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Anyways, first level (Probably going to move it later into the pack) of Ped is almost done, I'll upload some screens later.
I just came in. :3
They are supposed be be beginner friendly, with a tougher bandage.
Each level should try to focus mainly on learning how to deal with one type of jumps. So this ifrst chapter, I tried to avoid adding saws and stuff to make the level harder. The dark version of the levels are supposed to be hard, and the bandage in them are supposed to be really hard.
The screenery is far from done, and not all levels are completed either. Just focus on the levels themselves please ^^
Think I should make something between theese two in difficulty?
So yeah, any feedback at all would be appreaceated.
http://s000.tinyupload.com/?file_id=97823100296859695534
Level 2 - http://i.imgur.com/mTM53.png
Level 11x - Y U NO THE KID? http://www.youtube.com/watch?v=Yj5VWkrNCkI
Thanks so much in advance for any feedback at all. Thanks a bunch guys ^^
Great place to share levels for now :D
So, before I set up publishing and stuff, I need a few testers! The level is sort of... uhm, hard. I have, as with every level I made, beaten it without changing the spawn.
http://dl.dropbox.com/u/7189679/Super%20Meat%20Boy%20Levels/Really%20wanna%20be%20the%20guy/really%20wanna%20be%20the%20guy.smbl
The level is titled "really wanna be the guy" when you load it, if you can't tell. xD
Thanks in advanced for testers!
Unknown
Unknown
Quake Strength: 1-5
Unknown
No idea- leave it under 20 or summat, as it stops the quake when it goes too high.
Quake Speed: 10
Oh, and theres no such thing as run >.>
Thanks in advance. :)
Hope you guys like it!
http://www.youtube.com/watch?v=WojP5sQGpss
Anyway, we have agreed to make a sort of "Modified Level Pack", which takes cut pieces and makes them in most detail possible to picture "what-if". If you think this a good idea, comment yes or no!
We need a name for this level pack...
I also got some great suggestions from Nova and I made some pretty big changes to the way the edges of the level are handled. I think it's a big improvement. I did indeed want to go for a mostly no death map, so I made changes to better embrace that philosophy. I'm STILL decorating it though, not sure when it will be done. Happy to send you another preview if you're curious.
The first problem I found was that I didn't know where bandage girl was. When I first when through I fell all the way to the bottom, thinking it was the way to go, then climbed all the way up and got the bandage. I thought it might have been a placeholder for bandage girl and that I had completed the level so I looked around the map in editor mode and saw her up top. Someway of knowing that bandage girl is up there would be nice.
The only other problem was on 1 of the jumps going back up the way you fell. I can't remember which one, but I missed it slightly and fell out of the map. It felt like I was being punished for missing the jump, which I don't know if thats what you want, as it's a more of a "no death" map.
Otherwise I'm looking foward to the final version!
To make stuff move, select them then press G (I think) to go to waypoint mode. Place the way points where you want it to move. Then go back and select the waypoints and use the scroll wheel to change the amount of time it takes for the objects to move to the waypoint.
I hope I explained that properly....it makes sense in my head :D