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I'M KIDDING DON'T KILL ME
Download with video: http://gamebanana.com/prefabs/7242
This lets you light a prop_dynamic from a different light origin without affecting the environment around the model. Great for lighting up trees with many lights or doing manual light correction.
https://developer.valvesoftware.com/wiki/Entity_limit
http://dl.dropbox.com/u/25469167/Fav_Textures.rar
OK, 4th time's the charm... :P
Stripper:Source code for those too lazy to recompile HDR maps to find the right values for the tonemap controller. Just an example...
add:
{
"classname" "logic_auto"
"targetname" "hdr_trigger"
"spawnflags" "1"
"OnMapSpawn" "hdr_controller,setbloomscale,0.25,0,-1"
}
add:
{
"classname" "env_tonemap_controller"
"targetname" "hdr_controller"
}
1024X1024 and 2048X2048
Testing ingame topic
http://forum.tsgk.com/viewtopic.php?t=4900