOM 2 Voicepack Modding XCOM2 VMod
STEAM GROUP
XCOM 2 Voicepack Modding XCOM2 VMod
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Founded
24 February, 2016
Language
English
44 Comments
QueenGambit 12 Feb, 2023 @ 10:44am 
Hello XCOM 2 modders!

If you're like me who stumbled across this place recently, I would like to recommend some up-to-date links

XCOM 2 modding tutorial:
https://www.reddit.com/r/xcom2mods/wiki/index/#wiki_voicepacks_and_audio
This is the comprehensive modding wikipedia that has a section for voicepacks and audio.

Correct UPDATED Voice cue list:
https://docs.google.com/spreadsheets/d/10nvJjtUMIvddWRPKUaKMBv4yyiMHjWVSwdeG07YZF0o/edit
(Note: The pinned link in this community is outdated and missing information).

Finally, you're more than welcome to join us in the XCOM 2 modding Discord Server that is still active: https://discord.gg/ZytsZ93
TeK DeLorean 26 Nov, 2020 @ 7:18am 
Sent a friend request so I can pm you. What do you have?
RubyJabberwocky 26 Nov, 2020 @ 6:16am 
Anyone here interested in some audio resources I've gotten my hands on? I make vps for EW, but I reckon somebody might find my stash useful.
Chicken Fillet Roll 12 Jan, 2019 @ 2:08pm 
'fraid not
Dirty3Seven 11 Jan, 2019 @ 2:28pm 
Any Brotherhood of Steel voicepacks?
Omni1 15 Jun, 2018 @ 12:25pm 
So I was wondering if there was anyone out there working on a Detroit Become Human voice pack. If not can someone help me to make it myself? Using cosmetics mods I've been able to successfuly recreate characters like Connor and Markus in to the game and now I just want the proper voicing.
JohnnyRizing 14 Feb, 2018 @ 6:08pm 
thx!
TeK DeLorean 25 Jan, 2018 @ 2:00pm 
Yes there's new cues for the 3 new faction classes.
JohnnyRizing 25 Jan, 2018 @ 8:10am 
hey, i havent gotten WotC yet, any new cues in it?
Jolly Xeno 1 Sep, 2017 @ 2:21pm 
Hey, anybody ever figure out the sound cues for Spark abilities? A few of the lines I have would work great with Overdrive.
ridwan 19 Aug, 2017 @ 2:46pm 
Hello everyone.I need a few bits of widsom.
Can we add voices cues at the begin of Retaliation and Avenger defense mission?While other missions the Conceal Squad is used, i would like add specific on those.
Dumple 14 Aug, 2016 @ 11:14am 
Thanks to everyone for sharing info - I was finally able to get my voice pack working! (Ira Glass voice pack: http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=744139295)
MadShock 7 Jul, 2016 @ 8:12am 
Sry for the double post. For anyone interested in Spark VP's: None of the new abilities use any voices from the Voicebank <- hughe bummer. Not even Kinetic Strike and the like. Changing these beep boop sounds would require character changes as far as I can guess. Just thought i let you know.
MadShock 3 Jul, 2016 @ 7:19am 
Fair enough. The Spark is pretty straight forward in terms of voice. The basic walking, talking & killing same as humans. No poison or fire dot and only heavy weapons slot. So a lot of the usual stuff falls out. Makes it more important imo to get the new abilities right.
MadShock 3 Jul, 2016 @ 6:59am 
No problem. Could use some help too.

I take it that you figured out how to assign dialogues to the new abilities like Overdrive, Bombard, Nova etc? Any clues would spare me a great deal of time.

Kinetic Strike = Strike. That's the only one that seems obvious to me.
Overdrive = Maybe Combat Stims?
MadShock 2 Jul, 2016 @ 11:14am 
Gender=eGender_None

Thats what I found out from the content in the dlc pack. Guess there it is still trial and error to figure out which lines will be used for the spark abilities.
MadShock 29 Mar, 2016 @ 12:11pm 
Holy moly - freakinggg solved it finally!

It is like somebody on Nexus said - to prevent the stupid publishing resizing you have to set the preview jpg image to 512x512 not 588!
MadShock 29 Mar, 2016 @ 9:38am 
Thx illequine. Gonna fiddle around with it. Sounds so easy... almost feel stupid, luckily im not alone and many other people also messed the damn preview jpg up.
Chicken Fillet Roll 29 Mar, 2016 @ 9:22am 
edit the actual modpreview.jpg itself in paint or whatever and paste over it with whatever you need to use, the size will always be the same as the original, you can do this from modbuddy, right click, open with, paint and have a mess about with it. Just be certain that you dont go above or below the size of the jpg otherwise it looks odd in the workshop
MadShock 29 Mar, 2016 @ 8:00am 
Hey guys :)

Quick question: How do you edit the Mod Preview Picture to fit as the workshop thumbnail? Seems like only a handful of people managed to do it so far.

Would also like to thank you for the voice cue list - helped me assign some stuff i had no exact clue what it does.
Chicken Fillet Roll 9 Mar, 2016 @ 3:26am 
Ahh, sound dude, thanks for that! :) looking forward to giving this a shot
Iso Warfield 8 Mar, 2016 @ 5:32pm 
Speaking of such the predator voice pack is ready! http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=640861832 credited you for being a helpful brother as well :)
Chicken Fillet Roll 8 Mar, 2016 @ 3:07am 
Yeah, just to confirm - our voicepacks use a single "movedash" cue for move, and dash. We have a separate one where applicable for concealed move. And yeah, man i know that feeling all too well, it really is an ordeal, but it'll come together and i'll be looking forward to using the predator voicepack when you're done, the mask is awesome! :)
Iso Warfield 7 Mar, 2016 @ 7:13pm 
Sorry I must have misread, you combined the both regular move voice and concealed move voice to the cue and applied to Move. I think this is a good approach but I think I'll just use quieter voice to Move and louder voice to Dashing to compensate for this ♥♥♥♥ for now. Thanks so much for your help, other than this ordeal testing is going well so far.
Iso Warfield 7 Mar, 2016 @ 5:43pm 
Oh trust me, I've done nothing but testing since last night. lol And yes, I'm testing with all soldiers with same voice and all movements, moving while concealed, dashing while concealed, moving, and dashing in game with tactical mode. I am also aware that voice won't play 100% of time, observed this from default soldier voices.

So if I read this right, you've used the same voice clips for both moving and dashing but have separate cues, then have another voice clips and cue for concealedmove? Maybe I should try to separate my cues for each specific actions.
Chicken Fillet Roll 7 Mar, 2016 @ 4:22pm 
*** I'm just asking that because dash while concealed seems to use 'move' rather than 'concealedmove'. *** Move and/or Dash as per our mass effect voicepacks, we basically merged both of those cues into one and told the voicebank to use the same one twice.
Chicken Fillet Roll 7 Mar, 2016 @ 4:16pm 
Thought you might have been using a mac, i know for certain there are issues with voicepacks not running properly on mac atm. Before i get that mod and test it, have you checked ingame with your own voicepack to be certain it's working or not (not the character pool, an actual save) - also, you know the voicepacks wont always proc a sound, it's around 90% of the time - so if you're using the predator voice, use it on all soldiers at the same time and check to see if it's working in a new save. Also, i'm just being thorough here not condescending, but you are just using a single move ingame and not a doublemove/dash? I'm just asking that because dash while concealed seems to use 'move' rather than 'concealedmove'.
Iso Warfield 7 Mar, 2016 @ 2:38pm 
I don't think the file name is the issue either, regular move cue is named predatormove_cue, and concealment move is named predatorclick_cue. I mean you could say they are named similar but not sure how that's gonna be a problem.

Can you perhaps test Sound Cue Test Voice Pack when you are not busy illequine? And see if moving conceal voice plays. Maybe it could be an issue on my end, and I'm running Win7.
Chicken Fillet Roll 7 Mar, 2016 @ 1:50pm 
that is weird, it should never pick up other soundcues unless they are linked. is it a case of the cues being named similar? Are you using a Mac? Linux? Windows?
Iso Warfield 7 Mar, 2016 @ 1:47pm 
@Tek That's what I thought too at first since like you mentioned there was a section in the documentation talks about it, haven't figured out which akevents does this though.

@illequine
That is definitely not the case here, I've created both regular move and concealed move voicebanks and linked them respectively.

I even downloaded Sound Cue Test Voice Pack mod to see if concealed move voice plays but guess what, it still didn't play. They just played regular move and dashing voice even in concealment. I might have to take a look at mass effect voice pack then.
Chicken Fillet Roll 7 Mar, 2016 @ 3:30am 
Sounds more like you've linked move to both move and concealed move or you've only filled out one of the voicebanks, not both - you need to do both the standard voicebank and the X2 voicebank, double check them imo because we've gotten that concealed move to work fine in the mass effect voicepacks
TeK DeLorean 7 Mar, 2016 @ 2:34am 
That seems to be bundled with akevents, something to do with wwise audio format. The documentation mentions it briefly. Apparently the new x2 vanilla voices are packed with it as well which is why we can't seem to find the new voicebanks.
Iso Warfield 7 Mar, 2016 @ 12:35am 
Hey all, got questions for you guys, you know in game when your squad is concealed they have quieter voices when moving and such, I'm not sure how this is being done. I know in the cue list there is a MOVING CONCEALED but this doesn't seem to do anything, it just plays regular move voice even in concealment. If anyone know the answer to this I would be much appreciated.
TeK DeLorean 27 Feb, 2016 @ 6:24am 
Uploaded my first mod: http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=633616365
Some things I've learned:
PSICONTROLLED = Soldier psi control skill success
Renaming files in Modbuddy is a bit buggy, you are better off renaming in windows explorer then reloading the project file. Also debug your mods with very little to no other mods installed, it was driving me crazy trying to figure certain clips were not triggering.
Chicken Fillet Roll 26 Feb, 2016 @ 3:49am 
ahh, nice one :) good to know too
TeK DeLorean 26 Feb, 2016 @ 2:37am 
Thanks for the replies! I remade the voicepack from scratch with a new name and all and noticed that it was working fine in debug mode. Realized a mod I had installed "Stop Wasting My Time" is apparently stopping all of my soldiers from commenting on their kills.
Chicken Fillet Roll 25 Feb, 2016 @ 2:28pm 
*Oh, and doublechecked through the voicebank - click the magnifying glass at the end of the line you're searching through, it'll point you right to the cue and highlight it for you. If it's playing in the editor it should be (at least 90% of the time) playing ingame too
Chicken Fillet Roll 25 Feb, 2016 @ 2:27pm 
yeah, they seem to be anyway. You're certain you've linked them right and doubleclicked the cue to actually hear it in the editor?
TeK DeLorean 25 Feb, 2016 @ 1:58pm 
Are your custom cues for kills working at all? Mine don't trigger anything on kills at all. I've downloaded a few other voicepacks and those aren't triggering a comment on kill either.
Chicken Fillet Roll 25 Feb, 2016 @ 1:39pm 
I just use the same cue for both of those and it works well enough - i've noticed with voicepacks though, that every action seems to have a "chance to proc/play" rather than using the cue 100% of the time. Things like dash and move too - about 90% of the time they'll play ingame and sometimes they dont.
TeK DeLorean 25 Feb, 2016 @ 12:00pm 
Has anyone gotten custom "Target Killed" or "Kill" Voice clips to play during gameplay? It's driving me crazy that every event except for those is working for my voicepack.
FREND 24 Feb, 2016 @ 6:18pm 
Moo. Hello everyone and thanks for joining the group.
Chicken Fillet Roll 24 Feb, 2016 @ 5:23pm 
Moo! :D Hello folks