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( 25.12.13 and 07.01.14) and a happy new year 2014. Thanks to all for the great time we play together !!
Всем друзьям и группами ! Желаю хорошого Рождества (25.12.13 and 07.01.14) и счастливого Нового года ! Спасибо всем за отличное время, проведенное в играх !
★*˚°。°*。°*˚ ★*˚°°*★*˚°★happy christmas 2013★*★。°*。°*★
˛ °_██_*˚°。°/ ♥ \*˚°*❤* and a happy new year 2014°*°*❤ ˚°*★°*
,˛. (´• ̮•)*.。*/♫..♫\*˛.*˛_Π_____*˚°。*。°*❤* 。°*。°*°*❤ ˚°*★°*
,,.°( . • . ) ˛°. /• ‘♫ ‘ •\.˛*./______/~\*˚°。°*。°*°*❤ ˚°*★。°/ ♥ *˚°。
,,(…’•’.. ) *˛╬╬╬╬╬˛°. |田田❤|門|╬╬╬╬╬*╬╬╬╬╬*°/ ♥ *˚°。°*
:::::::Happy Easter 2013 :::::::::
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Thanks fore the nice Games with you
С Рождеством Христовым и Новым годом 2013
Спасибо за хорошие игры с тобой
★*˚°。°*。°*˚★*˚°。°*。°˚°★*˚°。°*。°*★*˚°。°*。°*★
˛ °_██_*˚°。°/ ♥ \*˚°。°*。°*★*˚°。°*。°*★*˚°。°*。°*★
,˛. (´• ̮•)*.。*/♫..♫\*˛.*˛_Π_____*˚°。*。°*❤*˚°。°*。°*★
,,.°( . • . ) ˛°./• ‘♫ ‘ •\.˛*./______/~\*˚°。°*。°*°*❤ ˚°*★
,,*(…’•’.. ) *˛╬╬╬╬╬˛°.|田田❤|門|╬╬╬╬╬*
Weapon spawns that are on the top of the bridge are the cultrip here. Perhaps noting these kind of flaws in maps will aid you in balancing the survival game.
4) I've read that you were never very interested in L4D2 survival, and I respect that opinion, however, perhaps maybe you haven't played with higher tier players in survival, and perhaps would like to give that a try? See the tricks that we use, and perhaps you can better judge and find more flaws that you'd like to fix for a more competitive experience. The UK team is by consensus the best survival teamin our world so you are in a good place to get high tier survival information.
If you feel that you want to continue a conversation my door is open.
1) In general Survival players do not like randomness in a map (like Port Sacrifice), the reasoning behind this is because the score is solely based on time in survival, and to a lesser degree SI kills. If players are given random throwables for example, without a fixed number (say always 1 molo, 1 bile, 2 pipes) the time comparison cannot be made because 1 team had an advantage or disadvantage over the other. If you are introducing a point system, which takes this into account and are not basing things on time, then that's a different story.
2) I believe having Tier 1, or other low DPS weapons as substitute for higher tier is a great idea. I myself am working on several survival mutations that have this affect (though they will never be anywhere near as complex as a server side mod as mutations are very limited).
- April Changes: http://pastebin.com/qB3cNCTf
- May Changes: http://pastebin.com/w3DCduY7
I will start working on SurvivalHC again in June, breaktime.
General:
- Optimized the config, preventing high ping spikes.
- Weather changes are gone for now, it crashes players with low PCs and it decreased FPS.
- Reduced common limit, they will keep flowing but at a maximum of 20 at the same time.
- Fixed Bug: Switching Map after starting the event would give you no spawn items.
- Fixed Issue: Removed a forced command (not needed in Survival) that would decrease Client FPS.
General:
- Fixed the Mapvote plugin from crashing the server (Spec Glitch)
- Forgot a few Maps on the Mapvote plugin, plus fixed Typos.
Maps:
- Swamp Fever weather is now smokey:
Screenshots -> {LINK REMOVED}http://tinyurl.com/SwampPrev
Known Issues:
- L4D1 Campaigns will still spawn Pills & Throwables across the map:
> The reason for this is because the method I'm using isn't working on them, I'm currently trying to figure out a way around. Unfortunately this is also preventing me from adding ammo/melee weapons and props to the maps.
Things I'm working on:
- Gathering feedback/ideas on the config.
- Checking for Bugs/Camp spots on current released maps, blocking them.
- Porting over other maps (Non-L4D1 until I fix the issue mentioned above)
General:
- Fixed Tank still throwing rocks at a ridiculous range.
- Added Slowdown back in, but only on very close quarters.
Server:
- Fixed Server #3 not having correct map changes.
== SURVIVAL HC IS NOW PUBLIC ==
For all you versus players:
Just give it a shot, it's not that bad at all. I've never liked Survival in L4D2 but I loved it to death in L4D1, I made it easier to enjoy. ;D
____________________________________________________
General:
- Fixed bugs and glitches with items given to players.
- Items will now be given on Spawn, you will receive a "refill" on Silver and Gold medal.
- Fixed the Jockey Bug, no more 2x dmg and insta incaps.
- SurvivalHC will soon be spread to a wider public soon as it's reaching a stable beta.
- You can now start the config by typing !survivalhc
This works on every gamemode.
Maps:
- Parish weather is now stormy and rainy:
Screenshots -> {LINK REMOVED}http://tinyurl.com/ParishPrev
General:
- Stopped being Silly and added Command Instructions on Connect instead of Round Start.
- Added a BW Notifier.
==BW Notifier:
- Will show a Hint Message which teammate is Black and White.
- Will give the Player that's BW a completely white Glow.
Map:
=== Parish 1:
- Removed the Car in the corner next to the Cafe, Map is small enough already.
- Removed Deagle Spawn behind Concrete Blocks.
General:
- Optimized Plugins.
- Added A Reward System (BETA)
Reward System(BETA):
- Bronze Medal: Notify Players they got Bronze (Do nothing else)
- Silver Medal: Reward Players with a Medkit, Pills & Random Throwable.
- Gold Medal: Reward Players with a Medkit, Pills & Random Throwable.
^
Not much of a difference for now, I'll look into more later.. but now I'm gonna call it a night. :D 4am ftw.
General:
- Fixed the !mapvote plugin from crashing the server.
- Fixed the !mapvote plugin from showing users that they don't have access.
News:
- The config has been installed on a 3rd server because all of them are also used for PCWs. Another server can't harm anybody.. ;]
General:
- Added the ability to change Maps.
> Type !mapvote
- A list of maps playable on SurvivalHC will Show up, pick a map.
- Other players will be able to vote Yes/No
= Known Bug:
- It will say you won't have access to this command, but it'll still work.
General:
- !spectate is now working.
- !join lets you join the survivors.
General:
- Fixed Bots taking a different Weapon than the Silenced SMG.
- Removed the "Confogl Round Bonus" after every map end.
- Fixed the MVP Plugin for Survival
> MVP: Most Valueable Player: - Will Display MVP for SI and CI.
General:
- Every survivor will receive a magnum while incapped.
- Fixed Rare "Extra Pill-Drop"
- Bots will now always use the Silenced SMG and will never run out of ammo.
General:
- Water Slowdown has been reduced and made playable.
- Optimized Load Times.
Map Changes:
- Swamp Fever 3 is now completely finished.
- Hard Rain 5 is now completely finished.
Things in progress:
- Fix Dark Carnival Map 3 AI.
- Fix Crash Course ammo dumps and melee not spawning.
- Code a plugin to allow a MapVote on the end of each round.
- Code a plugin to show Top 5 times at the end of each round.
Map Updates:
- Swamp Fever 3 is Finished.
- Crash Course 2 is Playable.
- Hard Rain 5 is Finished.
Released Maps that need a Fix:
- Hard Rain 3 (Slowdown has too much of an impact)
- Hard Rain 5 (Slowdown has too much of an impact)
- Swamp Fever 3 (Slowdown has too much of an impact)
- Crash Course 2 (Some troubles with placing melees and ammo dumps)
- Dark Carnival 3 (Certain places can bug up the AI)
Expect these maps to be fixed soon, Hard Rain and Swamp Fever will be fixed at the same time of course. >:]
Map Updates:
===> Hard Rain Map 3 is Finished.
- A lot of water, no Tank slowdown... Lets see how this goes.
- Plenty of weapon spawns.
= Map in Progress: Crash Course Map 2.
General
- Removed Pills Spawn on every Map.
- All the Item Spawns have been removed.
- You will only have 1 Throwable, 1 Set of Pills and 1 Medkit.
General
===>StartItems Plugin is fully functional.
- Every player will receive pills on timer start.
- Every player will receive a random throwable at timer start.
Map Updates:
===>Dark Carnival Map 3 Is Finished.
- You can choose to hold off the horde pretty much anywhere.
- Plenty of Item/Ammo Spawns.
- Excellent AI Pathing.
===>Collected Data I need to Spawn Items/Etc on following maps:
- No Mercy: Map 1, Map 4.
- Hard Rain: Map 3.
- Crash Course: Map 2.
- Blood Harvest: Map 2.
Parish Map 1:
- Removed a few weapon spawns.
- Placed an Ammo pile in the Cafe.
- Removed Tables in the Cafe.
- Added one Deagle Spawn.
===> Parish 1 is finished and out of BETA, enjoy.
General.
- Removed all Throwable spawns on every map.
- Optimized code.
Map in the Works:
===> Dark Carnival 3: Coaster.
- You can choose to hold out on the coaster or at the start of the Coaster.
- Weapon spawns and ammo piles have been placed.
- AI Pathing is patched and works smooth.
Known Issue: Loading the config on this map will turn you screen black, just wait, it's still loading. This is a bug on Valve's part, I think I found a way to fix it which I will test soon.
Known Issues:
- New pathing fixes on Parish 1 are blocking tank spawns.
- Parish 1, SI getting stuck on the balcony near the bus.
- StartItems plugin isn't working fully. 1st round: double pills.
Quick Updates:
- Wrote a Plugin for forcing the Tank to push in, instead of throwing rocks.
- If a Tank hits a prop it won't dissapear after dying.
Goals for Today:
- Fix StartItems plugin.
- Fix AI Tank pathing on Parish 1.
- Add/Remove a few.
- Get Parish 1 out of Beta.
- Make a start on a new Map: Dark Carnival 3, Coaster.
Parish: Map 1.
- Fixed a few pathing issues for infected AI.
- Added/Removed a few Props.
- Made all the Cars hittable for Tank (Except for the crashed car @ bus)
General:
- Made the game ever less forgiving by forcing attacks constantly after first Tank spawn (=0:45)
Keep on Playing and giving feedback guys, I can't test and experience every bug/glitch alone. <3
___________________________
General:
- Fix Scout making your Weapon Dissapear.
- Tweak Survivor AI & Infected AI, making them smarter. (Skynet)
{> Code the AI not to pick up the Sniper.
{> Better performance overall, cvars.
- Fix spectators.
- Fix StartSurvival Plugin to not bug on 1st Survival Round.
Maps:
- Work on the Item Placement. (Remove slight Float)
- Configure maps to work on Survival.
- Block off areas on certain maps.
Thanks guys for testing, giving feedback and enjoying the mod. >:]
Keep it up! :D
--------------------------------------------------------------------------------------
===>Parish 1:
- Bugged Walls have been barricaded.
- Cars, Police Fences have been added to make things harder and more intense.
Map is now considered: Playable.
===>General:
- Survivor Bots have been tweaked even further, expect moar awesomeness.
> No Random Scavenging.
> Melee for the bots turned out to be bad, so I turned it back off.
> They stick close and have been fixed to clear SI rather quick.
_________________________________________________________
===>All the Maps supported in the normal Survival Mode
> Same Locations to Hold Out.
> Some Most Uzi spawns will have a silenced Uzi inside them aswell.
Main Test Map:
===> Parish 1.
> Known Bugs: You can go through the wood in the Cafe.
<{ - The AI does not consider these a part of the available path and will get stuck if stumbled/punched through it.
> Ideas on the way for the map.
<{ Remove the tables, chairs in the cafe.
<{ Make the wood solid objects or place an invisible wall inside to block.
<{ Place a smaller vehicle in front of the Cafe next to the Bus.
They're not in order, dw.
Priority List:
- Balance Spawns.
- Work in "Stripper" to block certain "bugs/glitches" to prevent exploits.
- Fix Tank_Damage_Announcement to work with multiple tanks.
- Fix Pills Spawn on 1st round.
- Add Random Throwables to Survivors @ Round Start.