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กระดานสนทนาทั้งหมด > Beta Feedback > รายละเอียดกระทู้
Gyro as mouse behaviour is choppy / stuttering / seems "lower framerate"
makes aiming in anything completely aeugh
แก้ไขล่าสุดโดย Kuff; 12 มิ.ย. 2023 @ 2: 09am
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กำลังแสดง 1-15 จาก 20 ความเห็น
Can confirm. Gyro As Mouse is a stuttering, choppy mess with the DualSense.

I don't know what in the world is going on, but gyro keeps breaking with these Beta updates. Then it will get fixed and something else will break.

Why has this been happening so frequently recently?
because people at valve dont give a f about SC users and all they care is steam deck sales which i hope will fail. most of the devs are just incompetent.

โพสต์ดั้งเดิมโดย ugafan:
Can confirm. Gyro As Mouse is a stuttering, choppy mess with the DualSense.

I don't know what in the world is going on, but gyro keeps breaking with these Beta updates. Then it will get fixed and something else will break.

Why has this been happening so frequently recently?
Hi there. Are you in bluetooth mode? And which controller are you using?
โพสต์ดั้งเดิมโดย aubreyh:
Hi there. Are you in bluetooth mode? And which controller are you using?

Hi

Bluetooth mode?
As in "I'm connecting my controller via bluetooth to my PC and not via cable"?
If so then yes. I've never heard of the specific term "bluetooth mode".

Controller: Switch Pro Controller
(not a third party one - the definitive, official one)

Will do some testing to see whether my DualShock4 is affected as well.
Update: general mouse input is choppy too / it's just the mouse input that is choppy and gyro only conveys the 'choppiness' since it becomes the mouse and inherits its behaviour

Side info: I'm using RE4 Remake for most of the testing
โพสต์ดั้งเดิมโดย aubreyh:
Hi there. Are you in bluetooth mode? And which controller are you using?

DualSense. Happens connected via bluetooth in Beta.
แก้ไขล่าสุดโดย ugafan; 13 มิ.ย. 2023 @ 6: 39am
Movement is similar to the bug that was fixed like two weeks ago.

Edit: I think it was the May 23rd update that fixed it last time.
แก้ไขล่าสุดโดย ugafan; 13 มิ.ย. 2023 @ 6: 59am
Thanks for the information, all.

Thanks to your help, I was able to reproduce the problem, and narrowed it down to an optimization we were making for different individual components of a controller. The side effect was that smoothing code was not being run at a fixed rate - only at the same rate as packet updates.

There should be a fix in the next update.
Kuff 13 มิ.ย. 2023 @ 12: 39pm 
โพสต์ดั้งเดิมโดย aubreyh:
Thanks for the information, all.

Thanks to your help, I was able to reproduce the problem, and narrowed it down to an optimization we were making for different individual components of a controller. The side effect was that smoothing code was not being run at a fixed rate - only at the same rate as packet updates.

There should be a fix in the next update.

thanks a ton <3
have a nice day, stay hydrated
July 13 fixed it.

July 15th back to having some choppiness over Bluetooth compared to wired. Using DualSense.

Note: I am testing Satisfactory and that received a big update from Unreal Engine 4 to 5. So I'm not sure if that is playing into things. But I do get smoother mouse movement when wired.
แก้ไขล่าสุดโดย ugafan; 16 มิ.ย. 2023 @ 4: 25am
Still facing same problem. Not able to play any game that requires aiming as I’m too used to gyro.
Same Here. Dual Sense choppy Gyro over Bluetooth connection.

But it works fine with cable connection.

I have try many tweaks in the last 3 months. But nothing worket. :/
Can confirm this problem also using gyro aim with Switch Pro controller.

I tried multiple combinations of smoothness and sensitivity until I realized it is steam input causing jitter when using gyro over bluetooth as when configuring and using Joyshockmapper there is no problem.

Temporary fix after some hours: using JSM only for gyro mapping and steam for the rest of the mappings(JSM is a bit tedious to config) yet I can still find problems in some games with this workaround.
Same for me. Fine while using wire but choppy via Bluetooth
I believe I have found the issue, after some research and testing it turned out to be the low polling rates controllers use.


・ The Issue: The DualShock4 and the DualSense controllers use 250hz polling rate by default and Steam unfortunately doesn't let you increase it.

Gyro is basically a mouse so this makes sense. Low polling rate results in infrequent updates which in turn causes choppy camera movement. One clue to figuring this was how fps wasn't dropping even though the game was looking choppy/laggy. Or how the issue didn't occur when switching to a mouse or when connecting via a cable.


・ Short Term Solution: Apps like DS4Windows and JoyShockMapper let you increase the polling rate up to 1000hz and this fixes the issue. Use two apps together, Steam for regular inputs and JoyShockMapper for gyro. JSM also has more options for tweaking gyro.


・ Long Term Solution: Valve, please let us change the polling rate :)
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กำลังแสดง 1-15 จาก 20 ความเห็น
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