STEAM GROUP
Warhammer total war - modders WH/TW Mod
STEAM GROUP
Warhammer total war - modders WH/TW Mod
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IN-GAME
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Founded
25 May, 2016
Language
English
293 Comments
Entity E 26 Oct, 2018 @ 6:33pm 
thanks for kislev unlocker
Sorin 22 Jul, 2018 @ 1:58am 
Hello,I want make a lite faction unlocker mod.the kislev faction is success now.
but don't have complete ministerial position.Does everyone know how to di it?
XxALPHA_TEDDYxX 22 Feb, 2018 @ 2:54pm 
Because it looks really stupid when the huge cygor throws a little Stone.
XxALPHA_TEDDYxX 22 Feb, 2018 @ 12:22pm 
I need some help with a mod im changing the size of the cygors but i dont know how to make the projectile even in size.
Caligula 10 Feb, 2018 @ 5:11pm 
I made a tutorial series on custom battle stuff for Attila a while ago. Its not 100% applicable to Warhammer, but some of it might help ya out. https://www.youtube.com/playlist?list=PLLVOMmNhzE6IT-rli0aH0vp-h__FirQZw

I've got 0 knowledge about campaign stuff though, so good luck with that.
Esadobledo 10 Feb, 2018 @ 5:04pm 
I was thinking campaign Caligula but i would be happy with custom as well
RedDragon0908 10 Feb, 2018 @ 1:33pm 
Hello everyone,
Im working on a mod at the moment. The mod adds new units and a building to recruit them for the empire (mainly) and high elves under tyrion (secondary; only a small collection of the units). Now to my questions: number one I asked me if it is possible to write a script which says that the recruitment building which is origanally only available for the empire becomes available for the highelves as soon as the empire and tyrion forged a military alliance? number two does anyone know how to write such a script?
I thank you for your help (Im sorry for any mistakes, English is not my native language)
Caligula 9 Feb, 2018 @ 11:15pm 
Custom battle, or campaign?
Esadobledo 9 Feb, 2018 @ 3:10pm 
Hello.
I just got into the modding scene and am curious on how to make a new faction. Does anyone know of a good tutorial for warhammer that can help me with this?
Firaeveus Carron 17 Dec, 2017 @ 9:46am 
Any way to enable the singleplayer campaign camera speed settings in multiplayer campaigns? If not, any way to change the default speed from normal to fast or fastest? I've been looking in the scripts section and campaign variables section, but I can't seem to find anything.
YoYopuppet 29 Nov, 2017 @ 3:13am 
@ƔALERIUS Cant say. The games kinda on a stand-by, so the modding community often follows.
Valerius 29 Nov, 2017 @ 2:31am 
Has this group became a museum? Because noone's actually replying anymore within discussions.
Caligula 29 Oct, 2017 @ 11:15pm 
Does anyone know how events, incidents or missions work?

I'm trying to make a pop-up appear the first time you recruit each unit. I have got it triggering, except the problem is it triggers at the wrong time.
I want the event to trigger when you actually RECRUIT the unit, and its in your army. Instead the event is triggering when you BUILD the required military building. Eg you build Military 2 building, and the event will trigger as if you had recruited a Lothern Sea Guard or Archer with Light Armour (High Elf examples).

So does anyone have any ideas how to fix this problem? Here's an example picture, and the tables I've been editing.

Picture: https://i.imgur.com/x1SOVk0.jpg
WIP Mod: https://drive.google.com/file/d/0BwK61FMUunJfb253ZERqWF9WZDA/view
MINOS 7 Oct, 2017 @ 11:53pm 
Would be nice if you report it to Steam and comment on this Mod here, released and copied without my Permission at all:

http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=1160923963&searchtext=

Copying/Stealing Mods is getting out of Hands - last my Better AI Mod for Attila got just shamelessly copied and then already some others...
Caligula 7 Oct, 2017 @ 2:14pm 
No idea, I've done barely any Warhammer modding.
Hangfish 7 Oct, 2017 @ 8:02am 
@caligula is "supply lines" addative or multiplicative?
Caligula 7 Oct, 2017 @ 4:02am 
You could probably give Lords a trait that gives +x% income to offput the added cost.
Hangfish 7 Oct, 2017 @ 3:55am 
@Minos oh alright. I wanted to try and give skaven zero upkeep while giving everyone else 5% flat across the board. Since they are a vemintide.
MINOS 6 Oct, 2017 @ 10:54am 
@ Hangfish :

Not really without Scripting, the five Values for it are across the Board.
Hangfish 6 Oct, 2017 @ 8:42am 
Question, is there a way to give each race in WH2 a diffirent number for the additional lord upkeep malus?
Daemonic Spoder 5 Oct, 2017 @ 10:36am 
Some people are having the same problem with my vermintide mod... Some people are completely fine while others are experiencing glitching
Cataph 4 Oct, 2017 @ 4:53pm 
Now that'd mess up things for sure if it were the case. People with your settings would see my compensation filter like a serious suntan, for example.
Daemonic Spoder 4 Oct, 2017 @ 4:42pm 
@Cataph It not the in-gamesettings? It's completely fine when i try to do it
Cataph 4 Oct, 2017 @ 3:58pm 
404. But basically as soon as I pass them through a wsmodel my textures look like they are screened by high gamma and a bit of desaturation. They were completely fine while connected to a simple v2. I've been playing around with texture compression to no avail.

So far the safest thing was to avoid wsmodels or counterbalance the screwed up brightness on the texture itself.
Daemonic Spoder 4 Oct, 2017 @ 3:38pm 
@Cataph I think its either down to the DX of the texture or the Shader of the materials, i have a friend whos having the same trouble, to be honest i havent had that problem myself unless this is what your talking about

http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=1153222358
Cataph 4 Oct, 2017 @ 3:31pm 
@Daemonic Spider
By the way, found any reason for the "ima ♥♥♥♥ up your brightness" issue with wsmodels?
Caligula 30 Sep, 2017 @ 4:28am 
Ask SteelFaith, I'm fairly sure I heard one of them say they'd managed to make their own animated version.
Radious 30 Sep, 2017 @ 4:26am 
Does anyone know how to replace WH 2 main menu - rotating vortex with own background picture?
Cataph 29 Sep, 2017 @ 10:31am 
That was an emotional rollercoaster.
Daemonic Spoder 29 Sep, 2017 @ 10:07am 
Also we can edit wsmodels again :P

got the textures to work by applying them to wsmodels via materials
Daemonic Spoder 29 Sep, 2017 @ 9:42am 
RIGIDS_MODEL_V2S DONT WORK ON SOME MODELS

Been doing some testing, switched stormvermin variants to rigid_model_v2s and they came out exactly like that despite not being touched.

However i did the same for the warlock parts and they are fine, seems we cannot edit certain textures unless we find a way to use wsmodels again
Cataph 29 Sep, 2017 @ 1:05am 
Error 404, but if you mean that they come out looking like an harlequin mask, it's happening to some random textures of mine too.
Daemonic Spoder 28 Sep, 2017 @ 5:18pm 
Anyone else experiencing odd trouble when editing textures?
Im having some very weird occurrences when i try to edit textures

http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=1150490910

Kinda looks like a placeholder texture is replacing the one im trying to add in, i can make out letters on some parts of the texture...
Frenchiest Fry 28 Sep, 2017 @ 10:29am 
Is there any experienced modder here willing to take a look at something I tried making for WH2 and tell me what I did wrong? I thought I did everything right but I ended up making no changes to the game.
Radious 28 Sep, 2017 @ 12:07am 
Hello everyone! PFM is updated from Daniu to support WH2, now its time for us to update schemas for it!

These are 13 most needed tables which require updated schema!

Tutorial how to do it: https://www.youtube.com/watch?v=KfW7kYN8u-k

1. battle_entities_tables
2. battle_personalities_tables
3. battle_vortexs_tables
4. building_levels_tables
5. cai_personality_occupation_decision_priorities_tables
6. factions_tables
7. main_units_tables
8. melee_weapons_tables
9. missile_weapons_tables
10. projectiles_tables
11. special_ability_phases_tables
12. unit_armour_types_tables
13. unit_special_abilities_tables
YoYopuppet 20 Sep, 2017 @ 11:17pm 
Greetings all, if people would prefer it, I will change the name of the group to Warhammer total war 2 - modders, by the 28th.
Ologhai 17 Sep, 2017 @ 12:02pm 
Hi all, can anyone helping me to fix my Giant Chaos Spawn Lord (Foulspawn) mod? The other one i made, giant chaos spawn of Nurgle unit now works, but with the Lord i had no luck. So if there is anyone willing to help me, i can send to him my mod via e-mail for corrections and advices. Thank you :)
[XIII FLaG-THiRD oF HoRRoR] 27 Aug, 2017 @ 7:06pm 
Hi, could anyone help me with a unit? The unit works fine the case is that it does not reach giant size
YoYopuppet 10 Aug, 2017 @ 3:36am 
There is. And an impressive one at that.
Caligula 9 Aug, 2017 @ 3:03pm 
Isn't there already a Tomb Kings mod for Warhammer 1?
YoYopuppet 9 Aug, 2017 @ 2:35pm 
@DoprovodAlex Yup. For now, you got to stick with your imagination.
Daemonic Spoder 9 Aug, 2017 @ 2:07pm 
@DoprovodAlex There is little point. The second game is little more than a month from release and we are guaranteed to get the tomb kings after a few months.
DoprovodAlex 9 Aug, 2017 @ 2:04pm 
Hello everyone!! could anyone do a mod with tomb kings in campaign and the followers of nagash?? that could be a real fun mod :) thanks anyway
[XIII FLaG-THiRD oF HoRRoR] 1 Aug, 2017 @ 2:45am 
Good morning, does anyone want to make a mod with me? I'm a beginner and I need some help, I think with a partner who wants to make mod for vampire counts could be motivating. Thank you
Daemonic Spoder 30 Jul, 2017 @ 8:03am 
@Caligula Id be more excited if they'd just reveal the skaven already xD
YoYopuppet 30 Jul, 2017 @ 6:29am 
Yeah. I doubt I'll be super surpriced with their new content, but I do believe they improved it.
Caligula 30 Jul, 2017 @ 5:29am 
Many of you guys excited for Warhammer 2?
Daemonic Spoder 28 Jun, 2017 @ 1:11pm 
@LuckySpade - TWW multi anyone? get them to either reinstall the mod or verify the integrity of their game cache.

The problem is likely down to the mod not downloading correctly, doing this should fix anything that ought to be wrong.
Hawk 28 Jun, 2017 @ 12:23pm 
Does anyone know what the cause of mods becoming corrupted is? I've released several mods so far and two of them have had issues wherein a small number of users cannot use them (crash on the startup screen). In both cases simply re-uploading the mod under a new name has fixed the issue. I don't understand why it would be affecting some users and not others.