STEAM GROUP
SE Remora Crew SpcEngREM
STEAM GROUP
SE Remora Crew SpcEngREM
0
IN-GAME
4
ONLINE
Founded
14 August, 2016
Language
English
30 Comments
1celtic2 24 Mar, 2018 @ 9:18am 
hey guys i'm not dead
Technique God 16 Dec, 2017 @ 10:11am 
ew
Jaco2010 4 Jan, 2017 @ 12:23am 
hi
Simaster48 3 Dec, 2016 @ 12:47pm 
Hey Nev, I'm still here and around.
Just my poor connection which makes me unable to play on the server and actually do something... <-.-'>

Most of the time I've been stuck in offline, working on different transportations and crafts for the Remora fleet.

I wish I could catch up with everyone though and keep working online.

It'd be fun to work together on the ships again :)
Nevearo 3 Dec, 2016 @ 9:49am 
My Real life has pretty much ended most of my time. I've had disaster after disaster in the last 30 days that has a cost of over 30k US. It doesn't appear that this group is active anymore though. If anyone wants to take it over, let me know. Otherwise I'll just leave it alone.
Simaster48 18 Oct, 2016 @ 10:49am 
Aside from some lingering issues with the network, real life have taken up alot of time so I still can't get on much.

But despite this I've started working on a new ship for the Remora detachment, while waiting for the current blueprints of the Remora herself.

This new ship, which I will add to our shipyard list soon, is a drop-transport ship which is meant to bring down / pick up the M6 Hogger vehicle in combat zones as well as "ODST" soldiers.
Jaco2010 11 Oct, 2016 @ 4:59am 
me as well sckool life
Nevearo 7 Oct, 2016 @ 1:35pm 
Me as well.

In other words, for maintaining activity while real life has taken down most our leadership, Nuclear Narwhal has been promoted to Officer status, and promoted up a rank. He is now O2.
Simaster48 25 Sep, 2016 @ 9:16am 
Sadly I've been up to my neck with stuff to do the last couple weeks, so there haven't been much time over for space engineers <-.->

Hopefully I'll be back on again soon though.
Nevearo 25 Sep, 2016 @ 7:55am 
Danny, The game automatically kicks people sometimes. Only 3 people in the game have that power, myself, Simaster, and Ovawolf. Reapply and we'll get you back in.
Danny "Pinhead" Happyman 19 Sep, 2016 @ 5:39pm 
For some reason I was kicked out of the group. Can anyone explain
SΛG [♣ΛCE] | Destlair 11 Sep, 2016 @ 7:09pm 
I have built a Station at the secondary Asteroid Location (Can spawn there in medbays).

Currently it features Airlocks, Storage, Docking Ports for 4+ Miners (or else) as well as a Landing Platform for the bigger Refinery Ship. Also has Ventilation, 5 Cryo Pods, 8 Refinerys (maxed), 4 Assemblers (maxed), An Antenna with a Remote Control and some other Stuff.

Please make a visit and leave Ideas/Commends.

The Base is in immideate Need of Defenses tho (It has none so far!!), I will try to build them tomorrow.
Simaster48 10 Sep, 2016 @ 9:27am 
For anyone interested I've uploaded part of my Crew profile into the Discussions tab.

If anyone else want to make one, or want pointers on how to do something similar, just leave a message here.
Simaster48 2 Sep, 2016 @ 3:43pm 
Another reminder, DON'T agitate the other factions!
We do not need any more enemies, the SCC is enough!
Nevearo 30 Aug, 2016 @ 8:08am 
just a reminder, do not post coordinates via game. only through steam. thanks.
Simaster48 29 Aug, 2016 @ 3:30pm 
New ship designed for our Faction, as requested by Jaco.

The Bernhardiner is built to be a transport ship for Search & Rescue situations and can be controlled by a crew of 1 with a capacity for carrying an additional 12 passengers + 1-2 small ships.

While not designed with combat in mind it can easily be retrofitted with weaponary or turned into a Cargo hauler without any hassle at all.

More info will be given if requested.
Simaster48 23 Aug, 2016 @ 11:40pm 
I see.

There is actually a script that act like a sensor would, except it constantly checks for grids by server side game code and circumvents the range limitations.
It is a cheat script, basicly, when on a server and commonly frownd upon.
Simaster48 23 Aug, 2016 @ 12:29pm 
Uploaded the newest version of the Skeleton frame to the server.
It is in the yellow projector, just turn it on if you want to see or build on it for a while.

I also set the assembler to craft more plates and grids, we'll need them. <^.^'>
Simaster48 23 Aug, 2016 @ 11:12am 
Updated the Design thread with pictures of the current Ribcage design for both the hangar and the first system room
Jaco2010 23 Aug, 2016 @ 12:19am 
cool
Simaster48 22 Aug, 2016 @ 7:26am 
Wait, do you mean the Automatic script I've got running at the moment?
Kittra Magnos 21 Aug, 2016 @ 11:04pm 
yeah i seen all that i added a sensor to the bridge when i talked about sensors they seem to only know about the script i hear the host hate the script so do not use that! I feel that having one can avoid a ship sneak up on us using a 1m beacon it is only covering 5 m at current it an object not a script so it should be ok.
Simaster48 21 Aug, 2016 @ 10:54pm 
I've been gone all weekend without a connection, but I'll start working on designing the rest of the spine once I'm back from work.

I believe a temporary extension of our cargo capacity would be a good idea, we'll need a ton of Interior plates, Motors, Steel plates, Metal Grids and Small Steel Tubes when working on the Spine & Conveyor system. <.<'
Kittra Magnos 21 Aug, 2016 @ 10:14pm 
cool i finished the hanger doors not sure what project to do next maybe more side gun at the ends of the hangers i seen pirates near by not good!
Nevearo 21 Aug, 2016 @ 6:11am 
The Spine prjection is done.
Kittra Magnos 20 Aug, 2016 @ 9:21am 
on the roof of the the ship there is collector the conector can work as an ejector also we need a large cargo bay the ore you brought back did not fit in our current storage and the ship sill has ores to launch, Hanger airlocks have been finished and are all link to the hanger control station computer!
Nevearo 19 Aug, 2016 @ 7:20pm 
I had the entire spine finished, but then the server reset and it all vanished. The mining ship currently has a bunch of iron and uranium, Not sure how to offload it into the collectors. Supposedly piston heads are no longer broke.
Simaster48 18 Aug, 2016 @ 3:44am 
The projector have been set up with the current spine-to-ribcage design I made.
If anyone have any free time then go ahead and weld it ;)
Simaster48 16 Aug, 2016 @ 2:12am 
I did a quick fly by over SSC's earth base with one of our old landers, it is heavily armed with turrets and I couldn't get very close to it before getting a rocket in the face.

But the coordinates are good. The base is still there and seems quite active, so we have a target >:3
Simaster48 15 Aug, 2016 @ 11:30am 
I've added an LCD script and set it up to display how much ingots & components we have as well as showing the status of our oxygen & hydrogen supplies.

This is only temporary until we've gotten further with the design.