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    <title>The A Server (7 Days to Die) RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/TheAServer]]></link>
    <description><![CDATA[Events and Announcements for The A Server (7 Days to Die)]]></description>
    <language>en-us</language>
    <generator>Steam Community RSS</generator>
    <item>
      <title>The A Server... IT'S ALIVE!@</title>
      <description>Hey folks, after tearing our hair out trying to get The A Server to actually work, turns out it was a problem with our provider, and once they set it up on a different machine it worked.&lt;br&gt;&lt;br&gt;Hope to see you in there!&lt;br&gt;&lt;br&gt;IP: 119.252.190.203:45085&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/TheAServer/announcements/detail/213134064202125482]]></link>
      <pubDate>Sun, 05 Apr 2015 17:51:46 +0000</pubDate>
      <author>Glargen</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/TheAServer/announcements/detail/213134064202125482</guid>
    </item>
    <item>
      <title>Server up</title>
      <description>Sorry, the server was down, and I didn't realise, but now it's back up.</description>
      <link><![CDATA[https://steamcommunity.com/groups/TheAServer/announcements/detail/134313073086429709]]></link>
      <pubDate>Tue, 06 Jan 2015 06:56:16 +0000</pubDate>
      <author>Glargen</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/TheAServer/announcements/detail/134313073086429709</guid>
    </item>
    <item>
      <title>10.3 Update and wipe</title>
      <description>Wasn't expecting an update that wants a wipe so soon, but oh well, part of playing a game in Alpha. Have fun rebuilding :)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Merry Christmas Survivalists,&lt;br&gt;well it’s a bit early for that but close enough in Navezgane. So in the spirit of Christmas the Fun Pimps come bearing gifts in the form of a shiny new build. Alpha 10.3 includes many new additions including: a large enhancement to our character customization system which now features custom hair, eye and skin color, select-able hairstyles and facial hair and over 30 new clothing variants. The build also includes several new custom store chains including a pharmacy, bookstore and hardware store, new cobblestone fort building, fixed dog ai, snow zombie sounds set and many more, fixes, tuning improvements and user requested fixes.&lt;br&gt;&lt;br&gt;As always we recommend starting a new game with each patch, backwards compatibility is not guaranteed.&lt;br&gt;&lt;br&gt;Also due to an upcoming change in our EAC Anti-cheat all servers must update to our 10.3 Dedi or turn off EAC by Monday Evening or they will no longer accept connections&lt;br&gt;&lt;br&gt;Official Alpha 10.3 Release Notes&lt;br&gt;&lt;br&gt;Added&lt;br&gt;• Added to the character customization system several new hair stlyes both male and female, many facial hair variants for the male, and new hair, eye and skin color selection&lt;br&gt;• Added red, blue green, brown and black clothing variants to plaid shirts, skull caps, bandanas and pants&lt;br&gt;• Added new pharmacies, book stores and hardware stores with custom signs,decor and special loot to Navezgane and Random Gen&lt;br&gt;• Added new cobblestone upgrade system. Cobblestone walls are now made by first creating a cobblestone frame which is made from 5 sticks and some plant fiber to “stake” out the area where you will build the cobblestone wall. Once you place the frame you take cobblestones (made from cement and small rocks) and you right click the frame to upgrade it to a ¼ high cobblestone wall. Repeat several times to complete the wall. The cobblestone frames have very little structural integrity so you might need to support your cobblestone outward structures until they are completed with another supporting block.&lt;br&gt;• Added a new Wellness curve, It’s easier to earn wellness when your wellness is lower than it is when its is higher.&lt;br&gt;• Added a new unique snow zombie sound set and icey footstep overlays&lt;br&gt;• Added Vitamins to the loot which boost wellness and cure Dysentery.&lt;br&gt;• Added rigidbody to animals to have better hit detection&lt;br&gt;• Added “bullet material name” to override bullet sound for chainsaw/auger&lt;br&gt;• Added beer item, beer to loot, and beverage cooler loot containers which appear in gas stations, old businesses, pharmacies, gun stores, hardware stores, movie theaters and ski lodges. With beer you can now get both a positive Beer buff and a negative hangover debuff&lt;br&gt;• Added Game option to allow overwriting the saved character looks in a game with the currently selected profile&lt;br&gt;• Added PersistentPlayerProfiles to server options&lt;br&gt;• Added Persistent Profile to new/continue game&lt;br&gt;• Added orange and green metal roofs used on the new hardware store and book stores&lt;br&gt;• Added ability to edit player profiles&lt;br&gt;• Added new craftable and placeable candles&lt;br&gt;&lt;br&gt;Changed&lt;br&gt;• Changed improved town code to allow larger buildings you’ll see a much larger variety of different buildings in towns now&lt;br&gt;• Changed towns now use random block sizes and shapes&lt;br&gt;• Changed male and female uma dna converter clamps for legs and some others&lt;br&gt;• Changed entities now consider y position of the terrain for spawning&lt;br&gt;• Changed removed cobblestone metal from blocks and blocktextures&lt;br&gt;• Changed reduced time to craft plant fibers&lt;br&gt;• Changed random will now choose random hair and skin colors from the available colors&lt;br&gt;• Changed reduced wellness from antibiotics from 5 to 2&lt;br&gt;• Changed tweaked footstep attenuation settings to be a little louder&lt;br&gt;• Changed the terrain is now also lowered if needed when a block is placed&lt;br&gt;• Changed PersistentCustomCharacters to PersistentPlayerProfile to match internal code&lt;br&gt;• Changed PersistentPlayerProfile default to false on peer to peer MP games&lt;br&gt;• Changed grain alcohol gets you drunk now&lt;br&gt;• Changed school to use terrain filler so its grass is native to the biome its in&lt;br&gt;• Changed removed regular zombies from snow biomes&lt;br&gt;• Changed removed dogs from burnt forest. Dogs should now only appear in the wasteland and at barns&lt;br&gt;• Changed getting stunned has a chance to lower your wellness&lt;br&gt;• Changed brightened wall torches&lt;br&gt;• Changed the server time is now only advanced if a player is connected to the server&lt;br&gt;• Changed torches now have a random burn time of about 20 minutes. After this they will disappear.&lt;br&gt;• Changed Cleaner log output&lt;br&gt;• Changed non-stock values give more precise log output&lt;br&gt;• Changed only grass and dirt can be hoed&lt;br&gt;&lt;br&gt;Fixed&lt;br&gt;• Fixed dog attack animations and spastic spinning dogs. Dogs are now easier to kill&lt;br&gt;• Fixed Reinforced Concrete Ramps now downgrade to broke01,02 and 03 versions like reinforced concrete does&lt;br&gt;• Fixed breaking reinforced concrete drops nothing&lt;br&gt;• Fixed removed old reinforced concrete recipe&lt;br&gt;• Fixed players can spawn on trees and then fall and break their leg&lt;br&gt;• Fixed no hordes after day 49&lt;br&gt;• Fixed buffs not checking friendly fire&lt;br&gt;• Fixed critical blunt buff chance on clubs&lt;br&gt;• Fixed trees disappearing in last growing stage if player is not at the location of the tree&lt;br&gt;• Fixed fat zombies hawaiian shirt ones cannot navigate through an open new model door&lt;br&gt;• Fixed general pathing through doors&lt;br&gt;• Fixed Sniper rifle reload animation doesn’t move the players camera and head around&lt;br&gt;• Fixed IndexOutOfRangeException sometimes crashing random gen servers&lt;br&gt;• Fixed nref in PlayerProfile save&lt;br&gt;• Fixed digging down problem&lt;br&gt;• Fixed various xml errors and cleaned up unused spawn groups and entities&lt;br&gt;• Fixed reworked low level connection to fix reported network problems with some systems&lt;br&gt;• Fixed negative effects of buffs do not apply when God mode is on&lt;br&gt;• Fixed clicking on stuff with bare hands when not thirsty shows warning&lt;br&gt;• Fixed neon texture issue “junk textures” when changing screen sizes or alt-tabbing&lt;br&gt;• Fixed Hair/Beard desync when changing tabs after using Random button&lt;br&gt;• Fixed problem that some models floated in the air when placing it on terrain&lt;br&gt;• Fixed blueberries are found in coolers, not blueberry bushes&lt;br&gt;• Fixed spikes should snap the ground to them&lt;br&gt;• Fixed dogs play attack anim when moving&lt;br&gt;• Fixed zombies spawn with zombiespawning=0&lt;br&gt;• Fixed a bunch of new item and blocks English.txt entries&lt;br&gt;• Fixed player count in serverbrowser resets to 0 after loading details&lt;br&gt;• Fixed server browser stops refreshing when window is closed&lt;br&gt;• Fixed server rules query returns current player count&lt;br&gt;&lt;br&gt;Serverconfig.xml&lt;br&gt;• Changed server won’t continue to start if no config file or errors within with a proper message in the log&lt;br&gt;• Changed server will show proper log messages when reading entries in admin.xml or players.xml fails&lt;br&gt;• Also due to an upcoming change in our EAC Anti-cheat all servers must update to our 10.3 Dedi or turn off EAC by Monday Evening or they will no longer accept connections&lt;br&gt;&lt;br&gt;Known Issues&lt;br&gt;• Some buildings will occasional overlap in town hubs&lt;br&gt;• A very small amount of icons have improper tinting or a missing icon</description>
      <link><![CDATA[https://steamcommunity.com/groups/TheAServer/announcements/detail/134310927791515270]]></link>
      <pubDate>Sat, 13 Dec 2014 05:31:04 +0000</pubDate>
      <author>Glargen</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/TheAServer/announcements/detail/134310927791515270</guid>
    </item>
    <item>
      <title>10.2 Update</title>
      <description>The 10.2 update is now applied, sorry for the delay, I've been away from home and just gotten back.&lt;br&gt;&lt;br&gt;Official Alpha 10.2 Release Notes&lt;br&gt;&lt;br&gt;Added&lt;br&gt;&lt;br&gt;Added Custom icon color tinting property for item icons&lt;br&gt;Added murky water can now be collected in old empty cans you find everywhere.&lt;br&gt;Added canned murky water can be boiled on a stick in the campfire. Canned water has a stack limit of one since there is no lid to the container and it is meant for basic survival in the wild with primitive means until a cooking pot can be obtained&lt;br&gt;Added canned water can be turned into scrap metal&lt;br&gt;Added Forge Ahead Book icon&lt;br&gt;Added items and icons for red, brown, and black denim pants&lt;br&gt;Changed&lt;br&gt;&lt;br&gt;Changed it so torches can be placed anywhere like before&lt;br&gt;Changed it so breaking a wall torch drops nothing&lt;br&gt;Changed log to not contain any passwords&lt;br&gt;Changed log on startup when parsing serverconfig fails&lt;br&gt;Changed concrete dries slower&lt;br&gt;Changed log to not contain any passwords&lt;br&gt;Changed log on startup when parsing serverconfig fails&lt;br&gt;Changed removed recipe for wall bracket, it is no longer needed&lt;br&gt;Changed the forge is now gated by an easy to find book called “Forge Ahead”. So you won’t be able to make a forge until you find this book.&lt;br&gt;Changed planted trees now only grow on ground with a fertile level &amp;gt; 0&lt;br&gt;Changed updated EAC files&lt;br&gt;Changed prefab menu is now only accessible in edit or debug mode&lt;br&gt;Changed increased heat map settings for animal gore&lt;br&gt;Changed the particle effects on the forge, campfire and torches for better performance&lt;br&gt;Changed the forest biome decorations for better performance&lt;br&gt;Changed UMA-based screen checking for dedicated servers to disabled&lt;br&gt;Changed removed command “spawnwanderinghorde”&lt;br&gt;Changed ranger station prefab xml so it can appear in random gen in the wilderness in all biomes&lt;br&gt;Changed air drops now drop military weapons and parts, rare books and valued medicines&lt;br&gt;Changed lowered weight of reinforced metal siding&lt;br&gt;Changed torches so they can be picked up once placed on a wall and fixed translation&lt;br&gt;Fixed&lt;br&gt;&lt;br&gt;Fixed player texture rebuilding when swapping resolution and/or fullscreen&lt;br&gt;Fixed tallow recipe, 1 animal fat makes 1 tallow in 10 seconds&lt;br&gt;Fixed reading doubles from files independent of locale&lt;br&gt;Fixed error when opening creative menu when there are no group files&lt;br&gt;Fix map not loading bug&lt;br&gt;Fixed Null ref in HandleDirtyUpdate&lt;br&gt;Fixed texture rebuild was happening when window was not in focus instead of waiting&lt;br&gt;Fixed EAC was not used on dedicated servers since 10.1&lt;br&gt;Fixed server browser does not show favorites + history servers if they are not public&lt;br&gt;Fixed 3rd person body colliders for better hit detection of projectile weapons&lt;br&gt;Fixed missing sniper rifle trigger housing mold recipe&lt;br&gt;Fixed Animator.GotoState errors on hatches&lt;br&gt;Fixed NullRefException in GameManager.RequestToSpawnPlayer()&lt;br&gt;Fixed problem that zombie dog was hard to hit&lt;br&gt;Fixed problems with Navezgane Diersville basements and overlapping light poles at  gas stations&lt;br&gt;Fixed the prefab menu is longer accessible in normal game modes&lt;br&gt;Fixed forge producing NullRef when first firing up&lt;br&gt;Fixed zombie cop attacking and animation broken&lt;br&gt;Fixed Alpha channel for crafting output was being overridden by custom tint&lt;br&gt;Fixed Alpha channel for crafting preview was being overridden by custom tint&lt;br&gt;Fixed Alpha channel for campfire output preview was being overridden by custom tint&lt;br&gt;Fixed Alpha channel for forge output preview was being overridden by custom tint&lt;br&gt;Fixed splint buff never goes away&lt;br&gt;Fixed icons and translations for all pants and tanktops&lt;br&gt;Known Issues&lt;br&gt;&lt;br&gt;Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving. This can be fixed by disconnecting and reconnecting&lt;br&gt;When loading a previous saved game Weapons can sometimes load rotated incorrectly. This can be fixed by switching hold items&lt;br&gt;Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build&lt;br&gt;Animals and zombies will occasionally spawn and fall through the world&lt;br&gt;Cars are sometimes sunk down into the world&lt;br&gt;Mac clients cannot connect to EAC protected servers this will be resolved hopefully tomorrow</description>
      <link><![CDATA[https://steamcommunity.com/groups/TheAServer/announcements/detail/132057769403632445]]></link>
      <pubDate>Tue, 02 Dec 2014 08:56:35 +0000</pubDate>
      <author>Glargen</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/TheAServer/announcements/detail/132057769403632445</guid>
    </item>
    <item>
      <title>Kicked by server?</title>
      <description>If you get kicked immediately after joining, and you're not using hacks, it's likely just the bug with EAC they haven't fixed. For one reason or another the EAC process has gone pear-shaped I think, and restarting your pc seems to fix it.</description>
      <link><![CDATA[https://steamcommunity.com/groups/TheAServer/announcements/detail/132057304825617283]]></link>
      <pubDate>Mon, 24 Nov 2014 08:29:34 +0000</pubDate>
      <author>Glargen</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/TheAServer/announcements/detail/132057304825617283</guid>
    </item>
    <item>
      <title>Server settings</title>
      <description>Note: To comply with being listed under &amp;quot;Standard Servers&amp;quot;, since the update, the DropOnQuit setting is now set to 1, meaning when you log off, your inventory will remain behind. So be sure to log off in a safe place.</description>
      <link><![CDATA[https://steamcommunity.com/groups/TheAServer/announcements/detail/132057304693455894]]></link>
      <pubDate>Sun, 23 Nov 2014 06:09:47 +0000</pubDate>
      <author>Glargen</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/TheAServer/announcements/detail/132057304693455894</guid>
    </item>
    <item>
      <title>The IP address</title>
      <description>If you're having trouble finding the server through the browser, here's the IP:&lt;br&gt;&lt;br&gt;119.252.190.203:25085</description>
      <link><![CDATA[https://steamcommunity.com/groups/TheAServer/announcements/detail/132057304693005244]]></link>
      <pubDate>Sun, 23 Nov 2014 06:02:45 +0000</pubDate>
      <author>Glargen</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/TheAServer/announcements/detail/132057304693005244</guid>
    </item>
    <item>
      <title>Alpha 10 update released!</title>
      <description>Hey, so with the Alpha 10 release, the server had to wipe. Tears shed for lost bases, but it's always exciting to start again, especially with all the new features:&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F7daystodie.com%2Fnews%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://7daystodie.com/news/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/TheAServer/announcements/detail/132057304692914400]]></link>
      <pubDate>Sun, 23 Nov 2014 06:01:22 +0000</pubDate>
      <author>Glargen</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/TheAServer/announcements/detail/132057304692914400</guid>
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