Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem

but remeber that scraped building valve makes sentry much more harder to kill
A sentry that upgrades itself. If any of you have been on an advanced weaponizer server have tried to use the experimental wrench that healls and repairs your sentry based on how much damage it does. What if we applied that to the sentry. For how much damage the sentry does, it heals itself and increases its upgrade progress.
Good = How much damge the sentry deals, that much health and upgrade is added to sentry.
Bad = Ammo has to be manualy added. Wrenching doesnt upgrade sentry. Wrenching only adds half as much health.
Do you think its OP?
Up Left Down Right Squage Dquare Up Up Down Right Down up Up Triangle
wiki.teamfortress.com/wiki/Repair_Node
srry Applejack