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but don't have complete ministerial position.Does everyone know how to di it?
I've got 0 knowledge about campaign stuff though, so good luck with that.
Im working on a mod at the moment. The mod adds new units and a building to recruit them for the empire (mainly) and high elves under tyrion (secondary; only a small collection of the units). Now to my questions: number one I asked me if it is possible to write a script which says that the recruitment building which is origanally only available for the empire becomes available for the highelves as soon as the empire and tyrion forged a military alliance? number two does anyone know how to write such a script?
I thank you for your help (Im sorry for any mistakes, English is not my native language)
I just got into the modding scene and am curious on how to make a new faction. Does anyone know of a good tutorial for warhammer that can help me with this?
I'm trying to make a pop-up appear the first time you recruit each unit. I have got it triggering, except the problem is it triggers at the wrong time.
I want the event to trigger when you actually RECRUIT the unit, and its in your army. Instead the event is triggering when you BUILD the required military building. Eg you build Military 2 building, and the event will trigger as if you had recruited a Lothern Sea Guard or Archer with Light Armour (High Elf examples).
So does anyone have any ideas how to fix this problem? Here's an example picture, and the tables I've been editing.
Picture: https://i.imgur.com/x1SOVk0.jpg
WIP Mod: https://drive.google.com/file/d/0BwK61FMUunJfb253ZERqWF9WZDA/view
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=1160923963&searchtext=
Copying/Stealing Mods is getting out of Hands - last my Better AI Mod for Attila got just shamelessly copied and then already some others...
Not really without Scripting, the five Values for it are across the Board.
So far the safest thing was to avoid wsmodels or counterbalance the screwed up brightness on the texture itself.
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=1153222358
By the way, found any reason for the "ima ♥♥♥♥ up your brightness" issue with wsmodels?
http://www.twcenter.net/forums/showthread.php?730823-PFM-4-1-2-Warhammer-support-also-5-0-preliminary-WH2-support/page34
got the textures to work by applying them to wsmodels via materials
Been doing some testing, switched stormvermin variants to rigid_model_v2s and they came out exactly like that despite not being touched.
However i did the same for the warlock parts and they are fine, seems we cannot edit certain textures unless we find a way to use wsmodels again
Im having some very weird occurrences when i try to edit textures
http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=1150490910
Kinda looks like a placeholder texture is replacing the one im trying to add in, i can make out letters on some parts of the texture...
These are 13 most needed tables which require updated schema!
Tutorial how to do it: https://www.youtube.com/watch?v=KfW7kYN8u-k
1. battle_entities_tables
2. battle_personalities_tables
3. battle_vortexs_tables
4. building_levels_tables
5. cai_personality_occupation_decision_priorities_tables
6. factions_tables
7. main_units_tables
8. melee_weapons_tables
9. missile_weapons_tables
10. projectiles_tables
11. special_ability_phases_tables
12. unit_armour_types_tables
13. unit_special_abilities_tables
The problem is likely down to the mod not downloading correctly, doing this should fix anything that ought to be wrong.