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    <title>Vectronic Beta Testers RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/VecModTesters]]></link>
    <description><![CDATA[Events and Announcements for Vectronic Beta Testers]]></description>
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    <item>
      <title>More Information About The Beta Folder</title>
      <description>After much though, I've decided not to delete the folder &lt;i&gt;(ie: vectronic_beta)&lt;/i&gt;, but instead delete it's contents when the new beta program starts! The contents will not be going anywhere today.&lt;br&gt;&lt;br&gt;As a reminder, the new beta runs a diffrent engine, does not require Steam, and can be played from the Dropbox folder. There will no longer be hard to understand installation. &lt;br&gt;&lt;br&gt;Expect the new beta sometime this month on Windows, and hopefully later for Debian based Linux Distros!  &lt;img src=&quot;https://community.akamai.steamstatic.com/economy/emoticon/B1&quot; alt=&quot;:B1:&quot; class=&quot;emoticon&quot;&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/VecModTesters/announcements/detail/83666641256371934]]></link>
      <pubDate>Mon, 03 Aug 2015 04:43:19 +0000</pubDate>
      <author>Reepblue</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/VecModTesters/announcements/detail/83666641256371934</guid>
    </item>
    <item>
      <title>Vectronic Beta Folder Will Be Deleted Monday!</title>
      <description>The beta folder for Vectronic will be deleted this monday, August 3rd, 2015 due to my dropbox trail ending, new engine, and lack of input from testers.&lt;br&gt;&lt;br&gt;This will eventually be replaced in the future. If you're still interested, please stay tuned for more information. &lt;br&gt;&lt;br&gt;Thanks.&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/VecModTesters/announcements/detail/83666641251751039]]></link>
      <pubDate>Sat, 01 Aug 2015 22:15:18 +0000</pubDate>
      <author>Reepblue</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/VecModTesters/announcements/detail/83666641251751039</guid>
    </item>
    <item>
      <title>Vectronic Update Released</title>
      <description>The following updates have been made to Vectronic. Please re-extract the mod from the Dropbox to install. &lt;br&gt;&lt;br&gt;- Added new rail models! They might look the same but:&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;    &lt;li&gt;The meshes are A LOT BETTER. Who ever modeled them before is a derp.&lt;br&gt;    &lt;/li&gt;&lt;li&gt;They are in a new location. (instead of props/railings/ind/*, they are in props/railings/*. Please fix any railings you have in your maps.)&lt;br&gt;    &lt;/li&gt;&lt;li&gt;New pieces such as end pieces, improved corners, and a 32 unit straight piece.&lt;br&gt;   &lt;/li&gt;&lt;li&gt;The UV mapping is better.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;- Added new stair models, again the same mesh, just improvements with the UV mapping.&lt;br&gt;&lt;br&gt;- Added t1_goo. A map that highlights the fix targeting feature of the vecbox.&lt;br&gt;&lt;br&gt;- Replaced the laser catcher's placeholder sound with a less annoying placeholder sound.&lt;br&gt;&lt;br&gt;- Updated instances and FGD.</description>
      <link><![CDATA[https://steamcommunity.com/groups/VecModTesters/announcements/detail/164715932135609928]]></link>
      <pubDate>Sat, 14 Feb 2015 01:15:15 +0000</pubDate>
      <author>Reepblue</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/VecModTesters/announcements/detail/164715932135609928</guid>
    </item>
    <item>
      <title>Vectronic Update Released</title>
      <description>The following updates have been made to Vectronic. Please re-extract the mod from the Dropbox to install. &lt;br&gt;&lt;br&gt;- Improved the vecbox targeting with inputs to control it.&lt;br&gt;&lt;br&gt;- Added a OnBallHit input to the vecbox. This will fire if it's hit by any ball.&lt;br&gt;&lt;br&gt;- Updated prefabs and instances to use new triggers and functions.&lt;br&gt;&lt;br&gt;- Boxes that are flizzling no longer press down buttons thanks to the trigger_button entity.</description>
      <link><![CDATA[https://steamcommunity.com/groups/VecModTesters/announcements/detail/164715932128283183]]></link>
      <pubDate>Thu, 12 Feb 2015 01:29:19 +0000</pubDate>
      <author>Reepblue</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/VecModTesters/announcements/detail/164715932128283183</guid>
    </item>
    <item>
      <title>Vectronic Update Released</title>
      <description>The following updates have been made to Vectronic. Please re-extract the mod from the Dropbox to install. &lt;br&gt;&lt;br&gt;- Added more reliable outputs to &lt;i&gt;trigger_vecbox&lt;/i&gt; and &lt;i&gt;trigger_button&lt;/i&gt; &lt;br&gt;&lt;br&gt;- Added in a early implementation of a VecBall target correction system. Basicly, if you want to make sure the player hits the vecbox after it bouncing off the walls or such, the vecbox will search for a vecball in radius, then pull it towards itself.&lt;br&gt; &lt;br&gt;       - Inputs and Outputs for more control of this will come soon.&lt;br&gt;&lt;br&gt;- Updated FGD. &lt;br&gt;&lt;br&gt;Next update will include an improved target correction system, new map, and a rework in the UI since it's not very popular.</description>
      <link><![CDATA[https://steamcommunity.com/groups/VecModTesters/announcements/detail/163589397435293315]]></link>
      <pubDate>Sat, 07 Feb 2015 06:36:56 +0000</pubDate>
      <author>Reepblue</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/VecModTesters/announcements/detail/163589397435293315</guid>
    </item>
    <item>
      <title>Vectronic Update Released</title>
      <description>The following updates have been made to Vectronic. Please re-extract the mod from the Dropbox to install. &lt;br&gt;&lt;br&gt;- Fixed &lt;i&gt;trigger_vecbox&lt;/i&gt; as there was a lot of issues with it. &lt;br&gt;&lt;br&gt;- Fixed &lt;i&gt;trigger_vecbox&lt;/i&gt; reading non activated vecboxes.&lt;br&gt;&lt;br&gt;- Updated trigger_vecbox to toggle it picking up protected activations, and reverse filtering.&lt;br&gt;&lt;br&gt;- Fixed crash when the vecbox would be hit by another ball when it lost it's ghost due to killing/dissovling.&lt;br&gt;&lt;br&gt;- Updated vectronic_english.txt, and soundscripts.&lt;br&gt;&lt;br&gt;- Added &lt;i&gt;sound/ambient/machines/beep1.wav.&lt;/i&gt;&lt;br&gt;&lt;br&gt;- Added two new entites:&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;    &lt;li&gt;trigger_button - A trigger that replaces the Portal 1 setup for our floor buttons.&lt;br&gt;    &lt;/li&gt;&lt;li&gt;func_clip_vecbox - A brush entity that acts like a clip only to vecboxes.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;- &lt;i&gt;vectronic_gamerules&lt;/i&gt; now allows modification to the ballspeed from the vecgun, and mappers can enable/disable the respawning the player. &lt;br&gt;&lt;br&gt;- Updated documentation.&lt;br&gt;&lt;br&gt;- Updated FGD.&lt;br&gt;&lt;br&gt;&lt;b&gt;*Updated instances prefabs, and maps are coming soon. I decided to push this update now since it fixed two major issues.&lt;/b&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/VecModTesters/announcements/detail/163589397427863522]]></link>
      <pubDate>Thu, 05 Feb 2015 05:56:28 +0000</pubDate>
      <author>Reepblue</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/VecModTesters/announcements/detail/163589397427863522</guid>
    </item>
    <item>
      <title>Vectronic Update Released</title>
      <description>The following updates have been made to Vectronic. Please re-extract the mod from the Dropbox to install. &lt;br&gt;&lt;br&gt;- Added two new entites! &lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;    &lt;li&gt;trigger_vecbox: A trigger entity that understands all box states&lt;br&gt;    &lt;/li&gt;&lt;li&gt;trigger_blower: A replacement for trigger_push for the blowers.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;- Updated instances, sdk examples.&lt;br&gt;&lt;br&gt;- Added 3 prefabs, Laser Catcher, Laser Emitter, and the floor button since people were having issues with the instance one.&lt;br&gt;&lt;br&gt;- Updated FGDs&lt;br&gt;&lt;br&gt;- Fixed Enabling/Disabling of prop_vecball_dispenser.&lt;br&gt;&lt;br&gt;- t1_lasers has a second room now. &lt;br&gt;&lt;br&gt;- Added &lt;i&gt;vectronic_entites.rtf&lt;/i&gt; for a bit of documentation about Vectronic's entites.</description>
      <link><![CDATA[https://steamcommunity.com/groups/VecModTesters/announcements/detail/163588765006384578]]></link>
      <pubDate>Tue, 03 Feb 2015 01:08:02 +0000</pubDate>
      <author>Reepblue</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/VecModTesters/announcements/detail/163588765006384578</guid>
    </item>
    <item>
      <title>Vectronic Update Released</title>
      <description>The following updates have been made to Vectronic. Please re-extract the mod from the Dropbox to install. &lt;br&gt;&lt;br&gt;- Fixed vectronic_gamerules sent values.&lt;br&gt;&lt;br&gt;- Replaced vectronic_vecgun_ball_lifetime with the balllife value under vectronic_gamerules.&lt;br&gt;&lt;br&gt;- Updated the fgd.</description>
      <link><![CDATA[https://steamcommunity.com/groups/VecModTesters/announcements/detail/172595176258572891]]></link>
      <pubDate>Mon, 19 Jan 2015 10:42:26 +0000</pubDate>
      <author>Reepblue</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/VecModTesters/announcements/detail/172595176258572891</guid>
    </item>
    <item>
      <title>Vectronic Update Released</title>
      <description>The following updates have been made to Vectronic. Please re-extract the mod from the Dropbox to install. &lt;br&gt;&lt;br&gt;- Fixed rapid clicking of ATTACK1 not firing a ball after the refire timer regenerated of the Vecgun.&lt;br&gt;&lt;br&gt;- Improved the refire speed after the player lets go of an object. &lt;br&gt;&lt;br&gt;- Fixed modified Vecgun properties being carried over to the next map.&lt;br&gt;&lt;br&gt;- Fixed Vecbox's visual fizzling effect.&lt;br&gt;&lt;br&gt;- Added convar &amp;quot;vectronic_vecgun_ball_lifetime&amp;quot; to adjust the Vecball's life when fired from the Vecgun.&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/VecModTesters/announcements/detail/172594330259366911]]></link>
      <pubDate>Tue, 13 Jan 2015 07:40:06 +0000</pubDate>
      <author>Reepblue</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/VecModTesters/announcements/detail/172594330259366911</guid>
    </item>
    <item>
      <title>Vectronic Update Released</title>
      <description>The following updates have been made to Vectronic. Please re-extract the mod from the Dropbox to install. &lt;br&gt;&lt;br&gt;- Updated the switch model.&lt;br&gt;- Added new inputs to the VecBox for use with I/O and Vscripts:&lt;br&gt;&lt;ol&gt;    &lt;li&gt; DisableBallTouch&lt;br&gt;    &lt;/li&gt;&lt;li&gt; EnableBallTouch&lt;br&gt;    &lt;/li&gt;&lt;li&gt;MakeGhost&lt;br&gt;    &lt;/li&gt;&lt;li&gt;KillGhost&lt;/li&gt;&lt;/ol&gt;- Updated FGDs and vscripts/vecbox&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/VecModTesters/announcements/detail/172594060675294325]]></link>
      <pubDate>Wed, 07 Jan 2015 02:22:30 +0000</pubDate>
      <author>Reepblue</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/VecModTesters/announcements/detail/172594060675294325</guid>
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