STEAM GROUP
The remaining HL2:DM Mappers TRHL2DMM
STEAM GROUP
The remaining HL2:DM Mappers TRHL2DMM
4
IN-GAME
6
ONLINE
Founded
13 February, 2012
15 Comments
[S!D€FX] Anт!¢!т!zєn¹ 4 Feb, 2023 @ 2:22pm 
I´m not active anylonger, but there are some folks i do support and which earn respect, thats why i´m here. :youareahammer:
Alienmario 1 Feb, 2020 @ 11:17am 
Pretty much.
Mandrew 1 Feb, 2020 @ 11:06am 
Dead group?
obi 4 Aug, 2017 @ 8:37pm 
i'm just gonna leave this here: goldsrc
obi 13 Dec, 2016 @ 5:36pm 
always run with mat_fullbright 1
I'M KIDDING DON'T KILL ME :d_ghost:
gtamike_TSGK 13 Dec, 2016 @ 6:46am 
Off topic: info_lighting_relative (lighting origin hack) VMF
Download with video: http://gamebanana.com/prefabs/7242

This lets you light a prop_dynamic from a different light origin without affecting the environment around the model. Great for lighting up trees with many lights or doing manual light correction.
Alienmario 11 Dec, 2016 @ 7:36am 
Manhacks are frequently used in coop maps. However watch out if you're spawning them with npc_maker on npc_template_maker. When you grab hacks with gravity gun, it messes with the spawner's counter, making OnAllSpawnedDead not fire.
gtamike_TSGK 11 Dec, 2016 @ 5:32am 
Yeah aslong as they don't endlessly respawn :thumbs:
obi 11 Dec, 2016 @ 5:30am 
not if just a half dozen or so were used?
gtamike_TSGK 11 Dec, 2016 @ 5:30am 
obi 11 Dec, 2016 @ 5:21am 
Y no npc_manhack maps? saw a youtube vid with a guy spawning two for every one killed, made me wonder why they're never used in mp
gtamike_TSGK 24 Aug, 2012 @ 1:51pm 
700MB of HD textures I collected over the years ;)
http://dl.dropbox.com/u/25469167/Fav_Textures.rar
WiLdTuRkEy! 14 Feb, 2012 @ 12:24pm 
FFFFFFF........ ://///

OK, 4th time's the charm... :P

Stripper:Source code for those too lazy to recompile HDR maps to find the right values for the tonemap controller. Just an example...

add:
{
"classname" "logic_auto"
"targetname" "hdr_trigger"
"spawnflags" "1"
"OnMapSpawn" "hdr_controller,setbloomscale,0.25,0,-1"
}

add:
{
"classname" "env_tonemap_controller"
"targetname" "hdr_controller"
}
WiLdTuRkEy! 14 Feb, 2012 @ 12:00pm 
OK, so now what? XD
gtamike_TSGK 13 Feb, 2012 @ 3:47pm 
Lets all use HD textures for our 2012 HL2DM source maps :)
1024X1024 and 2048X2048

Testing ingame topic
http://forum.tsgk.com/viewtopic.php?t=4900